| Line 19: |
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| | | item = None | | | item = None |
| | | exp = varies | | | exp = varies |
| − | | code = スラバヤ沖海戦・バタビア沖海戦 (Battle of Surabaya and Battle of Batavia) | + | | code = スラバヤ沖海戦・バタビア沖海戦<br>Battle of Surabaya and Battle of Batavia |
| | | jptext = ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ! | | | jptext = ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ! |
| | | entext = Land an attack force on the Eastern Java Island! Off Surabaya, defeat an enemy interception force with your strong fleet. Chase and annihilate enemy survivors! | | | entext = Land an attack force on the Eastern Java Island! Off Surabaya, defeat an enemy interception force with your strong fleet. Chase and annihilate enemy survivors! |
| Line 25: |
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| | {{AirControlSystem | | {{AirControlSystem |
| | | Map = Phase 1 | | | Map = Phase 1 |
| − | | Fleet = 3-4CL(T), 2-3DD<br>1(F)BB(V), 0-1CA(V), 1-2CL(T), 3-4DD | + | | Fleet = 3-4 CL(T), 2-3 DD<br>1 (F)BB(V), 0-1 CA(V), 1-2 CL(T), 3-4 DD |
| | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}} | | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}} |
| | | AS = 300 | | | AS = 300 |
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| | {{AirControlSystem | | {{AirControlSystem |
| | | Map = Phase 2 | | | Map = Phase 2 |
| − | | Fleet = 1BBV, 1CAV 1CL, 3DD | + | | Fleet = 1 BBV, 1 CAV, 1 CL, 3 DD |
| | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}} | | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}} |
| | | AS = 171 | | | AS = 171 |
| Line 39: |
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| | {{AirControlSystem | | {{AirControlSystem |
| | | Map = Phase 3 | | | Map = Phase 3 |
| − | | Fleet = 1(F)BB(V)/CVL, 1CA(V), 1CL, 3DD | + | | Fleet = 1 (F)BB(V)/CVL, 1 CA(V), 1 CL, 3 DD |
| | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} | | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} |
| | | AS = 300 | | | AS = 300 |
| − | | Notes = Even if 3 Airfield Princesses show up in Node A, compromise on AD air power. Its numerical value is '''more than 112''' . | + | | Notes = Even if 3 Airfield Princesses show up in Node A, compromise on AD air power. Its numerical value is '''more than 112'''. |
| | }} | | }} |
| | }} | | }} |
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| | |J -> N = * Does not meet the requirements to go to O | | |J -> N = * Does not meet the requirements to go to O |
| | |J -> O/empty = * Meet '''ANY''' of the following: | | |J -> O/empty = * Meet '''ANY''' of the following: |
| − | ** Fleet contains 1 (F)BB(V)/CV(L/B), 2 CA(V), 1 CL, and 2 DD | + | ** Fleet contains 1 (F)BB(V)/CV(B/L), 2 CA(V), 1 CL, and 2 DD |
| | ** Fleet is Fast+ | | ** Fleet is Fast+ |
| | ** Meet '''ALL''' of the following: | | ** Meet '''ALL''' of the following: |
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| | | | |
| | ====Phase 1==== | | ====Phase 1==== |
| − | * '''1-4CL, 0-3CLT, 2-5DD''' | + | * '''1-4 CL, 0-3 CLT, 2-5 DD''' |
| − | * '''0-1(F)BB(V), 0-2CA(V), 1-2CL, 0-1CLT, 2-4DD''' | + | * '''0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2-4 DD''' |
| | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}} | | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}} |
| | ** Shortest route to the boss | | ** Shortest route to the boss |
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| | | | |
| | ====Phase 2==== | | ====Phase 2==== |
| − | * 1BBV 1CAV 1CL 3DD | + | * '''1 BBV 1 CAV 1 CL 3 DD |
| | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}} | | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}} |
| | ** Shortest route to the boss, | | ** Shortest route to the boss, |
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| | <tabber> | | <tabber> |
| | |-|Light fleet= | | |-|Light fleet= |
| − | * 1(F)BB(V)/CVL, 1CA(V), 1CLT/AV, 1CL, 2DD ('''FAST''') | + | * 1 (F)BB(V)/CVL, 1 CA(V), 1 CLT/AV, 1 CL, 2 DD ('''Fast''') |
| − | * 0-1(F)BB(V), 1-2CA(V), 1CL, 3DD | + | * 0-1 (F)BB(V), 1-2 CA(V), 1 CL, 3 DD |
| − | * 1CVL, 2CA(V), 1CL, 2DD | + | * 1 CVL, 2 CA(V), 1 CL, 2 DD |
| | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} | | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} |
| | ** Shortest route to the boss | | ** Shortest route to the boss |
| | | | |
| | |-|Heavy fleet= | | |-|Heavy fleet= |
| − | * 1-2(F)BB(V), 0-1CVL, 1CL, 2-3DD | + | * 1-2 (F)BB(V), 0-1 CVL, 1 CL, 2-3 DD |
| | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}} | | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}} |
| | ** Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}. | | ** Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}. |
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| | | | |
| | |-|Fastest Fleet= | | |-|Fastest Fleet= |
| − | * 6XX ('''FASTEST''') | + | * 6 XX ('''Fastest''') |
| | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} | | * Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} |
| | ** Shortest route to the boss | | ** Shortest route to the boss |
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| | The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''. | | The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''. |
| | *All SS(V) won't take any damage on Node {{MapRoute|A|pink}}, so any SS(V) fleet can level up risk-free on this node. | | *All SS(V) won't take any damage on Node {{MapRoute|A|pink}}, so any SS(V) fleet can level up risk-free on this node. |
| − | *If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up CV(L), BBV, CAV, and AV. | + | *If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up BBV, CV(B/L), CAV, and AV. |
| | **By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node. | | **By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node. |
| | **Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. | | **Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. |