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| item = None
 
| item = None
 
| exp = varies
 
| exp = varies
| code = スラバヤ沖海戦・バタビア沖海戦 (Battle of Surabaya and Battle of Batavia)
+
| code = スラバヤ沖海戦・バタビア沖海戦<br>Battle of Surabaya and Battle of Batavia
 
| jptext = ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ!
 
| jptext = ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ!
 
| entext = Land an attack force on the Eastern Java Island! Off Surabaya, defeat an enemy interception force with your strong fleet. Chase and annihilate enemy survivors!
 
| entext = Land an attack force on the Eastern Java Island! Off Surabaya, defeat an enemy interception force with your strong fleet. Chase and annihilate enemy survivors!
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = Phase 1
 
| Map = Phase 1
| Fleet = 3-4CL(T), 2-3DD<br>1(F)BB(V), 0-1CA(V), 1-2CL(T), 3-4DD
+
| Fleet = 3-4 CL(T), 2-3 DD<br>1 (F)BB(V), 0-1 CA(V), 1-2 CL(T), 3-4 DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
| AS = 300
 
| AS = 300
Line 32: Line 32:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = Phase 2
 
| Map = Phase 2
| Fleet = 1BBV, 1CAV 1CL, 3DD
+
| Fleet = 1 BBV, 1 CAV, 1 CL, 3 DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 
| AS = 171
 
| AS = 171
Line 39: Line 39:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = Phase 3
 
| Map = Phase 3
| Fleet = 1(F)BB(V)/CVL, 1CA(V), 1CL, 3DD
+
| Fleet = 1 (F)BB(V)/CVL, 1 CA(V), 1 CL, 3 DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
| AS = 300
 
| AS = 300
| Notes = Even if 3 Airfield Princesses show up in Node A, compromise on AD air power. Its numerical value is '''more than 112''' .
+
| Notes = Even if 3 Airfield Princesses show up in Node A, compromise on AD air power. Its numerical value is '''more than 112'''.
 
}}
 
}}
 
}}
 
}}
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|J -> N = * Does not meet the requirements to go to O
 
|J -> N = * Does not meet the requirements to go to O
 
|J -> O/empty = * Meet '''ANY''' of the following:
 
|J -> O/empty = * Meet '''ANY''' of the following:
** Fleet contains 1 (F)BB(V)/CV(L/B), 2 CA(V), 1 CL, and 2 DD
+
** Fleet contains 1 (F)BB(V)/CV(B/L), 2 CA(V), 1 CL, and 2 DD
 
** Fleet is Fast+
 
** Fleet is Fast+
 
** Meet '''ALL''' of the following:
 
** Meet '''ALL''' of the following:
Line 120: Line 120:     
====Phase 1====
 
====Phase 1====
* '''1-4CL, 0-3CLT, 2-5DD'''
+
* '''1-4 CL, 0-3 CLT, 2-5 DD'''
* '''0-1(F)BB(V), 0-2CA(V), 1-2CL, 0-1CLT, 2-4DD'''
+
* '''0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2-4 DD'''
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
** Shortest route to the boss
 
** Shortest route to the boss
Line 134: Line 134:     
====Phase 2====
 
====Phase 2====
* 1BBV 1CAV 1CL 3DD
+
* '''1 BBV 1 CAV 1 CL 3 DD
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 
** Shortest route to the boss,
 
** Shortest route to the boss,
Line 144: Line 144:  
<tabber>
 
<tabber>
 
|-|Light fleet=
 
|-|Light fleet=
* 1(F)BB(V)/CVL, 1CA(V), 1CLT/AV, 1CL, 2DD ('''FAST''')
+
* 1 (F)BB(V)/CVL, 1 CA(V), 1 CLT/AV, 1 CL, 2 DD ('''Fast''')
* 0-1(F)BB(V), 1-2CA(V), 1CL, 3DD
+
* 0-1 (F)BB(V), 1-2 CA(V), 1 CL, 3 DD
* 1CVL, 2CA(V), 1CL, 2DD
+
* 1 CVL, 2 CA(V), 1 CL, 2 DD
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
** Shortest route to the boss
 
** Shortest route to the boss
    
|-|Heavy fleet=
 
|-|Heavy fleet=
* 1-2(F)BB(V), 0-1CVL, 1CL, 2-3DD
+
* 1-2 (F)BB(V), 0-1 CVL, 1 CL, 2-3 DD
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}}
 
** Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}.
 
** Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}.
Line 157: Line 157:     
|-|Fastest Fleet=
 
|-|Fastest Fleet=
* 6XX ('''FASTEST''')
+
* 6 XX ('''Fastest''')
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
** Shortest route to the boss
 
** Shortest route to the boss
Line 170: Line 170:  
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''.
 
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''.
 
*All SS(V) won't take any damage on Node {{MapRoute|A|pink}}, so any SS(V) fleet can level up risk-free on this node.
 
*All SS(V) won't take any damage on Node {{MapRoute|A|pink}}, so any SS(V) fleet can level up risk-free on this node.
*If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up CV(L), BBV, CAV, and AV.
+
*If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up BBV, CV(B/L), CAV, and AV.
 
**By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node.
 
**By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node.
 
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
 
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
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