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| item = {{ammo}} {{FBsmall}}
 
| item = {{ammo}} {{FBsmall}}
 
| exp = 320
 
| exp = 320
| code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]])
+
| code = キス島撤退作戦<br>[[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]]
 
| jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ!
 
| jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ!
 
| entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies!
 
| entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies!
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 3-2
 
| Map = 3-2
| Fleet = 1CL, 5DD (either fast, fast+, or fastest)
+
| Fleet = 1 CL, 5 DD (Fast or more)
| Route = Random:<br/>{{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}(Fast)<br/>{{MapRoute|C|red|G|violet|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br/>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars).
+
| Route = Random<br>{{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}(Fast)<br>{{MapRoute|C|red|G|violet|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars).
 
| AS = 0
 
| AS = 0
| Notes =
   
}}
 
}}
 
}}
 
}}
 +
 
===Map Unlocking & Progression===
 
===Map Unlocking & Progression===
 
'''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once.
 
'''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once.
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|0 -> C =  
 
|0 -> C =  
 
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
** Fleet contains (F)BB(V) or CV(L/B)
+
** Fleet contains (F)BB(V) or CV(B/L)
 
** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4
 
** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4
 
** Amount of DD = 6
 
** Amount of DD = 6
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* Meeting '''ANY''' of the following '''FORCES''' to J:
 
* Meeting '''ANY''' of the following '''FORCES''' to J:
 
** Fleet contains CV(B) or SS(V)
 
** Fleet contains CV(B) or SS(V)
** Amount of (F)BB(V)+CV(L/B) ≥ 2
+
** Amount of (F)BB(V)+CV(B/L) ≥ 2
 
*Meet '''ANY''' of the following to go to H
 
*Meet '''ANY''' of the following to go to H
 
**Slow fleet
 
**Slow fleet
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|-|Fast fleet=
 
|-|Fast fleet=
 
Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met:
 
Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met:
*'''6DD''' (fast) with 1 {{Surface Radar}}
+
*'''6 DD''' (Fast) with 1 {{Surface Radar}}
*Route =  
+
*Route = Random:
**50% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
+
**50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
**50% {{MapRoute|C|red|G|violet|F|blue|L|red}}
+
**50 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
   −
*'''1CL, 5DD''' (fast) with 1 {{Surface Radar}}
+
*'''1 CL, 5 DD''' (Fast) with 1 {{Surface Radar}}
*Route =  
+
*Route = Random:
**70% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
+
**70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
**30% {{MapRoute|C|red|G|violet|F|blue|L|red}}
+
**30 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
   −
*'''1AO, 1XX, 4DD''' (fast) with 1 {{Surface Radar}}
+
*'''4 DD, 1 AO, 1 XX''' (Fast) with 1 {{Surface Radar}}
*Route =  
+
*Route = Random:
**33% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
+
**33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
**27% {{MapRoute|C|red|G|violet|F|blue|L|red}}
+
**27 % {{MapRoute|C|red|G|violet|F|blue|L|red}}
**40% {{MapRoute|C|red|E|blue|F|blue|L|red}}
+
**40 % {{MapRoute|C|red|E|blue|F|blue|L|red}}
    
|-|Fast+ fleet=
 
|-|Fast+ fleet=
*'''1CL, 5DD''' (Fast+) with 1 {{Surface Radar}}  
+
*'''1 CL, 5 DD''' (Fast+) with 1 {{Surface Radar}}  
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**Always bypass node {{MapRoute|H|red}}
 
**Always bypass node {{MapRoute|H|red}}
*'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 {{Surface Radar}}
+
*'''[[Yamashio Maru Kai]], 1 CL, 4 DD''' (Fast+) with 1 {{Surface Radar}}
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+'''
 
**[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+'''
    
|-|Fastest fleet=
 
|-|Fastest fleet=
'''1CL 5DD''' (Fastest) with 4 ships carrying {{Surface Radar}}
+
*'''1 CL 5 DD''' (Fastest) with 4 ships carrying {{Surface Radar}}
 
*Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
*Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**Always goes to node {{MapRoute|E|blue}}.
 
**Always goes to node {{MapRoute|E|blue}}.
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====Ammo Farming====
 
====Ammo Farming====
*1DD
+
*1 DD
*3-6SSV
+
*3-6 SSV
 
*Route = {{MapRoute|A|red|B|green}}
 
*Route = {{MapRoute|A|red|B|green}}
 
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
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*'''The Repair Personnel is not consumed while doing this process.
 
*'''The Repair Personnel is not consumed while doing this process.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
+
Another method is to send a fleet of 3-6 SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
    
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
 
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
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