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| item = {{FBmedium}} {{FBlarge}}
 
| item = {{FBmedium}} {{FBlarge}}
 
| exp = 330
 
| exp = 330
| code = アルフォンシーノ方面進出 (Advance into Alfonsino Region)
+
| code = アルフォンシーノ方面進出<br>Advance into Alfonsino Region
 
| jptext = 空母2隻以上を擁する空母機動部隊などの有力な艦隊をもって北方海域に進出。同戦力により敵情の強行偵察を敢行せよ!
 
| jptext = 空母2隻以上を擁する空母機動部隊などの有力な艦隊をもって北方海域に進出。同戦力により敵情の強行偵察を敢行せよ!
| entext = Use a strong fleet for example a carrier task force that two or more aircraft-carriers belong to or other fleet, advance into the Northern Waters with it. With the same forces, conduct a forced reconnaissance for enemy movements!
+
| entext = Use a strong fleet for example a carrier task force that two or more aircraft carriers belong to, or other fleets, advance into the Northern Waters with it. With the same forces, conduct a forced reconnaissance for enemy movements!
 
| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 3-3 North route
 
| Map = 3-3 North route
| Fleet = 1CV, 1BB/CVL, 2AV/CA(V)/CLT, 2DD
+
| Fleet = 1 BB/CVL, 1 CV(B), 2 CA(V)/CLT/AV, 2 DD
 
| Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
 
| Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
| Notes =
   
| AS = 78
 
| AS = 78
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 3-3 North route + E node
 
| Map = 3-3 North route + E node
| Fleet = 2CV, 1BB/CVL, 1AV/CA(V)/CLT, 2DD
+
| Fleet = 1 BB/CVL, 2 CV(B), 1 CA(V)/CLT/AV, 2 DD
 
| Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
| Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
| AS = 108
 
| AS = 108
| Notes =
   
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 3-3 South route
 
| Map = 3-3 South route
| Fleet = {{color|red|'''Torpedo Squadron'''}}: '''1CL, 1CLT, 4DD'''<br>1CL 4DD 1CA(V)/AV/CLT
+
| Fleet = {{color|red|'''Torpedo Squadron}}: 1 CL, 1 CLT, 4 DD'''<br>1 CA(V)/CLT/AV, 1 CL, 4 DD
 
| Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
| Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
| Notes =
   
| AS = 36
 
| AS = 36
 
}}
 
}}
 
}}
 
}}
 +
 
===Map Unlocking & Progression===
 
===Map Unlocking & Progression===
 
'''3-3''' is unlocked after clearing [[3-2]].
 
'''3-3''' is unlocked after clearing [[3-2]].
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|G -> I/empty, M =  
 
|G -> I/empty, M =  
 
* Meet '''ALL''' of the following requirements to go to M:
 
* Meet '''ALL''' of the following requirements to go to M:
** Amount of (F)BB(V)+CV(L/B) ≤ 3
+
** Amount of (F)BB(V)+CV(B/L) ≤ 3
 
** No SS(V)
 
** No SS(V)
 
* Otherwise, random routing.
 
* Otherwise, random routing.
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<tabber>
 
<tabber>
 
|-|North routes=
 
|-|North routes=
*'''1BB(V)/CVL, 1CV, 2CA(V)/CL(T)/AV, 2DD'''  
+
*'''1 BB(V)/CVL, 1 CV(B), 2 CA(V)/CL(T)/AV, 2 DD'''  
 
*Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
 
*Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
 
**Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
 
**Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
   −
*'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)'''
+
*'''1 BB/CVL, 2 CV(B), 3 XX''' (XX = AV/CA(V)/CL(T)/DD)
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
**Stronger fleet, but passes through an extra node.
 
**Stronger fleet, but passes through an extra node.
    
|-|South route=
 
|-|South route=
* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 1CLT, 4DD'''
+
*{{color|red|'''"Torpedo Squadron"}}: 1 CL (flagship), 1 CLT, 4 DD'''
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
 
**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
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***The boss routing is secured as long as '''there are still 4 DDs in the fleet'''.
 
***The boss routing is secured as long as '''there are still 4 DDs in the fleet'''.
   −
*'''1CA(V)/AV/CLT, 1CL, 4DD'''
+
*'''1 CA(V)/CLT/AV, 1 CL, 4 DD'''
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
**Cheap light fleet with only 2 pre-boss battles
 
**Cheap light fleet with only 2 pre-boss battles
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**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
 
**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
   −
*'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''
+
*'''1 BB(V)/CVL, 2 CA(V), 1 CL, 2 DD'''
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
 
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
 
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
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====Furniture Box Farming====
 
====Furniture Box Farming====
 
Collecting furniture boxes in the South route requires a "light fleet":  
 
Collecting furniture boxes in the South route requires a "light fleet":  
*'''3CVL, 2DD, 1CA/CLT'''
+
*'''3 CVL, 2 DD, 1 CA/CLT'''
 
*Route = {{MapRoute|A|red|B|red|D|green}}
 
*Route = {{MapRoute|A|red|B|red|D|green}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|H|green}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|H|green}}
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