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| item = {{Fuel}} {{Ammo}}
 
| item = {{Fuel}} {{Ammo}}
 
| exp = 200
 
| exp = 200
| code = オリョール哨戒 (Orel Patrol)
+
| code = オリョール哨戒<br>Orel Patrol
 
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ!
 
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ!
 
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!
 
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!
 
| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
 
| Map = 2-3
 
| Map = 2-3
| Fleet = '''Light:''' 1CL, 4DD, 1XX<br/>1CL, 5CA<br/>'''Heavy:''' 2CV, 1AV, 1CL, 2DD <br/>AO, BBV, 2CAV, 2DD
+
| Fleet = '''Light:''' 1 CL, 4 DD, 1 XX<br>5 CA, 1 CL<br>'''Heavy:''' 2CV, 1AV, 1CL, 2DD <br>1 BBV, 2 CAV, 2 DD, 1 AO
 
| Route = Random ('''Heavy''' can off-route)
 
| Route = Random ('''Heavy''' can off-route)
 
| AS = 81
 
| AS = 81
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* Random between H, J, and G otherwise.
 
* Random between H, J, and G otherwise.
 
|G/resource -> I/resource, K =
 
|G/resource -> I/resource, K =
*Go to K if fleet contains any (F)BB(V) or CV(L/B) '''and''' CL+DD+DE ≤ 1
+
*Go to K if fleet contains any (F)BB(V) or CV(B/L) '''and''' CL+DD+DE ≤ 1
 
*Otherwise, random routing
 
*Otherwise, random routing
 
|J -> L/empty, M, N =  
 
|J -> L/empty, M, N =  
*Go to L if (F)BB(V) + CV(L/B) = 6
+
*Go to L if (F)BB(V) + CV(B/L) = 6
 
*Meet '''ANY''' of the following to go to N
 
*Meet '''ANY''' of the following to go to N
 
**CL ≥ 1 and DD ≥ 4
 
**CL ≥ 1 and DD ≥ 4
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===Tips===
 
===Tips===
Regarding the branching rules, '''1CL, 4DD, 1XX''' or '''5CA, 1CL''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or fewer heavy ships in the fleet.
+
Regarding the branching rules, '''1 CL, 4 DD, 1 XX''' or '''5 CA, 1 CL''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or fewer heavy ships in the fleet.
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 
** '''AV + CL + CV(B/L) ≥ 1'''
 
** '''AV + CL + CV(B/L) ≥ 1'''
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** '''AO ≥ 1 and DD+DE ≥ 2'''
 
** '''AO ≥ 1 and DD+DE ≥ 2'''
 
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.
 
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
+
*Bringing more heavy ships ((F)BB(V)/CV(B/L)) will reduce the chances of reaching the boss.
 
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
 
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
   Line 74: Line 74:  
<tabber>
 
<tabber>
 
|-|Heavy Fleet=
 
|-|Heavy Fleet=
*'''2(F)BB(V)/CV(B/L), 1CL(T), 2DD, 1AV'''
+
*'''2 (F)BB(V)/CV(B/L), 1 CL(T), 2 DD, 1 AV'''
 +
*Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route).
 +
*Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
 +
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}'''
 
**Standard comp used for quests.
 
**Standard comp used for quests.
**Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route).
  −
**Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
  −
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}'''
      
|-|AO Fleet=
 
|-|AO Fleet=
*'''1BBV, 2CAV, 2DD, 1AO'''
+
*'''1 BBV, 2 CAV, 2 DD, 1 AO'''
 
**Highest chance to reach the boss from node {{MapRoute|F|red}}, making this comp the best comp for farming
 
**Highest chance to reach the boss from node {{MapRoute|F|red}}, making this comp the best comp for farming
**Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
+
**Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
 
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}'''
 
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}'''
    
|-|Light Fleets=
 
|-|Light Fleets=
*'''1CL, 4DD, 1XX'''
+
*'''1 CL, 4 DD, 1 XX'''
*'''5CA, 1CL'''
+
*'''5 CA, 1 CL'''
 
**Weaker fleets with 100 % boss routing, but may have some issues reaching the boss.
 
**Weaker fleets with 100 % boss routing, but may have some issues reaching the boss.
 
</tabber>
 
</tabber>
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