| Line 6: |
Line 6: |
| | | item = {{Fuel}} {{Ammo}} {{IR}} {{DM}} | | | item = {{Fuel}} {{Ammo}} {{IR}} {{DM}} |
| | | exp = 300 | | | exp = 300 |
| − | | code = あ号艦隊決戦 ([[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]]) | + | | code = あ号艦隊決戦<br>[[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]] |
| | | jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! | | | jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! |
| | | entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! | | | entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! |
| Line 12: |
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| | {{AirControlSystem | | {{AirControlSystem |
| | |Map=2-4 | | |Map=2-4 |
| − | |Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>{{color|red|'''Torpedo Squadron'''}}: 1CL, 5DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD | + | |Fleet='''Light:''' 1 CA(V), 1 CL, 4 DD<br>{{color|red|'''Torpedo Squadron'''}}: 1 CL, 5 DD<br>'''Heavy:''' 2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD |
| | |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random | | |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random |
| | |AS=84 | | |AS=84 |
| Line 28: |
Line 28: |
| | |B -> C/storm,G/resource= | | |B -> C/storm,G/resource= |
| | *Meet '''ANY''' of the following to go to C | | *Meet '''ANY''' of the following to go to C |
| − | **(F)BB(V)+CV(L/B) ≥ 5 | + | **(F)BB(V)+CV(B/L) ≥ 5 |
| − | **CV(L/B) ≥ 3 '''AND''' DD ≤ 2 | + | **CV(B/L) ≥ 3 '''AND''' DD ≤ 2 |
| | **(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2 | | **(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2 |
| | *Meet '''ALL''' of the following to go to G | | *Meet '''ALL''' of the following to go to G |
| − | **No (F)BB(V), CV(L/B), AV, CLT or SS(V) | + | **No (F)BB(V), CV(B/L), AV, CLT or SS(V) |
| | **CL = 1 | | **CL = 1 |
| | **DD ≥ 4 | | **DD ≥ 4 |
| Line 68: |
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| | |J/empty -> L,M= | | |J/empty -> L,M= |
| | *Meet '''ANY''' of the following to go to L | | *Meet '''ANY''' of the following to go to L |
| − | **(F)BB(V)+CV(L/B) ≥ 4 | + | **(F)BB(V)+CV(B/L) ≥ 4 |
| | **No CV(B) | | **No CV(B) |
| | *Meet '''ANY''' of the following to go to M | | *Meet '''ANY''' of the following to go to M |
| − | **(F)BB(V)+CV(L/B) = 3 | + | **(F)BB(V)+CV(B/L) = 3 |
| | **CV(B) = 2 | | **CV(B) = 2 |
| | *Otherwise, random routing | | *Otherwise, random routing |
| Line 83: |
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| | | | |
| | |L -> M= | | |L -> M= |
| − | *(F)BB(V)+CV(L/B) ≥ 4 | + | *(F)BB(V)+CV(B/L) ≥ 4 |
| | *Random routing if you don't meet any conditions | | *Random routing if you don't meet any conditions |
| | |L -> P= | | |L -> P= |
| Line 96: |
Line 96: |
| | <tabber> | | <tabber> |
| | |-|Heavy fleets= | | |-|Heavy fleets= |
| − | *'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT, 2DD''' | + | *'''1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD''' |
| − | *'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD''' | + | *'''2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD''' |
| − | **'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
| + | *'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node. |
| | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. | | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
| | **Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} | | **Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
| − | ** Having an AV on the fleet introduce a chance to roll the dead-end {{MapRoute|L|blue|N|green}} | + | ** Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|L|blue|N|green}} |
| | | | |
| | |-|Light fleet= | | |-|Light fleet= |
| − | *'''1CAV, 1CL, 4DD''' | + | *'''1 CAV, 1 CL, 4 DD''' |
| | *Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} | | *Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} |
| | **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}. | | **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}. |
| | **Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. | | **Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. |
| | | | |
| − | |-|Torpedo Squadron fleet= | + | |-|Torpedo Squadron fleet= |
| − | Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} | + | * {{color|red|'''"Torpedo Squadron"}}: 1 CL (flagship), 5 DD''' |
| − | * {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 5DD'''
| + | *Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} |
| | **This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: | | **This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| | ***2 {{Med Gun}} [[Main Gun]]s, | | ***2 {{Med Gun}} [[Main Gun]]s, |
| | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, | | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| − | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). | + | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| | **The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. | | **The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| | **Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI. | | **Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI. |