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| | | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! | | | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! |
| | | entext = Expand to the forward part of the MS Islands sea, seize the enemy fleet that is slowly advancing to capture the islands, and destroy them with all your might! | | | entext = Expand to the forward part of the MS Islands sea, seize the enemy fleet that is slowly advancing to capture the islands, and destroy them with all your might! |
| − | | aircon =
| |
| − | {{AirControlSystem
| |
| − | | Map = 6-2 Heavy Fleet
| |
| − | | Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}}
| |
| − | | AS = 252
| |
| − | | Fleet = 2 BB(V)/CV(B), 2 CA(V), 2 CLT
| |
| − | }}
| |
| − | {{AirControlSystem
| |
| − | | Map = 6-2 "LoS Snipe" Fleet
| |
| − | | Route = Random.<br>{{MapRoute|C|red|E|blue|I|red|K|red}}<br>{{MapRoute|C|red|E|blue|J|red|K|red}}
| |
| − | | AS = 153
| |
| − | | Fleet = 1 BB(V), 1 CV(B), 2 CA(V)/CLT, 2 DD
| |
| − | }}
| |
| | }} | | }} |
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| | There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down. | | There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down. |
| | | | |
| − | This map is a good spot to farm both [[Yahagi]] and [[Maruyu]] drops. | + | This map is a good spot to farm both [[Yahagi]] and [[Maruyu]] drops (''see [[Help:Ship Farming|here]]'') |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | Using a [[Special Attack]] is recommended, especially the [[Nelson Touch]], as it requires only 1 BB. |
| − | |-|Heavy Fleet=
| |
| − | *2 (F)BB(V)/CV(B), 2 CLT, 2 CA(V)
| |
| − | *Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}}
| |
| − | **Higher chance to kill the boss, but less efficient for farming.
| |
| | | | |
| − | |-|Light Fleet= | + | {{FleetGuide |
| − | *1 (F)BB(V), 1 CV(B), 1-2 CA(V)/CLT/AV, 0-1 CL, 2 DD
| + | | Map = Heavy Fleet |
| − | *Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
| + | | Fleet = 2 (F)BB(V)/CV(B), 2 CLT, 2 CA(V) |
| − | **Lesser chance to reach/kill the boss, but more efficient for farming.
| + | | LOS = |
| − | **LoS check: 51 (Cn3)
| + | | Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}} |
| | + | | AS = |
| | + | | Note = Higher chance to kill the boss, but less efficient for farming. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|"LoS Snipe" Fleet= | + | {{FleetGuide |
| − | *1 (F)BB(V), 1 CV(B), 2 CA(V)/CLT, 2DD
| + | | Map = Light Fleet |
| − | *Route = Random:
| + | | Fleet = 1 (F)BB(V), 1 CV(B), 1-2 CA(V)/CLT/AV, 0-1 CL, 2 DD |
| − | **{{MapRoute|C|red|E|blue|I|red|K|red}}
| + | | LOS = Cn3: 51 |
| − | **{{MapRoute|C|red|E|blue|J|red|K|red}}
| + | | Route = {{MapRoute|C|red|E|blue|J|red|K|red}} |
| − | **There is a LoS check at Node {{MapRoute|E|blue}}
| + | | AS = |
| − | ***LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}.
| + | | Note = Lesser chance to reach/kill the boss, but more efficient for farming. |
| − | ***LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}.
| + | | Quest = |
| − | **There is another LoS check at Node {{MapRoute|I|red}}.
| + | }} |
| − | ***LoS > 41 (Cn3) needed for Node {{MapRoute|K|red}}.
| |
| − | *Node {{MapRoute|I|red}} is generally easier than node {{MapRoute|J|red}}, but it requires nerfing the fleet, to fall into LoS range between '''41-43 Cn3''' (a very small range, which is hard to adjust), and it makes little to no difference in general.
| |
| − | **Therefore, it is usually better to just go all out and go to node {{MapRoute|J|red}} instead.
| |
| − | | |
| − | </tabber>
| |
| − | | |
| − | *Using a [[Special Attack]], is recommended, especially the [[Special Attacks#Nelson-class_Special_Attack|''Nelson''-class Special Attack]], as it requires only 1 BB.
| |
| | | | |
| | + | {{FleetGuide |
| | + | | Map = "LoS Snipe" |
| | + | | Fleet = 1 (F)BB(V), 1 CV(B), 2 CA(V)/CLT, 2DD |
| | + | | LOS = Cn3: min 41, max 43 |
| | + | | Route = Random: |
| | + | *{{MapRoute|C|red|E|blue|I|red|K|red}} |
| | + | *{{MapRoute|C|red|E|blue|J|red|K|red}} |
| | + | | AS = |
| | + | | Note = There is a LoS check at Node {{MapRoute|E|blue}}: |
| | + | *LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}. |
| | + | *LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}. |
| | + | There is another LoS check at Node {{MapRoute|I|red}}. |
| | + | *LoS > 41 (Cn3) needed for Node {{MapRoute|K|red}}. |
| | + | Node {{MapRoute|I|red}} is generally easier than node {{MapRoute|J|red}}, but it requires nerfing the fleet, to fall into LoS range between '''41-43''' (a very small range), and it makes little to no difference in general. |
| | + | *Therefore, it is usually better to just go all out and go to node {{MapRoute|J|red}} instead. |
| | + | }} |
| | | | |
| | {{Map/Footer|6-2| | | {{Map/Footer|6-2| |