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| jptext = 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
 
| jptext = 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
 
| entext = The approach of a powerful enemy task force has been confirmed in southern waters.  Form a carrier task force and intercept it!
 
| entext = The approach of a powerful enemy task force has been confirmed in southern waters.  Form a carrier task force and intercept it!
| aircon =
  −
{{AirControlSystem
  −
| Map = 5-5 North route
  −
| Fleet = 4-6 (F)BB(V)/CV(B/L), 0-2 CA(V)
  −
| Route = {{MapRoute|B|red|K|red|P|red|S|red}}
  −
| AS = 392
  −
| Notes = 35% chance of off-routing if 5 or more (F)BB(V)s/CV(B/L)s are used or if a SS(V) is used.
  −
}}
  −
{{AirControlSystem
  −
| Map = 5-5 Middle route
  −
| Fleet = 2 (F)BB(V), 1 CA(V), 1 CA(V)/CLT, 2 DD
  −
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
  −
| AS = 392
  −
}}
  −
{{AirControlSystem
  −
| Map = 5-5 South route
  −
| Fleet = 2 (F)BB(V)/CV(L), 4 DD<br>2 (F)BB(V)/CV(L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(L))
  −
| Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
  −
| AS = 392
  −
| Notes = If using less than 4 DDs, fleet must have 4 Drums/Landing Craft equipped on 4 ships.
  −
}}
   
}}
 
}}
 +
 
===Map Unlocking & Progression===
 
===Map Unlocking & Progression===
 
'''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]].
 
'''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]].
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===Tips===
 
===Tips===
*5-5 is arguably the most difficult non-event map in the game.
+
5-5 is arguably the most difficult non-event map in the game.
**'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.  
+
*'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.  
***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps.
+
**It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.
***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle.
+
 
***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a <font color = "red">dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank</font>.
+
*When planning on clearing any quest that requires clearing 5-5 with an A/S-Rank, '''it is recommended to do so after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps.  
*Node {{MapRoute|B|red}} is a submarine node.
+
The fleet composition restrictions for most of these quests mean that the fleet will face some difficulty in defeating the pre-clear comps.
*Nodes {{MapRoute|G|purple}} and {{MapRoute|M|purple}} are Night Nodes.
+
**This is especially true if said quests require 2 DD, as they will have difficulty dealing any significant damage to the pre-clear boss comps during the daytime battle.
 +
**Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a {{color|red|dedicated ASW or even [[OASW]] ship}} must be brought if one wishes to secure an S-rank.
   −
*Pre-boss Node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead.
+
Pre-boss node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead.
**Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes.
+
*Depending on the choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes.
*The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier.
     −
*As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests.
+
As every World 5 map, [[Support Expedition]]s are available to help clear the map, something often useful to clear harder quests.
   −
It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.
+
Regarding nodes:
 +
*{{MapRoute|B|red}} is a submarine node.
 +
*{{MapRoute|D|violet|L|violet}} are [[maelstrom]] nodes. It is recommended to bring some radars to reduce fuel losses.
 +
*{{MapRoute|G|purple|M|purple}} are night battle nodes.
    
===Recommended Fleets===
 
===Recommended Fleets===
*BBs using "'''[[Special Attacks]]'''" (Touches) are recommended for every fleet.  
+
(F)BB(V) using "'''[[Special Attacks]]'''" (Touches) are recommended for every fleet.  
**Equipping the flagship with at least one [[Template:Range Extension|'''Very Long range''' gun]] is recommended to trigger the Touch 1st.
+
*Equipping the flagship with at least one [[Template:Range Extension|'''Very Long range''' gun]] is recommended to trigger the Touch 1st.
*Regarding DDs :
+
Regarding DD:
**Bringing an [[OASW]] can help in passing submarine nodes as well as S ranking the boss.  
+
*Bringing an [[OASW]] can help in passing submarine nodes as well as S ranking the boss.  
**Bringing an [[AACI]] is recommended.  
+
*Bringing an [[AACI]] is recommended.  
**Other cut-ins like the mixed ones can be good all-around solutions.
+
*Other cut-ins like the mixed ones can be good all-around solutions.
 +
 
 +
{{FleetGuide
 +
| Map = Middle Route
 +
| Fleet = '''2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD
 +
'''2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO
 +
| LOS = Cn2: 67
 +
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 +
| AS = 392
 +
| Note = Easier preboss, but will struggle against the double Re-Elite boss node formations.
 +
*CAV can provide fighter power.
 +
*CLT and [[Opening Torpedo Salvo]] capable CL can enable powerful opening attacks.
 +
The AO allows to bring an additional heavy ship, notably a CV(B), without the need to be Fast+. [[Souya]] is the best AO choice thanks to her greater survivability.
 +
*If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Middle Fast+
 +
| Fleet = '''2 {{Class|Yamato|Kai Ni/Juu}}, 1 CV(B), 1 {{Class|Mogami|Kai Ni Toku}}, 2 DD
 +
| LOS = Cn2: 67
 +
| Speed = Fast+
 +
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 +
| AS = 392
 +
| Note = A great fleet to clear this map, with great reach and clear rates.
 +
*This fleet requires many late-game ships and equipment in order to work, with all ships [[RE]] opened and as many married as possible.
 +
The DD must be 4 slots, with one as [[AACI]] and the other as [[TCI]]+[[OASW]], so far [[Hatsuzuki Kai Ni]] and [[Tashkent Kai]] respectively.
   −
<tabber>
+
The CV(B) must carry several {{JetFighterBomber2}} {{JetFighterBomber1}} {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}}.
|-|Middle Routes=
+
*As Tashkent needs to be married for OASW with one sonar, [[Kaga Kai Ni Go]] can be used instead for the OASW, using an [[ASW aircraft]].
*'''2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD'''
  −
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
  −
**LoS required: ≥ 67 (Cn2)
  −
**Easier preboss, but will struggle against the double Re-Elite boss node formations.
  −
**Node {{MapRoute|D|violet}} is a maelstrom node. It is recommended to bring some radars to reduce fuel losses.
  −
**CAVs can provide fighter power.
  −
**CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
     −
*'''2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO'''
+
The CAV/AV can DA (with a gun in the RE), [[oTorp]], and utilize a {{Night Recon}} [[Night Recon]]. The other CAV can be used as substitutes, but with a lesser effectiveness.
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
  −
**If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
  −
**The AO can be replaced with a CLT/CA(V), but only if the fleet is Fast+. [[Souya]] is the best AO choice thanks to her greater survivability.
     −
|-|Middle Fast+=
+
{{Class|Yamato}}, {{Class|Mogami}}, and [[Tashkent]] are recommended, as they can be Fast+ with a single {{Engine}} {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}.
*'''2 {{Class|Yamato|Kai Ni/Juu}}, 1 CV(B), 1 {{Class|Mogami|Kai Ni Toku}}, 2 DD, Fast+'''
  −
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
  −
**LoS required: ≥ 67 (Cn2)
  −
**A great fleet to clear this map, with great reach and clear rates.
  −
***This fleet requires many late-game ships and equipment in order to work, with all ships [[RE]] opened and as many married as possible.
  −
**The DD must be 4 slots, with one as [[AACI]] and the other as [[TCI]]+[[OASW]], so far [[Hatsuzuki Kai Ni]] and [[Tashkent Kai]] respectively.
  −
**The CV must carry several {{JetFighterBomber2}} {{JetFighterBomber1}} {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}}.
  −
***As Tashkent needs to be married for OASW with one sonar, [[Kaga Kai Ni Go]] can be used instead for the OASW, using an [[ASW Aircraft]].
  −
**The CAV/AV can DA (with a gun in the RE), [[oTorp]], and utilize a {{Night Recon}} [[Night Recon]]. The other CAV can be used as substitutes, but with a lesser effectiveness.
  −
**The {{Class|Yamato}}, {{Class|Mogami}}, and [[Tashkent]] must each carry a {{Engine}} {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}.
  −
**Both BB should use 2 guns, an {{AP Shell}} [[AP Shell]], and a {{Very Large Radar}} [[Very Large Radar]] for better touch effectiveness.
     −
|-|North Routes=
+
Both (F)BB(V) should use 2 guns, an {{AP Shell}} [[AP Shell]], and a {{Very Large Radar}} [[Very Large Radar]] for better touch effectiveness.
Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
+
| Quest =
*'''4-6 BB(V)/CV(B/L), 0-2 CA(V)'''
+
}}
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}  
  −
**CAVs can provide fighter power, allowing for optimized set-ups on CVs.
  −
**One CA can be used for [[AACI]]
     −
*'''3 BB(V)/CV(B/L), 1 CV(L), 2 DD'''
+
{{FleetGuide
*Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
+
| Map = North Route Heavy
**A route negligibly easier than the previous one.
+
| Fleet = '''4-6 BB(V)/CV(B/L), 0-2 CA(V)
**{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
+
| LOS = Cn2: 81
 +
| Route = {{MapRoute|B|red|K|red|P|red|S|red}}  
 +
| AS = 392
 +
| Note = Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
 +
*CAV can provide fighter power, allowing for optimized set-ups on CV(B).
 +
*1 CA can be used for [[AACI]].
 +
[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).
 +
*SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
 +
Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35 % chance of off-routing to node {{MapRoute|Q|blue}}.
 +
| Quest =
 +
}}
   −
*LoS required: ≥ 81 (Cn2)
+
{{FleetGuide
*Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node {{MapRoute|Q|blue}}
+
| Map = North Route Medium
*[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
+
| Fleet = '''3 BB(V)/CV(B/L), 1 CV(L), 2 DD
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
+
| LOS = Cn2: 81
 +
| Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
 +
| AS = 392
 +
| Note = A route negligibly easier than the previous one.
 +
*{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
 +
[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).
 +
*SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
 +
| Quest =
 +
}}
   −
|-|South Routes=
+
{{FleetGuide
A weaker fleet with a lower bauxite consumption compared to other fleets.
+
| Map = South Route
*'''2 (F)BB(V)/CV(B/L), 4 DD'''
+
| Fleet = '''2 (F)BB(V)/CV(B/L), 4 DD
*'''2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L))'''
+
2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L))
*Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
+
| LOS = Cn2: 67
**LoS required: ≥ 67 (Cn2)
+
| Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
+
| AS = 392
**When less than 4 DD are used, 4 {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum}} carrying ship are required to route to the boss.
+
| Note = A weaker fleet with a lower bauxite consumption compared to other fleets.
 +
*The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
 +
When less than 4 DD are used, 4 {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum}} carrying ship are required to route to the boss.
 +
| Quest =
 +
}}
   −
|-|SS Fleet=
+
{{FleetGuide
Not recommended.
+
| Map = SS Fleet
*6 SS(V)
+
| Fleet = 6 SS(V)
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}
+
| LOS = Cn2: 81
*LoS required: ≥ 81 (Cn2)
+
| Route = Random:
**Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.  
+
*65 %: {{MapRoute|B|red|K|red|P|red|S|red}}
**Has a low resource cost.  
+
*35 %: {{MapRoute|B|red|K|red|P|red|Q|blue}}
**Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
+
| AS = 392
</tabber>
+
| Note = Not recommended.
 +
*Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.  
 +
*Has a low resource cost.  
 +
*Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
 +
| Quest =
 +
}}
    
===Resource Nodes===
 
===Resource Nodes===
56,565

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