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| | | jptext = 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ! | | | jptext = 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ! |
| | | entext = The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it! | | | entext = The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it! |
| − | | aircon =
| |
| − | {{AirControlSystem
| |
| − | | Map = 5-5 North route
| |
| − | | Fleet = 4-6 (F)BB(V)/CV(B/L), 0-2 CA(V)
| |
| − | | Route = {{MapRoute|B|red|K|red|P|red|S|red}}
| |
| − | | AS = 392
| |
| − | | Notes = 35% chance of off-routing if 5 or more (F)BB(V)s/CV(B/L)s are used or if a SS(V) is used.
| |
| − | }}
| |
| − | {{AirControlSystem
| |
| − | | Map = 5-5 Middle route
| |
| − | | Fleet = 2 (F)BB(V), 1 CA(V), 1 CA(V)/CLT, 2 DD
| |
| − | | Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
| |
| − | | AS = 392
| |
| − | }}
| |
| − | {{AirControlSystem
| |
| − | | Map = 5-5 South route
| |
| − | | Fleet = 2 (F)BB(V)/CV(L), 4 DD<br>2 (F)BB(V)/CV(L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(L))
| |
| − | | Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
| |
| − | | AS = 392
| |
| − | | Notes = If using less than 4 DDs, fleet must have 4 Drums/Landing Craft equipped on 4 ships.
| |
| − | }}
| |
| | }} | | }} |
| | + | |
| | ===Map Unlocking & Progression=== | | ===Map Unlocking & Progression=== |
| | '''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]]. | | '''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]]. |
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| | | | |
| | ===Tips=== | | ===Tips=== |
| − | *5-5 is arguably the most difficult non-event map in the game.
| + | 5-5 is arguably the most difficult non-event map in the game. |
| − | **'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.
| + | *'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. |
| − | ***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps. | + | **It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise. |
| − | ***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle.
| + | |
| − | ***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a <font color = "red">dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank</font>.
| + | *When planning on clearing any quest that requires clearing 5-5 with an A/S-Rank, '''it is recommended to do so after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. |
| − | *Node {{MapRoute|B|red}} is a submarine node.
| + | The fleet composition restrictions for most of these quests mean that the fleet will face some difficulty in defeating the pre-clear comps. |
| − | *Nodes {{MapRoute|G|purple}} and {{MapRoute|M|purple}} are Night Nodes.
| + | **This is especially true if said quests require 2 DD, as they will have difficulty dealing any significant damage to the pre-clear boss comps during the daytime battle. |
| | + | **Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a {{color|red|dedicated ASW or even [[OASW]] ship}} must be brought if one wishes to secure an S-rank. |
| | | | |
| − | *Pre-boss Node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead.
| + | Pre-boss node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead. |
| − | **Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes.
| + | *Depending on the choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes. |
| − | *The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier.
| |
| | | | |
| − | *As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests.
| + | As every World 5 map, [[Support Expedition]]s are available to help clear the map, something often useful to clear harder quests. |
| | | | |
| − | It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise. | + | Regarding nodes: |
| | + | *{{MapRoute|B|red}} is a submarine node. |
| | + | *{{MapRoute|D|violet|L|violet}} are [[maelstrom]] nodes. It is recommended to bring some radars to reduce fuel losses. |
| | + | *{{MapRoute|G|purple|M|purple}} are night battle nodes. |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | *BBs using "'''[[Special Attacks]]'''" (Touches) are recommended for every fleet.
| + | (F)BB(V) using "'''[[Special Attacks]]'''" (Touches) are recommended for every fleet. |
| − | **Equipping the flagship with at least one [[Template:Range Extension|'''Very Long range''' gun]] is recommended to trigger the Touch 1st.
| + | *Equipping the flagship with at least one [[Template:Range Extension|'''Very Long range''' gun]] is recommended to trigger the Touch 1st. |
| − | *Regarding DDs :
| + | Regarding DD: |
| − | **Bringing an [[OASW]] can help in passing submarine nodes as well as S ranking the boss.
| + | *Bringing an [[OASW]] can help in passing submarine nodes as well as S ranking the boss. |
| − | **Bringing an [[AACI]] is recommended.
| + | *Bringing an [[AACI]] is recommended. |
| − | **Other cut-ins like the mixed ones can be good all-around solutions.
| + | *Other cut-ins like the mixed ones can be good all-around solutions. |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Middle Route |
| | + | | Fleet = '''2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD |
| | + | '''2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO |
| | + | | LOS = Cn2: 67 |
| | + | | Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}} |
| | + | | AS = 392 |
| | + | | Note = Easier preboss, but will struggle against the double Re-Elite boss node formations. |
| | + | *CAV can provide fighter power. |
| | + | *CLT and [[Opening Torpedo Salvo]] capable CL can enable powerful opening attacks. |
| | + | The AO allows to bring an additional heavy ship, notably a CV(B), without the need to be Fast+. [[Souya]] is the best AO choice thanks to her greater survivability. |
| | + | *If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Middle Fast+ |
| | + | | Fleet = '''2 {{Class|Yamato|Kai Ni/Juu}}, 1 CV(B), 1 {{Class|Mogami|Kai Ni Toku}}, 2 DD |
| | + | | LOS = Cn2: 67 |
| | + | | Speed = Fast+ |
| | + | | Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}} |
| | + | | AS = 392 |
| | + | | Note = A great fleet to clear this map, with great reach and clear rates. |
| | + | *This fleet requires many late-game ships and equipment in order to work, with all ships [[RE]] opened and as many married as possible. |
| | + | The DD must be 4 slots, with one as [[AACI]] and the other as [[TCI]]+[[OASW]], so far [[Hatsuzuki Kai Ni]] and [[Tashkent Kai]] respectively. |
| | | | |
| − | <tabber>
| + | The CV(B) must carry several {{JetFighterBomber2}} {{JetFighterBomber1}} {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}}. |
| − | |-|Middle Routes=
| + | *As Tashkent needs to be married for OASW with one sonar, [[Kaga Kai Ni Go]] can be used instead for the OASW, using an [[ASW aircraft]]. |
| − | *'''2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD'''
| |
| − | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
| |
| − | **LoS required: ≥ 67 (Cn2)
| |
| − | **Easier preboss, but will struggle against the double Re-Elite boss node formations.
| |
| − | **Node {{MapRoute|D|violet}} is a maelstrom node. It is recommended to bring some radars to reduce fuel losses.
| |
| − | **CAVs can provide fighter power. | |
| − | **CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
| |
| | | | |
| − | *'''2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO'''
| + | The CAV/AV can DA (with a gun in the RE), [[oTorp]], and utilize a {{Night Recon}} [[Night Recon]]. The other CAV can be used as substitutes, but with a lesser effectiveness. |
| − | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
| |
| − | **If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
| |
| − | **The AO can be replaced with a CLT/CA(V), but only if the fleet is Fast+. [[Souya]] is the best AO choice thanks to her greater survivability.
| |
| | | | |
| − | |-|Middle Fast+=
| + | {{Class|Yamato}}, {{Class|Mogami}}, and [[Tashkent]] are recommended, as they can be Fast+ with a single {{Engine}} {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}. |
| − | *'''2 {{Class|Yamato|Kai Ni/Juu}}, 1 CV(B), 1 {{Class|Mogami|Kai Ni Toku}}, 2 DD, Fast+'''
| |
| − | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
| |
| − | **LoS required: ≥ 67 (Cn2)
| |
| − | **A great fleet to clear this map, with great reach and clear rates.
| |
| − | ***This fleet requires many late-game ships and equipment in order to work, with all ships [[RE]] opened and as many married as possible.
| |
| − | **The DD must be 4 slots, with one as [[AACI]] and the other as [[TCI]]+[[OASW]], so far [[Hatsuzuki Kai Ni]] and [[Tashkent Kai]] respectively.
| |
| − | **The CV must carry several {{JetFighterBomber2}} {{JetFighterBomber1}} {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}}.
| |
| − | ***As Tashkent needs to be married for OASW with one sonar, [[Kaga Kai Ni Go]] can be used instead for the OASW, using an [[ASW Aircraft]].
| |
| − | **The CAV/AV can DA (with a gun in the RE), [[oTorp]], and utilize a {{Night Recon}} [[Night Recon]]. The other CAV can be used as substitutes, but with a lesser effectiveness.
| |
| − | **The {{Class|Yamato}}, {{Class|Mogami}}, and [[Tashkent]] must each carry a {{Engine}} {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}.
| |
| − | **Both BB should use 2 guns, an {{AP Shell}} [[AP Shell]], and a {{Very Large Radar}} [[Very Large Radar]] for better touch effectiveness.
| |
| | | | |
| − | |-|North Routes=
| + | Both (F)BB(V) should use 2 guns, an {{AP Shell}} [[AP Shell]], and a {{Very Large Radar}} [[Very Large Radar]] for better touch effectiveness. |
| − | Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
| + | | Quest = |
| − | *'''4-6 BB(V)/CV(B/L), 0-2 CA(V)'''
| + | }} |
| − | *Route = {{MapRoute|B|red|K|red|P|red|S|red}}
| |
| − | **CAVs can provide fighter power, allowing for optimized set-ups on CVs.
| |
| − | **One CA can be used for [[AACI]]
| |
| | | | |
| − | *'''3 BB(V)/CV(B/L), 1 CV(L), 2 DD'''
| + | {{FleetGuide |
| − | *Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
| + | | Map = North Route Heavy |
| − | **A route negligibly easier than the previous one.
| + | | Fleet = '''4-6 BB(V)/CV(B/L), 0-2 CA(V) |
| − | **{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
| + | | LOS = Cn2: 81 |
| | + | | Route = {{MapRoute|B|red|K|red|P|red|S|red}} |
| | + | | AS = 392 |
| | + | | Note = Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}. |
| | + | *CAV can provide fighter power, allowing for optimized set-ups on CV(B). |
| | + | *1 CA can be used for [[AACI]]. |
| | + | [[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B). |
| | + | *SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. |
| | + | Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35 % chance of off-routing to node {{MapRoute|Q|blue}}. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | *LoS required: ≥ 81 (Cn2)
| + | {{FleetGuide |
| − | *Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node {{MapRoute|Q|blue}}
| + | | Map = North Route Medium |
| − | *[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
| + | | Fleet = '''3 BB(V)/CV(B/L), 1 CV(L), 2 DD |
| − | **SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
| + | | LOS = Cn2: 81 |
| | + | | Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}} |
| | + | | AS = 392 |
| | + | | Note = A route negligibly easier than the previous one. |
| | + | *{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway. |
| | + | [[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B). |
| | + | *SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|South Routes= | + | {{FleetGuide |
| − | A weaker fleet with a lower bauxite consumption compared to other fleets.
| + | | Map = South Route |
| − | *'''2 (F)BB(V)/CV(B/L), 4 DD'''
| + | | Fleet = '''2 (F)BB(V)/CV(B/L), 4 DD |
| − | *'''2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L))'''
| + | 2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L)) |
| − | *Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
| + | | LOS = Cn2: 67 |
| − | **LoS required: ≥ 67 (Cn2)
| + | | Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}} |
| − | **The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
| + | | AS = 392 |
| − | **When less than 4 DD are used, 4 {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum}} carrying ship are required to route to the boss.
| + | | Note = A weaker fleet with a lower bauxite consumption compared to other fleets. |
| | + | *The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes. |
| | + | When less than 4 DD are used, 4 {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum}} carrying ship are required to route to the boss. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|SS Fleet= | + | {{FleetGuide |
| − | Not recommended.
| + | | Map = SS Fleet |
| − | *6 SS(V)
| + | | Fleet = 6 SS(V) |
| − | *Route = {{MapRoute|B|red|K|red|P|red|S|red}}
| + | | LOS = Cn2: 81 |
| − | *LoS required: ≥ 81 (Cn2) | + | | Route = Random: |
| − | **Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.
| + | *65 %: {{MapRoute|B|red|K|red|P|red|S|red}} |
| − | **Has a low resource cost.
| + | *35 %: {{MapRoute|B|red|K|red|P|red|Q|blue}} |
| − | **Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
| + | | AS = 392 |
| − | </tabber>
| + | | Note = Not recommended. |
| | + | *Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition. |
| | + | *Has a low resource cost. |
| | + | *Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |