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| Fleet = '''1 (F)BB(V), 2 BB(V)/CV(B/L), 1 CL, 2 DD
 
| Fleet = '''1 (F)BB(V), 2 BB(V)/CV(B/L), 1 CL, 2 DD
 
2 CV(B), 1 CVL, 1 CAV/CL/AV, 2 DD
 
2 CV(B), 1 CVL, 1 CAV/CL/AV, 2 DD
| Route =  
+
| Route = Random routing across the map, but will always reach the boss node in the end.
 
| AS = 84
 
| AS = 84
| Note = Random routing across the map, but will always reach the boss node in the end.
+
| Note = Usually good enough to kill 3 to 5 AP per run while getting the boss kills on the way.
*Usually good enough to help you kill 3 to 5 Transports per run while getting the boss kills on the way.
+
Out of all the possible paths, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as the fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks.
*Out of all the paths you can get, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks. It should still be winnable if you are lucky but at the expense of extra buckets being used.  
+
*Other paths will arrive with more fuel and ammo, making the boss fight much easier.
*Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
   
| Quest =  
 
| Quest =  
 
}}
 
}}
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