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| | | jptext = 西方作戦の第一段階として艦隊をジャム島攻略に展開!作戦を実施せよ! (対潜警戒も厳とせよ) | | | jptext = 西方作戦の第一段階として艦隊をジャム島攻略に展開!作戦を実施せよ! (対潜警戒も厳とせよ) |
| | | entext = As the first phase of Western operation, you are going to deploy your fleet on the Jam Island. Conduct this operation! (Lookout for enemy submarines strictly too.) | | | entext = As the first phase of Western operation, you are going to deploy your fleet on the Jam Island. Conduct this operation! (Lookout for enemy submarines strictly too.) |
| − | | aircon =
| |
| − | {{AirControlSystem
| |
| − | | Map = 4-1 Light Fleet
| |
| − | | Fleet = 1 CA(V), 1 CL, 4 DD
| |
| − | | Route = Random.<br>{{MapRoute|A|red|B|green|D|red|H|red|J|red}}<br>{{MapRoute|C|red|F|blue|H|red|J|red}}
| |
| − | | AS= 36
| |
| − | }}
| |
| − | {{AirControlSystem
| |
| − | | Map = 4-1 Heavy Fleet
| |
| − | | Fleet = 2 CV(B/L), 1 CLT, 3 XX (XX cannot be (F)BB(V)/CV(B/L))
| |
| − | | Route = Random.<br>{{MapRoute|A|red|B|green|D|red|G|red|J|red}}<br>{{MapRoute|C|red|F|blue|D|red|G|red|J|red}}
| |
| − | | AS= 36
| |
| − | }}
| |
| | }} | | }} |
| | + | |
| | {{MapUnlock | | {{MapUnlock |
| | | unlock= [[2-4]] | | | unlock= [[2-4]] |
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| | | | |
| | |C -> E, F/empty = | | |C -> E, F/empty = |
| − | * If (F)BB(V)+CV(L/B) ≥ 5, go to E. | + | * If (F)BB(V)+CV(B/L) ≥ 5, go to E. |
| − | * If (F)BB(V)+CV(L/B) ≤ 2, go to F. | + | * If (F)BB(V)+CV(B/L) ≤ 2, go to F. |
| − | * If (F)BB(V)+CV(L/B) = 4, 30% F, 70% E | + | * If (F)BB(V)+CV(B/L) = 4, 30% F, 70% E |
| | *Else, random routing (50/50) | | *Else, random routing (50/50) |
| | | | |
| | |D -> G, H = | | |D -> G, H = |
| | *Random routing if fleet contains any SS(V) | | *Random routing if fleet contains any SS(V) |
| − | * If (F)BB(V)+CV(L/B) ≥ 5, go to H. | + | * If (F)BB(V)+CV(B/L) ≥ 5, go to H. |
| | *Otherwise | | *Otherwise |
| | **Meeting '''ANY''' of the following to '''FORCE''' G | | **Meeting '''ANY''' of the following to '''FORCE''' G |
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| | ***Fleet contains any (F)BB(V) or CV(B/L) '''AND''' DD = 3 | | ***Fleet contains any (F)BB(V) or CV(B/L) '''AND''' DD = 3 |
| | ***Fleet contains any (F)BB(V) or CV(B/L), CL = 0 '''AND''' DD ≤ 3 | | ***Fleet contains any (F)BB(V) or CV(B/L), CL = 0 '''AND''' DD ≤ 3 |
| − | ***(F)BB(V)+CV(L/B) = 4 | + | ***(F)BB(V)+CV(B/L) = 4 |
| | **Meeting '''ANY''' of the following to go to H | | **Meeting '''ANY''' of the following to go to H |
| | ***Fleet contains no (F)BB(V) and CV(B/L) | | ***Fleet contains no (F)BB(V) and CV(B/L) |
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| | |F/empty -> H = | | |F/empty -> H = |
| | * Meet '''ALL''' of the following requirements: | | * Meet '''ALL''' of the following requirements: |
| − | ** No (F)BB(V) or CV(L/B) | + | ** No (F)BB(V) or CV(B/L) |
| | **Meet '''one''' of the following | | **Meet '''one''' of the following |
| | ***Amount of DD ≥ 4 and CL ≥ 1 | | ***Amount of DD ≥ 4 and CL ≥ 1 |
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| | | | |
| | |H -> I/empty, J = | | |H -> I/empty, J = |
| − | * Meeting '''ANY''' of the following '''FORCES''' you to I: | + | * Meeting '''ANY''' of the following '''FORCES''' I: |
| − | ** (F)BB(V)+CV(L/B) ≥ 5 | + | ** (F)BB(V)+CV(B/L) ≥ 5 |
| | ** Fleet contains SS(V) | | ** Fleet contains SS(V) |
| − | * Go to J if amount of (F)BB(V)+CV(L/B) ≤ 1 '''AND''' DD ≥ 2 | + | * Go to J if amount of (F)BB(V)+CV(B/L) ≤ 1 '''AND''' DD ≥ 2 |
| | * Else, random routing. | | * Else, random routing. |
| | }} | | }} |
| | | | |
| | ===Tips=== | | ===Tips=== |
| − | This map is mostly randomized on the path you take, with few notable exceptions that should be considered: | + | This map is mostly randomized on the path taken, with few notable exceptions that should be considered: |
| − | *Avoid bringing too many (F)BB(V) and CV(L). | + | *Avoid bringing too many (F)BB(V) and CV(B/L). |
| | *A well-balanced fleet is recommended for tackling this map. | | *A well-balanced fleet is recommended for tackling this map. |
| | *While dedicated ASW setups are not necessary, mixed ASW set-ups can be considered for DDs. | | *While dedicated ASW setups are not necessary, mixed ASW set-ups can be considered for DDs. |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|Medium Fleet= | + | | Map = Medium Fleet |
| − | *3 CA(V)/CLT/AV, 1 CL, 2 DD
| + | | Fleet = 3 CA(V)/CLT/AV, 1 CL, 2 DD |
| − | *1 BB(V)/CV(B/L), 2 CA(V), 1 CL, 2 DD
| + | 1 BB(V)/CV(B/L), 2 CA(V), 1 CL, 2 DD |
| − | *Route = Random:
| + | | Route = Random: |
| − | **{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
| + | *{{MapRoute|A|red|B|green|D|red|H|red|J|red}} |
| − | **{{MapRoute|C|red|F|blue|D|red|H|red|J|red}}
| + | *{{MapRoute|C|red|F|blue|D|red|H|red|J|red}} |
| − | **Will always fight 3 battles pre-boss but allow stronger ships that help withstand enemy shots compared to the light comp.
| + | | AS = 36 |
| | + | | Note = Always fight 3 battles pre-boss but allow stronger ships that help withstand enemy shots compared to the light comp. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Light Fleet= | + | {{FleetGuide |
| − | *1 CA(V), 1 CL, 4 DD
| + | | Map = Light Fleet |
| − | *Route = Random:
| + | | Fleet = 1 CA(V), 1 CL, 4 DD |
| − | **{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
| + | | Route = Random: |
| − | **{{MapRoute|C|red|F|blue|H|red|J|red}}
| + | *{{MapRoute|A|red|B|green|D|red|H|red|J|red}} |
| − | **Cheapest composition, but requires high-level CL and DDs as they need to dodge the closing torpedo if they didn't disable all of the enemies CAs, CLs, and DDs in advance.
| + | *{{MapRoute|C|red|F|blue|H|red|J|red}} |
| | + | | AS = 36 |
| | + | | Note = Cheapest composition, but requires high-level CL and DD as they need to dodge the closing torpedo if they didn't disable all of the enemies CA, CL, and DD in advance. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Heavy Fleet= | + | {{FleetGuide |
| − | *2 CV(B/L), 1 CLT, 3 XX (XX cannot be (F)BB(V)/CV(B/L))
| + | | Map = Heavy Fleet |
| − | *Route = Random :
| + | | Fleet = 2 CV(B/L), 1 CLT, 3 XX (XX cannot be (F)BB(V)/CV(B/L)) |
| − | **{{MapRoute|A|red|B|green|D|red|G|red|J|red}}
| + | | Route = Random: |
| − | **{{MapRoute|C|red|F|blue|D|red|G|red|J|red}}
| + | *{{MapRoute|A|red|B|green|D|red|G|red|J|red}} |
| − | **Heaviest comp, with a slightly harder pre-boss, as you will always go to Node {{MapRoute|G|red}} where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(L)s for opening airstrikes and more firepower on the way to the boss and at the boss node itself.
| + | *{{MapRoute|C|red|F|blue|D|red|G|red|J|red}} |
| − | </tabber>
| + | | AS = 36 |
| | + | | Note = Heaviest comp, with a slightly harder pre-boss, as you will always go to Node {{MapRoute|G|red}} where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(B/L) for opening airstrikes and more firepower on the way to the boss and at the boss node itself. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |