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| jptext = 西方作戦の第一段階として艦隊をジャム島攻略に展開!作戦を実施せよ! (対潜警戒も厳とせよ)
 
| jptext = 西方作戦の第一段階として艦隊をジャム島攻略に展開!作戦を実施せよ! (対潜警戒も厳とせよ)
 
| entext = As the first phase of Western operation, you are going to deploy your fleet on the Jam Island. Conduct this operation! (Lookout for enemy submarines strictly too.)
 
| entext = As the first phase of Western operation, you are going to deploy your fleet on the Jam Island. Conduct this operation! (Lookout for enemy submarines strictly too.)
| aircon =
  −
{{AirControlSystem
  −
| Map = 4-1 Light Fleet
  −
| Fleet = 1 CA(V), 1 CL, 4 DD
  −
| Route = Random.<br>{{MapRoute|A|red|B|green|D|red|H|red|J|red}}<br>{{MapRoute|C|red|F|blue|H|red|J|red}}
  −
| AS= 36
  −
}}
  −
{{AirControlSystem
  −
| Map = 4-1 Heavy Fleet
  −
| Fleet = 2 CV(B/L), 1 CLT, 3 XX (XX cannot be (F)BB(V)/CV(B/L))
  −
| Route = Random.<br>{{MapRoute|A|red|B|green|D|red|G|red|J|red}}<br>{{MapRoute|C|red|F|blue|D|red|G|red|J|red}}
  −
| AS= 36
  −
}}
   
}}
 
}}
 +
 
{{MapUnlock
 
{{MapUnlock
 
| unlock= [[2-4]]
 
| unlock= [[2-4]]
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|C -> E, F/empty =  
 
|C -> E, F/empty =  
* If (F)BB(V)+CV(L/B) ≥ 5, go to E.
+
* If (F)BB(V)+CV(B/L) ≥ 5, go to E.
* If (F)BB(V)+CV(L/B) ≤ 2, go to F.
+
* If (F)BB(V)+CV(B/L) ≤ 2, go to F.
* If (F)BB(V)+CV(L/B) = 4, 30% F, 70% E
+
* If (F)BB(V)+CV(B/L) = 4, 30% F, 70% E
 
*Else, random routing (50/50)
 
*Else, random routing (50/50)
    
|D -> G, H =  
 
|D -> G, H =  
 
*Random routing if fleet contains any SS(V)
 
*Random routing if fleet contains any SS(V)
* If (F)BB(V)+CV(L/B) ≥ 5, go to H.
+
* If (F)BB(V)+CV(B/L) ≥ 5, go to H.
 
*Otherwise
 
*Otherwise
 
**Meeting '''ANY''' of the following to '''FORCE''' G
 
**Meeting '''ANY''' of the following to '''FORCE''' G
Line 49: Line 37:  
***Fleet contains any (F)BB(V) or CV(B/L) '''AND''' DD = 3
 
***Fleet contains any (F)BB(V) or CV(B/L) '''AND''' DD = 3
 
***Fleet contains any (F)BB(V) or CV(B/L), CL = 0 '''AND''' DD ≤ 3
 
***Fleet contains any (F)BB(V) or CV(B/L), CL = 0 '''AND''' DD ≤ 3
***(F)BB(V)+CV(L/B) = 4
+
***(F)BB(V)+CV(B/L) = 4
 
**Meeting '''ANY''' of the following to go to H
 
**Meeting '''ANY''' of the following to go to H
 
***Fleet contains no (F)BB(V) and CV(B/L)
 
***Fleet contains no (F)BB(V) and CV(B/L)
Line 59: Line 47:  
|F/empty -> H =  
 
|F/empty -> H =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
** No (F)BB(V) or CV(L/B)
+
** No (F)BB(V) or CV(B/L)
 
**Meet '''one''' of the following  
 
**Meet '''one''' of the following  
 
***Amount of DD ≥ 4 and CL ≥ 1
 
***Amount of DD ≥ 4 and CL ≥ 1
Line 65: Line 53:     
|H -> I/empty, J =  
 
|H -> I/empty, J =  
* Meeting '''ANY''' of the following '''FORCES''' you to I:
+
* Meeting '''ANY''' of the following '''FORCES''' I:
** (F)BB(V)+CV(L/B) ≥ 5
+
** (F)BB(V)+CV(B/L) ≥ 5
 
** Fleet contains SS(V)
 
** Fleet contains SS(V)
* Go to J if amount of (F)BB(V)+CV(L/B) ≤ 1 '''AND''' DD ≥ 2
+
* Go to J if amount of (F)BB(V)+CV(B/L) ≤ 1 '''AND''' DD ≥ 2
 
* Else, random routing.
 
* Else, random routing.
 
}}
 
}}
    
===Tips===
 
===Tips===
This map is mostly randomized on the path you take, with few notable exceptions that should be considered:
+
This map is mostly randomized on the path taken, with few notable exceptions that should be considered:
*Avoid bringing too many (F)BB(V) and CV(L).
+
*Avoid bringing too many (F)BB(V) and CV(B/L).
 
*A well-balanced fleet is recommended for tackling this map.
 
*A well-balanced fleet is recommended for tackling this map.
 
*While dedicated ASW setups are not necessary, mixed ASW set-ups can be considered for DDs.
 
*While dedicated ASW setups are not necessary, mixed ASW set-ups can be considered for DDs.
    
===Recommended Fleets===
 
===Recommended Fleets===
<tabber>
+
{{FleetGuide
|-|Medium Fleet=
+
| Map = Medium Fleet
*3 CA(V)/CLT/AV, 1 CL, 2 DD
+
| Fleet = 3 CA(V)/CLT/AV, 1 CL, 2 DD
*1 BB(V)/CV(B/L), 2 CA(V), 1 CL, 2 DD  
+
1 BB(V)/CV(B/L), 2 CA(V), 1 CL, 2 DD  
*Route = Random:
+
| Route = Random:
**{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
+
*{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
**{{MapRoute|C|red|F|blue|D|red|H|red|J|red}}
+
*{{MapRoute|C|red|F|blue|D|red|H|red|J|red}}
**Will always fight 3 battles pre-boss but allow stronger ships that help withstand enemy shots compared to the light comp.
+
| AS = 36
 +
| Note = Always fight 3 battles pre-boss but allow stronger ships that help withstand enemy shots compared to the light comp.
 +
| Quest =
 +
}}
   −
|-|Light Fleet=
+
{{FleetGuide
*1 CA(V), 1 CL, 4 DD
+
| Map = Light Fleet
*Route = Random:
+
| Fleet = 1 CA(V), 1 CL, 4 DD
**{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
+
| Route = Random:
**{{MapRoute|C|red|F|blue|H|red|J|red}}
+
*{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
**Cheapest composition, but requires high-level CL and DDs as they need to dodge the closing torpedo if they didn't disable all of the enemies CAs, CLs, and DDs in advance.
+
*{{MapRoute|C|red|F|blue|H|red|J|red}}
 +
| AS = 36
 +
| Note = Cheapest composition, but requires high-level CL and DD as they need to dodge the closing torpedo if they didn't disable all of the enemies CA, CL, and DD in advance.
 +
| Quest =
 +
}}
   −
|-|Heavy Fleet=
+
{{FleetGuide
*2 CV(B/L), 1 CLT, 3 XX (XX cannot be (F)BB(V)/CV(B/L))
+
| Map = Heavy Fleet
*Route = Random :
+
| Fleet = 2 CV(B/L), 1 CLT, 3 XX (XX cannot be (F)BB(V)/CV(B/L))
**{{MapRoute|A|red|B|green|D|red|G|red|J|red}}
+
| Route = Random:
**{{MapRoute|C|red|F|blue|D|red|G|red|J|red}}
+
*{{MapRoute|A|red|B|green|D|red|G|red|J|red}}
**Heaviest comp, with a slightly harder pre-boss, as you will always go to Node {{MapRoute|G|red}} where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(L)s for opening airstrikes and more firepower on the way to the boss and at the boss node itself.
+
*{{MapRoute|C|red|F|blue|D|red|G|red|J|red}}
</tabber>
+
| AS = 36
 +
| Note = Heaviest comp, with a slightly harder pre-boss, as you will always go to Node {{MapRoute|G|red}} where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(B/L) for opening airstrikes and more firepower on the way to the boss and at the boss node itself.
 +
| Quest =
 +
}}
    
===Resource Nodes===
 
===Resource Nodes===
56,565

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