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| | | jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ! | | | jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ! |
| | | entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements, and destroy it! | | | entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements, and destroy it! |
| − | | aircon = {{AirControlSystem
| |
| − | | Map = 3-5 True-South route
| |
| − | | Fleet = 1 CL/AV, 5 DD
| |
| − | | Route = {{MapRoute|F|red|G|red|K|red}}
| |
| − | | AS = 35
| |
| − | | Notes = Enemy Air Power only present after 3 clears.
| |
| − | }}
| |
| − | {{AirControlSystem
| |
| − | | Map = 3-5 South route
| |
| − | | Fleet = 2 CL, 4 CL/DD/AV
| |
| − | | Route = Random based on the number of DDs.<br>{{MapRoute|F|red|G|red|K|red}}<br>{{MapRoute|B|red|C|blue|F|red|G|red|K|red}}
| |
| − | | AS = 35
| |
| − | | Notes = Enemy Air Power only present after 3 clears.
| |
| − | }}
| |
| − | {{AirControlSystem
| |
| − | | Map = 3-5 North route
| |
| − | | Fleet = 3 (F)BB(V)/CV(B/L), 3 CA(V)/CLT/SS(V)
| |
| − | | Route = {{MapRoute|B|red|D|red|H|red|K|red}}
| |
| − | | AS = 381
| |
| − | }}
| |
| | }} | | }} |
| | | | |
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| | ** Fleet contains CV(L) | | ** Fleet contains CV(L) |
| | ** Fleet contains CLT | | ** Fleet contains CLT |
| − | * 25% chance of B when amount of DD = 4 | + | * 25 % chance of B when amount of DD = 4 |
| − | * 50% chance of B when amount of DD ≤ 3 | + | * 50 % chance of B when amount of DD ≤ 3 |
| | | | |
| | |0 -> F = | | |0 -> F = |
| | * Does not meet the requirements to go to B | | * Does not meet the requirements to go to B |
| | * Guaranteed if the amount of DD ≥ 5 | | * Guaranteed if the amount of DD ≥ 5 |
| − | * 75% chance of F when amount of DD = 4 | + | * 75 % chance of F when amount of DD = 4 |
| − | * 50% chance of F when amount of DD ≤ 3 | + | * 50 % chance of F when amount of DD ≤ 3 |
| | | | |
| | |B -> A/empty = | | |B -> A/empty = |
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| | | | |
| | ===Tips=== | | ===Tips=== |
| − | The map will stay in '''Final Form''' once cleared, until the next month's reset. Therefore, it is recommended to do all 3-5 quests pre-clear for an easier time, as doing them post-clear can make the job much harder. | + | The map will stay in '''Last Dance''' once cleared, until the next month's reset. Therefore, it is recommended to do quests during pre-clear for an easier time, as doing them post-clear can make the job harder. |
| − | *LoS requirement:
| + | |
| − | **For {{MapRoute|G|red|K|red}} (south) '''LoS ≥ 28''' (Cn4)
| + | Node {{MapRoute|H|red}} is an installation node, where {{Balloon}} [[Balloon]]s can be deployed. |
| − | **For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
| + | |
| − | *Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of the ships.
| + | Routes passing through node {{MapRoute|E|red}} are not recommended, as they require awkward compositions (either 1 CL, 2 DD in a heavy fleet or 1 BB/CV in a light one), the node has two Ru-Flags that can potentially damage any of the ships. |
| | + | |
| | + | This map is the best spot to farm [[Maruyu]] drops (''see [[Help:Ship Farming|here]]''). |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|True-South route= | + | | Map = True-South route |
| − | *'''1 CL, 5 DD'''
| + | | Fleet = '''1 CL/AV, 5 DD |
| − | *1 AV, 5 DD
| + | | LOS = Cn4: 28 |
| − | *Route = {{MapRoute|F|red|G|red|K|red}}
| + | | Route = {{MapRoute|F|red|G|red|K|red}} |
| − | **This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
| + | | AS = 35 |
| − | **Using an {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.
| + | | Note = This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first. |
| − | **Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to the closing torpedo salvo critically damaging low-armored DDs.
| + | *Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to the closing torpedo salvo critically damaging low-armored DDs. |
| − | **Using {{Smoke}} [[Smoke]]s at node G ({{color|red|'''Final Form'''}} or '''Post clear''' only) is also a viable substitute when lacking the ETSCF.
| + | *Using {{Smoke}} [[Smoke]]s at node G ({{color|red|'''Last Dance'''}} or '''post-clear''' only) is also a viable substitute when lacking the ETSCF. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|North Route= | + | {{FleetGuide |
| − | *'''3 BB(V)/CV(B/L), 3 CA(V)/CLT/SS(V)'''
| + | | Map = Torpedo Squadron |
| − | *Route = {{MapRoute|B|red|D|red|H|red|K|red}}
| + | | Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 5 DD |
| − | **Ships that can activate [[Anti-Air Rocket Barrage]] or are specialized in [[AACI]] can be used to reduce enemy airstrike damage on the way to the boss node. | + | | LOS = Cn4: 28 |
| − | **CV(B)s & BBVs are recommended against CVLs or BBs, so AS is more achievable on all the map. | + | | Route = {{MapRoute|F|red|G|red|K|red}} |
| − | **[[Northern Princess]] is an [[Installation]] that can be neutralized by deplaning her or bringing an SS(V) and force her to attack it with her weak ASW attack. | + | | AS = 35 |
| | + | | Note = This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| | + | *2 {{Med Gun}} [[Main Gun]]s, |
| | + | *1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| | + | *'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| | + | The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| | | | |
| − | |-|South routes=
| + | The [[Evacuation]] mechanic of the ETSCF should be used if needed, with no risk on the routing outside of LoS. |
| − | *1 CL, 4 DD, 1 AV
| + | | Quest = |
| − | *2 CL, 2 DD, 2 AV
| + | }} |
| − | *2-3 CL, 3-4 AV
| |
| − | *Route = Random based on the number of DDs :
| |
| − | **{{MapRoute|F|red|G|red|K|red}}
| |
| − | **{{MapRoute|B|red|C|blue|F|red|G|red|K|red}}
| |
| − | **Sacrifices guaranteed routing, but in exchange for opening strikes, and the possibility of AP/AS at Node {{MapRoute|G|red}} on the final clear.
| |
| − | ***There is a risk of getting sent off-course to node {{MapRoute|B|red}}. You may opt to refresh the game if sent to {{MapRoute|B|red}}.
| |
| | | | |
| − | |-|AO routes= | + | {{FleetGuide |
| − | *'''2 CL, 1 CLT, 2 AV, 1 AO'''
| + | | Map = North Route |
| − | *Route = {{MapRoute|B|red|C|blue|F|red|G|red|K|red}}
| + | | Fleet = '''3 BB(V)/CV(B/L), 3 CA(V)/CLT/SS(V) |
| | + | | LOS = Cn4: 40 |
| | + | | Route = {{MapRoute|B|red|D|red|H|red|K|red}} |
| | + | | AS = 381 |
| | + | | Note = Ships that can activate [[Anti-Air Rocket Barrage]] or are specialized in [[AACI]] can be used to reduce enemy airstrike damage on the way to the boss node. |
| | + | *CV(B) & BBV are recommended against CVLs or BBs, so AS is more achievable on all the map. |
| | + | *[[Northern Princess]] is an [[Installation]] that can be neutralized by deplaning her or bringing an SS(V) and force her to attack it with her weak ASW attack. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | + | {{FleetGuide |
| | + | | Map = South Route |
| | + | | Fleet = 1 CL, 4 DD, 1 AV<br>2 CL, 2 DD, 2 AV<br>2-3 CL, 3-4 AV |
| | + | | LOS = Cn4: 28 |
| | + | | Route = Random (based on the number of DD): |
| | + | *{{MapRoute|F|red|G|red|K|red}} |
| | + | *{{MapRoute|B|red|C|blue|F|red|G|red|K|red}} |
| | + | | AS = 35 |
| | + | | Note = Sacrifices guaranteed routing, but in exchange for opening strikes, and the possibility of AP/AS at Node {{MapRoute|G|red}} on the final clear. |
| | + | *There is a risk of getting sent off-course to node {{MapRoute|B|red}}. It is advised to refresh the game in this case. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | *'''2 CL, 1 DD/AV, 2 AV, 1 AO'''
| + | {{FleetGuide |
| − | *Route = Random:
| + | | Map = Light AO Fleet |
| − | **{{MapRoute|F|red|G|red|K|red}}
| + | | Fleet = '''2 CL, 1 CLT, 2 AV, 1 AO |
| − | **{{MapRoute|B|red|C|blue|F|red|G|red|K|red}} | + | | LOS = Cn4: 28 |
| | + | | Route = {{MapRoute|B|red|C|blue|F|red|G|red|K|red}} |
| | + | | AS = 35 |
| | + | | Note = Using AOs like [[Hayasui]] or [[Yamashio Maru]], with a {{AviationPersonnel}} {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} and Bombers may help them deal more damage |
| | + | *AV should be armed with either [[SPB]] or [[SPF]]. |
| | + | *CLT and CL capable of carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are preferred as they grant additional opening attacks |
| | + | *While more expensive in comparison to other compositions, this is also more likely to reach the boss node. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | *Using AOs like [[Hayasui]] or [[Yamashio Maru]], with a {{AviationPersonnel}} {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} and Bombers may help them deal more damage | + | {{FleetGuide |
| | + | | Map = Medium AO Fleet |
| | + | | Fleet = '''2 CL, 1 DD/AV, 2 AV, 1 AO |
| | + | | LOS = Cn4: 28 |
| | + | | Route = Random: |
| | + | *{{MapRoute|F|red|G|red|K|red}} |
| | + | *{{MapRoute|B|red|C|blue|F|red|G|red|K|red}} |
| | + | | AS = 35 |
| | + | | Note = Using AOs like [[Hayasui]] or [[Yamashio Maru]], with a {{AviationPersonnel}} {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} and Bombers may help them deal more damage |
| | *AV should be armed with either [[SPB]] or [[SPF]]. | | *AV should be armed with either [[SPB]] or [[SPF]]. |
| − | *CLT and CL capable of carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are preferred as they grant additional opening attacks
| |
| | *While more expensive in comparison to other compositions, this is also more likely to reach the boss node. | | *While more expensive in comparison to other compositions, this is also more likely to reach the boss node. |
| − | </tabber>
| + | | Quest = |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |