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| | | jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ! | | | jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ! |
| | | entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines! | | | entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines! |
| − | | aircon = {{AirControlSystem
| |
| − | | Map = 2-3
| |
| − | | Fleet = '''Light:''' 1 CL, 4 DD, 1 XX<br>5 CA, 1 CL<br>'''Heavy:''' 2CV, 1AV, 1CL, 2DD <br>1 BBV, 2 CAV, 2 DD, 1 AO
| |
| − | | Route = Random ('''Heavy''' can off-route)
| |
| − | | AS = 81
| |
| − | | Notes = 1/8 of boss comps will have this airpower
| |
| − | }}
| |
| | }} | | }} |
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| | **AS ≥ 1 and SS(V) ≥ 2 | | **AS ≥ 1 and SS(V) ≥ 2 |
| | *Otherwise, random routing | | *Otherwise, random routing |
| − | **The more DDs you have, the higher chance you will go to node G | + | **The more DDs, the higher chance to go to node G |
| | |F -> H/resource, J, G/resource = | | |F -> H/resource, J, G/resource = |
| | *If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G | | *If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G |
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| | | | |
| | ===Tips=== | | ===Tips=== |
| − | Regarding the branching rules, '''1 CL, 4 DD, 1 XX''' or '''5 CA, 1 CL''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or fewer heavy ships in the fleet. | + | This map utilizes the most random routing across all normal maps. |
| | + | |
| | + | Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or fewer heavy ships in the fleet. |
| | *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: | | *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: |
| | ** '''AV + CL + CV(B/L) ≥ 1''' | | ** '''AV + CL + CV(B/L) ≥ 1''' |
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| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|Heavy Fleet= | + | | Map = Heavy Fleet |
| − | *'''2 (F)BB(V)/CV(B/L), 1 CL(T), 2 DD, 1 AV'''
| + | | Fleet = '''2 (F)BB(V)/CV(B/L), 1 CL(T), 2 DD, 1 AV |
| − | *Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route). | + | | Route = Random: |
| − | *Starting at node {{MapRoute|A|red}}, boss reach is guaranteed. | + | * 50 %: {{MapRoute|B|red}} start, with 10 % off-route chance to {{MapRoute|L|blue}} |
| − | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}'''
| + | * 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed. |
| − | **Standard comp used for quests.
| + | | AS = 81 |
| | + | | Note = Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}''' |
| | + | Standard comp used for quests. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|AO Fleet= | + | {{FleetGuide |
| − | *'''1 BBV, 2 CAV, 2 DD, 1 AO'''
| + | | Map = AO Fleet |
| − | **Highest chance to reach the boss from node {{MapRoute|F|red}}, making this comp the best comp for farming
| + | | Fleet = '''1 BBV, 2 CAV, 2 DD, 1 AO |
| − | **Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
| + | | Route = Random: {{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}: boss reach from {{MapRoute|F|red}} |
| − | **As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage. | + | | AS = 81 |
| − | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}'''
| + | | Note = Highest chance to reach the boss from node {{MapRoute|F|red}}, making this comp the best comp for farming |
| | + | Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{SPB}} [[Seaplane Bomber]]s to pass through pre-boss consistently. |
| | + | *Idealy, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Light Fleets= | + | {{FleetGuide |
| − | *'''1 CL, 4 DD, 1 XX'''
| + | | Map = Light Fleets |
| − | *'''5 CA, 1 CL'''
| + | | Fleet = '''1 CL, 4 DD, 1 XX |
| − | **Weaker fleets with 100 % boss routing, but may have some issues reaching the boss.
| + | '''5 CA, 1 CL |
| − | </tabber>
| + | | Route = Random: 100 % boss reach |
| | + | | AS = 81 |
| | + | | Note = Weaker fleets with guaranteed boss routing, but may have some issues reaching it. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |