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| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
| aircon =
  −
{{AirControlSystem
  −
|Map=2-4
  −
|Fleet='''Light:''' 1 CA(V), 1 CL, 4 DD<br>{{color|red|'''Torpedo Squadron'''}}: 1 CL, 5 DD<br>'''Heavy:''' 2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD
  −
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random 
  −
|AS=84
  −
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}
   
}}
 
}}
 +
 
{{MapUnlock
 
{{MapUnlock
 
| unlock= [[2-3]]
 
| unlock= [[2-3]]
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|H/empty -> I,L=
 
|H/empty -> I,L=
 
*Meet '''ALL''' of the following requirements to go to L:
 
*Meet '''ALL''' of the following requirements to go to L:
**Your fleet must contain 6 ships.
+
**Fleet must contain 6 ships.
 
**DD ≥ 4
 
**DD ≥ 4
 
**CL+CT ≤ 2
 
**CL+CT ≤ 2
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*Go to L if DD ≥ 2
 
*Go to L if DD ≥ 2
 
*Otherwise, random routing between L and O
 
*Otherwise, random routing between L and O
**If fleet contains DD, you will more likely to go to L
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**If fleet contains DD, more likely to go to L
**If fleet doesn't contain DD, you will more likely to go to O
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**If fleet doesn't contain DD, more likely to go to O
    
|L -> M=
 
|L -> M=
 
*(F)BB(V)+CV(B/L) ≥ 4
 
*(F)BB(V)+CV(B/L) ≥ 4
*Random routing if you don't meet any conditions
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*Random routing if no condition is met
 
|L -> P=
 
|L -> P=
 
*(F)BB(V)+CV(B) ≤ 2
 
*(F)BB(V)+CV(B) ≤ 2
*Random routing if you don't meet any conditions
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*Random routing if no condition is met
 
}}
 
}}
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===Recommended Fleets===
 
===Recommended Fleets===
<tabber>
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{{FleetGuide
|-|Heavy fleets=
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| Map = Heavy Fleets
*'''1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD'''
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| Fleet = '''1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD
*'''2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD'''
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'''2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD
*'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
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| Route = Random
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
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| AS = 84
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
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| Note = Random routing across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
** Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|L|blue|N|green}}
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*{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 +
*Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
 +
*Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|L|blue|N|green}}
 +
| Quest =
 +
}}
   −
|-|Light fleet=
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{{FleetGuide
*'''1 CAV, 1 CL, 4 DD'''
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| Map = Light Fleet
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
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| Fleet = '''1 CAV, 1 CL, 4 DD
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
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| Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
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| AS = 84
 +
| Note = Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
 +
Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
 +
| Quest =
 +
}}
   −
|-|Torpedo Squadron fleet=
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{{FleetGuide
* {{color|red|'''"Torpedo Squadron"}}: 1 CL (flagship), 5 DD'''
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| Map = Torpedo Squadron
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
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| Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 5 DD
**This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
+
| Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
***2 {{Med Gun}} [[Main Gun]]s,  
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| AS = 84
***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
+
| Note = This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
+
*2 {{Med Gun}} [[Main Gun]]s,  
**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
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*1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
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*'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
 +
The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
   −
</tabber>
+
Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
 +
| Quest =
 +
}}
    
===Resource Nodes===
 
===Resource Nodes===
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*''See [[Resource Node|here]] for more details.
 
*''See [[Resource Node|here]] for more details.
   −
====Bucket & DevMat Farming====
+
===Bucket & DevMat Farming===
 
It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively.
 
It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively.
 
*Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
 
*Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
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