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**If DD ≤ 2, random routing (Very small chance for G)
 
**If DD ≤ 2, random routing (Very small chance for G)
 
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}}
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===Tips===
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This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.
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*It is important to bring strong enough ships to defeat this BB flagship.
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This map is also great for farming fuel.
    
===Recommended Fleet===
 
===Recommended Fleet===
*'''4 DD, 2 XX'''
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{{FleetGuide
*Route = {{MapRoute|C|red|F|red|J|red}} / {{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}
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| Map = Standard Fleets
**XX cannot be (F)BB or CV(B)
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| Fleet = '''4 DD, 2 XX''' (XX cannot be (F)BB or CV(B))
**BBV, CVL, CA(V), CL, and AV are recommended for the XX.
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| Route = Random or guaranteed depending on the comp:
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*{{MapRoute|C|red|F|red|J|red}}
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*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}
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| AS = 0
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| Note = XX should be a BBV, CVL, CA(V), CL, or AV.
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| Quest =
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}}
    
===Resource Nodes===
 
===Resource Nodes===
 
{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}.
 
{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}.
 
*''See [[Resource Node|here]] for more details.
 
*''See [[Resource Node|here]] for more details.
{{Gain Modifier}}
      
====Fuel Farming====
 
====Fuel Farming====
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}. The recommended fleet is as follows:
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Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.
*'''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)'''
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*1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
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;Recommended fleets
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
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{{FleetGuide
The base gain is '''10/15/20''' {{fuel}}.
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| Map =
*As many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).
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| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum).  
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1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
**Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
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| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
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| AS = 0
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| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
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*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
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As many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).
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*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum).  
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*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
 
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
 
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
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{{Gain Modifier}}
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
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If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
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If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
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*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.
 
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
 
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
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| Quest =
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}}
    
{{Map/Footer|1-3|
 
{{Map/Footer|1-3|
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