**Example: If that last enemy has 100 HP left, and the Friend Fleet do at least 100+ damage (after armor) with each TCI hit. Even so it should be able to sink it, the game will always half the current HP of that enemy and use that result as damage instead: The enemy HP after the first TCI shot: '''100''' -> '''50''' -> '''25''' (as TCI has 2 hits, it is halved twice), after the second TCI shot: '''25''' --> '''7''', after the third TCI shot: '''7''' --> '''2''', etc... | **Example: If that last enemy has 100 HP left, and the Friend Fleet do at least 100+ damage (after armor) with each TCI hit. Even so it should be able to sink it, the game will always half the current HP of that enemy and use that result as damage instead: The enemy HP after the first TCI shot: '''100''' -> '''50''' -> '''25''' (as TCI has 2 hits, it is halved twice), after the second TCI shot: '''25''' --> '''7''', after the third TCI shot: '''7''' --> '''2''', etc... |