• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 23: Line 23:  
*If there is only one enemy left and the FF deals damages exceeding the current HP of that last enemy, the game will just deal damages equal to '''half of that enemy's current HP''' instead.
 
*If there is only one enemy left and the FF deals damages exceeding the current HP of that last enemy, the game will just deal damages equal to '''half of that enemy's current HP''' instead.
 
**Example: If that last enemy has 100 HP left, and the Friend Fleet do at least 100+ damage (after armor) with each TCI hit. Even so it should be able to sink it, the game will always half the current HP of that enemy and use that result as damage instead: The enemy HP after the first TCI shot: '''100''' -> '''50''' -> '''25''' (as TCI has 2 hits, it is halved twice), after the second TCI shot: '''25''' --> '''7''', after the third TCI shot: '''7''' --> '''2''', etc...
 
**Example: If that last enemy has 100 HP left, and the Friend Fleet do at least 100+ damage (after armor) with each TCI hit. Even so it should be able to sink it, the game will always half the current HP of that enemy and use that result as damage instead: The enemy HP after the first TCI shot: '''100''' -> '''50''' -> '''25''' (as TCI has 2 hits, it is halved twice), after the second TCI shot: '''25''' --> '''7''', after the third TCI shot: '''7''' --> '''2''', etc...
** Due to a bug, a [[Combat/Night_Battle#"New_Type"_Cut-ins|Night Zuiun CI]] can kill the last enemy. It happens when only two enemies are left and the night zuiun CI kills both of them [https://discord.com/channels/118339803660943369/178613137430282240/1286718402894757928].
+
** Due to a bug, a [[Night Zuiun Cut-in]] can kill the last enemy. It happens when only two enemies are left and the night zuiun CI kills both of them [https://discord.com/channels/118339803660943369/178613137430282240/1286718402894757928].
 
* FF targeting is modified compared to the player's fleet, avoiding the boss way more (''see [[Shooting Order and Targeting#Friendly Fleets|here]]'').
 
* FF targeting is modified compared to the player's fleet, avoiding the boss way more (''see [[Shooting Order and Targeting#Friendly Fleets|here]]'').
  
56,565

edits

Navigation menu