• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Aime Admiral Cards -> Aime Card. Also noted any Amusement IC-compatible card is fine. Removed "The Aime cards are currently only distributed to players who participated in the beta." as "currently only" was false/irrelevant, even at the time. Am curious about the mentioned "distributions" and what aime card design was given.
Line 1: Line 1: −
[[File:Kancolle Arcade Promotional Illustration.png|thumb|right|Kancolle Arcade's promotional illustration featuring [[Ise]] and [[Hyuuga]]]]'''''Kancolle Arcade''''' is an upcoming arcade game currently in production by ''SEGA'' in cooperation with ''Kadokawa Games''. It is similar to the Kancolle browser game, but progress is tracked using Aime Admiral Cards and collectible cards for each kanmusu. The gameplay is much more interactive, with active input by the player during the map and battle phases.
+
[[File:Kancolle Arcade Promotional Illustration.png|thumb|right|Kancolle Arcade's promotional illustration featuring [[Ise]] and [[Hyuuga]]]]'''''Kancolle Arcade''''' is an arcade game produced by ''SEGA'' in cooperation with ''Kadokawa Games''. It is similar to the Kancolle browser game, but progress is tracked using Aime Cards and collectible cards for each kanmusu. The gameplay is much more interactive, with active input by the player during the map and battle phases.
    
==Development History==
 
==Development History==
Line 5: Line 5:  
KanColle arcade was announced in February 2015 during the [http://www.jaepo.jp/top.html Japanese Amusement Expo]. Animated displays were placed near the Kadokawa booth showcasing 3-D models of various kanmusu. The beta testing segment lasted for about 30 minutes, with only select photographers allowed to take pictures.
 
KanColle arcade was announced in February 2015 during the [http://www.jaepo.jp/top.html Japanese Amusement Expo]. Animated displays were placed near the Kadokawa booth showcasing 3-D models of various kanmusu. The beta testing segment lasted for about 30 minutes, with only select photographers allowed to take pictures.
   −
In summer 2015, they had a public demonstration with a small group of beta testers. It was announced announced it would be released in Fall 2015. However, plans to add additional content pushed the release date to Spring 2016.
+
In summer 2015, they had a public demonstration with a small group of beta testers. It was announced it would be released in Fall 2015. However, plans to add additional content pushed the release date to Spring 2016.
    
===The Akibahara Club Sega Beta Testing===
 
===The Akibahara Club Sega Beta Testing===
Line 12: Line 12:  
==Gameplay and Mechanics==
 
==Gameplay and Mechanics==
 
===Starting up the Game===
 
===Starting up the Game===
Playing requires an '''Aime Admiral Card.''' The Aime cards are currently only distributed to players who participated in the beta. Future players should look out for a card dispenser next to the arcade cabinet.
+
Playing requires any Aime or any Amusement IC-compatible card. Future players should look out for a '''Aime''' card dispenser nearby the arcade cabinet.
   −
Players will have to register before obtaining a card. The registration process is identical to that of the browser game: choosing an admiral name and picking a starter destroyer ([[Fubuki]],[[Sazanami]],[[Samidare]],[[Inazuma]], or [[Murakumo]]). Once this is done, an Aime Admiral Card and the starter kanmusu card will be dispensed and you'll be sent to the naval base.
+
Players will have to register before obtaining a card. The registration process is identical to that of the browser game: choosing an admiral name and picking a starter destroyer ([[Fubuki]], [[Sazanami]], [[Samidare]], [[Inazuma]], or [[Murakumo]]). Once this is done, the starter kanmusu card will be dispensed and you'll be sent to the naval base.
    
====Tutorial====
 
====Tutorial====
Upon starting off, players will go through a tutorial similar to the one in game to learn the basic controls and options like constructing a kanmusu, fleet organization, engaging in a sorties and so forth.
+
Upon starting off, players will go through a tutorial similar to the one in-game to learn the basic controls and options like constructing a kanmusu, fleet organization, engaging in a sorties and so forth.
    
====Resources for playing====
 
====Resources for playing====
The '''Aime Admiral Card''' will be used to track progress in the game. The Kanmusu cards are collectible trading cards obtainable through playing the game. Scanning them in will bring the Kanmusu into the fleet.
+
The '''Aime Card''' will be used to track progress in the game. The Kanmusu cards are collectible trading cards obtainable through playing the game. Scanning them in will bring the Kanmusu into the fleet.
    
Also the game will be using a GP system, which will be used as in-game currency. This is required or useful for many aspects of the game, such as paying to sortie, purchasing resources or instant repairs, and so forth. Players at the play tests were told to "bring lots of 100 yen coins"[Citation Needed].
 
Also the game will be using a GP system, which will be used as in-game currency. This is required or useful for many aspects of the game, such as paying to sortie, purchasing resources or instant repairs, and so forth. Players at the play tests were told to "bring lots of 100 yen coins"[Citation Needed].
Line 29: Line 29:  
Most of the game menu options remain the same, with the exception of repairs and construction, which are only done instantaneously upon consumption of in-game items (buckets and flamethrower, respectively). If not in a player's inventory, these can be bought with GP points.
 
Most of the game menu options remain the same, with the exception of repairs and construction, which are only done instantaneously upon consumption of in-game items (buckets and flamethrower, respectively). If not in a player's inventory, these can be bought with GP points.
   −
One further noted difference with ship construction is that after constructing a kanmusu, the Admiral will walk out of the office and go down the hallway. During this segment, other kanmusus will roam the hall, including those not yet owned. They will greet or salute the player upon being poked. Upon entering a door at the end of the hallway, the player will see the silhouette of the constructed kanmusu, when then reveal herself and gives her in-game greeting.
+
One further noted difference with ship construction is that after constructing a kanmusu, the Admiral will walk out of the office and go down the hallway. During this segment, other kanmusus will roam the hall, including those not yet owned. They will greet or salute the player upon being poked. Upon entering a door at the end of the hallway, the player will see the silhouette of the constructed kanmusu, she will then reveal herself and give her in-game greeting.
    
===Combat===
 
===Combat===
Line 35: Line 35:     
====Sortie Maps====
 
====Sortie Maps====
The combat in Kancolle Arcade is vastly different from the browser game. Upon entering a sortie map, the fleet will sail into the sea zone and begin to move forward. On the right side of the screen, a minimap shows the fleet's position on in the sea zone along with a field of view; it will display what has been discovered in the current map. Most of the map is covered in a fog in must be explored via steering (using the physical steering wheel attached to the cabinet) the fleet around the map.  
+
The combat in Kancolle Arcade is vastly different from the browser game. Upon entering a sortie map, the fleet will sail into the sea zone and begin to move forward. On the right side of the screen, a minimap shows the fleet's position on in the sea zone along with a field of view; it will display what has been discovered in the current map. Most of the map is covered in a fog and must be explored via steering (using the physical steering wheel attached to the cabinet) the fleet around the map.  
   −
The mission of the each sortie map is to locate and fight the Abyssal fleets that are present in the area. In order to do so, the player's fleet will need to explore the map until it finds a red tinge on the screen, which will mark the abyssal fleet. There is also a time limit on each map; players must make efficient use of their time to locate and destroy the fleet to maximize their chances for the best possible drops.
+
The mission of the each sortie map is to locate and fight the Abyssal fleets that are present in the area. In order to do so, the player's fleet will need to explore the map until it finds a red tinge on the screen which will mark the location of the Abyssal fleet. There is also a time limit on each map; players must make efficient use of their time to locate and destroy the fleet to maximize their chances of getting the best possible drops.
    
As there are no expeditions, instant repair buckets, development materials and other items have to be collected from sortie maps. These can be found and collected by navigating your fleet onto green areas of the map.
 
As there are no expeditions, instant repair buckets, development materials and other items have to be collected from sortie maps. These can be found and collected by navigating your fleet onto green areas of the map.
advmod, cssedit, Interface administrators, janitor, Moderators, prechecked, Widget editors
7,932

edits

Navigation menu