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| | =Dark's Old Format Guide= | | =Dark's Old Format Guide= |
| | ==Map Overview== | | ==Map Overview== |
| − | E1 is a single fleet, two-phase map consisting of one transport and one boss phase. | + | E1 is a single fleet, consisting two unlocking sequences followed by one boss phase . |
| | * 1 [[LBAS]] is available to sortie on this map | | * 1 [[LBAS]] is available to sortie on this map |
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| | * Node {{MapRoute|C2|green}} is a resource node. | | * Node {{MapRoute|C2|green}} is a resource node. |
| − | ==Gimmick 1== | + | |
| | + | ==Gimmick 1: Eliminate the threats near Hokkaidou== |
| | To unlock the next part of the map, the following steps have to be performed: | | To unlock the next part of the map, the following steps have to be performed: |
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| | ! !! C!! E!! C2 | | ! !! C!! E!! C2 |
| | |- | | |- |
| − | | Hard|| S x3|| S x3|| Reach x2 | + | | Hard|| A x3|| S x3|| Reach x2 |
| | |- | | |- |
| − | | Medium|| S x2|| A x2|| Reach x2 | + | | Medium|| A x2|| A x2|| Reach x2 |
| | |- | | |- |
| | | Easy|| ?|| ?|| ? | | | Easy|| ?|| ?|| ? |
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| | * Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | | * Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | * Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}} | | * Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}} |
| − | | + | * AACI recommend to deal with {{MapRoute |B2|pink}} |
| | + | * Send a Bomber LBAS to {{MapRoute |C|red}} if needed |
| | | | |
| | |-|Node C2= | | |-|Node C2= |
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| | ** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. | | ** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. |
| | ** The Damage Control Item is there to allow the submarine to continue its sortie. | | ** The Damage Control Item is there to allow the submarine to continue its sortie. |
| − | * Send a Bomber LBAS to {{MapRoute |C1|red}} if you wish | + | * Send a Bomber LBAS to {{MapRoute |C1|red}} if desired |
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| | | | |
| | |-|Node E= | | |-|Node E= |
| − | * Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' | + | * Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' |
| | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} | | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} |
| | * Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' | | * Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] ''' |
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| | * Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. | | * Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX. |
| | ** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}} | | ** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}} |
| − | ** LBAS range: | + | ** OASW is recommended for your fleet |
| − | ** AD/AP ? | + | ** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} |
| | + | ** LBAS range: 3 |
| | + | ** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate |
| | </tabber> | | </tabber> |
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| | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} | | * Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} |
| | * The last node is surface battle one, so ASW is only advised to reach it, but not defeat it | | * The last node is surface battle one, so ASW is only advised to reach it, but not defeat it |
| | + | ** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat. |
| | + | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} |
| | + | ** LBAS range: 3 |
| | + | ** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank |
| | | | |
| | |-|Node G= | | |-|Node G= |
| − | * Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | * Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| | + | * Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}} |
| | + | * Refer to [[#Gimmick 1]]'s fleet for composition and routing. |
| | + | * Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | * Route: {{MapRoute|2||F|blue|C|red|G|red}} | | * Route: {{MapRoute|2||F|blue|C|red|G|red}} |
| − | * Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node | + | * Use this opportunity set up the fleet for [[#Phase 1]] if desired |
| − | ** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged. | + | ** All node are surface combat |
| − | ** The Damage Control Item is there to allow the submarine to continue its sortie. | + | ** LBAS range: 5 |
| − | ** LBAS range: ? | + | ** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank |
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| | |-|Node C2= | | |-|Node C2= |
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| | |-|Heavy Fleet= | | |-|Heavy Fleet= |
| | * Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | | * Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| − | * Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}} | + | * Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} |
| − | | + | * Decent fleet that takes the shortest path to the boss |
| | + | * All fights are surface battles, so use Vanguard formation |
| | |-|Super Heavy Fleet= | | |-|Super Heavy Fleet= |
| | * Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+ | | * Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+ |
| − | * Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}} | + | * Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} |
| − | | + | *'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock''' |
| | + | *'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted''' |
| | + | **Very powerful, but very resource intensive fleet |
| | |-|Light Fleet= | | |-|Light Fleet= |
| | * Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | | * Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| − | * Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}} | + | * Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}} |
| | + | * Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}} |
| | + | * Use Vanguard on {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}} |
| | + | * Use AACI and Diamond on {{MapRoute|L|pink|}} |
| | + | </tabber> |
| | | | |
| − | </tabber>
| + | * {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength |
| | + | ** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage. |
| | + | * Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a Ballon mitigate damage from your carriers and your LBAS. |
| | + | ** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high |
| | + | ** Boss support is highly recommended |
| | + | ** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks. |