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=Dark's Old Format Guide=
 
=Dark's Old Format Guide=
 
==Map Overview==
 
==Map Overview==
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.  
+
E1 is a single fleet, consisting two unlocking sequences followed by one boss phase .  
 
* 1 [[LBAS]] is available to sortie on this map
 
* 1 [[LBAS]] is available to sortie on this map
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* Node {{MapRoute|C2|green}} is a resource node.
 
* Node {{MapRoute|C2|green}} is a resource node.
==Gimmick 1==
+
 
 +
==Gimmick 1: Eliminate the threats near Hokkaidou==
 
To unlock the next part of the map, the following steps have to be performed:
 
To unlock the next part of the map, the following steps have to be performed:
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! !! C!! E!! C2
 
! !! C!! E!! C2
 
|-
 
|-
| Hard|| S x3|| S x3|| Reach x2
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| Hard|| A x3|| S x3|| Reach x2
 
|-
 
|-
| Medium|| S x2|| A x2|| Reach x2
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| Medium|| A x2|| A x2|| Reach x2
 
|-
 
|-
 
| Easy|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?
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* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}
 
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}
 
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* AACI recommend to deal with {{MapRoute |B2|pink}}
 +
* Send a Bomber LBAS to {{MapRoute |C|red}} if needed
    
|-|Node C2=
 
|-|Node C2=
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** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.  
 
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.  
 
** The Damage Control Item is there to allow the submarine to continue its sortie.  
 
** The Damage Control Item is there to allow the submarine to continue its sortie.  
* Send a Bomber LBAS to {{MapRoute |C1|red}} if you wish
+
* Send a Bomber LBAS to {{MapRoute |C1|red}} if desired
       
|-|Node E=
 
|-|Node E=
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
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* Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
 
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
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* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX.  
 
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX.  
 
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}
 
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}
** LBAS range:  
+
** OASW is recommended for your fleet
** AD/AP ?
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** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
 +
** LBAS range: 3
 +
** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate
 
</tabber>
 
</tabber>
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* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
 
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
 
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
 +
** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
 +
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
 +
** LBAS range: 3
 +
** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
    
|-|Node G=
 
|-|Node G=
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}
 +
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.
 +
* Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|2||F|blue|C|red|G|red}}
 
* Route: {{MapRoute|2||F|blue|C|red|G|red}}
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node
+
* Use this opportunity set up the fleet for [[#Phase 1]] if desired
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.
+
** All node are surface combat
** The Damage Control Item is there to allow the submarine to continue its sortie.
+
** LBAS range: 5
** LBAS range: ?
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** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank
    
|-|Node C2=
 
|-|Node C2=
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|-|Heavy Fleet=
 
|-|Heavy Fleet=
 
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}
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* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 
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* Decent fleet that takes the shortest path to the boss
 +
* All fights are surface battles, so use Vanguard formation
 
|-|Super Heavy Fleet=
 
|-|Super Heavy Fleet=
 
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+
 
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}
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* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 
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*'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock'''
 +
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted'''
 +
**Very powerful, but very resource intensive fleet
 
|-|Light Fleet=
 
|-|Light Fleet=
 
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}
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* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}
 +
* Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}}
 +
* Use Vanguard on  {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}}
 +
* Use AACI and Diamond on {{MapRoute|L|pink|}}
 +
</tabber>
   −
</tabber>
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*  {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength
 +
** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage.
 +
* Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a Ballon mitigate damage from your carriers and your LBAS.
 +
** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high
 +
** Boss support is highly recommended
 +
** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.
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