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→‎Gimmick 1 - Unlock: Node E guide now reflects current branching rules.
Line 150: Line 150:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Node C
 
| Map = Node C
| Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
+
| Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}
| Speed = '''Slow
+
| Speed = '''Slow'''
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 166: Line 166:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Node C2
 
| Map = Node C2
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
+
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}
| Speed = '''Fast
+
| Speed = '''Fast'''
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = C2 is a resource node, therefore, it is possible to continue even when Taihai on node C1.
+
| Note = C2 is a resource node, therefore, it is possible to continue even when taiha on node C1.
For the gimmick, sortie with a single submarine equipped with a Damage Control will guarantee to reach the end node.
+
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.
*The route will not consume the material when the node is reached, even if the submarine is taihai.
+
*The route will not consume the material when the node is reached, even if the submarine is taiha.
 
*The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}}
 
*The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}}
 
Else:
 
Else:
 
*Bringing [[AACI]] is advised to reach it.  
 
*Bringing [[AACI]] is advised to reach it.  
*This comp can also be used to far for steel.
+
*This comp can also be used to farm for steel.
 
| Range = Node {{MapRoute|C1|red}}: 4
 
| Range = Node {{MapRoute|C1|red}}: 4
 
| LBASS = 0 /0 / 0 / 0
 
| LBASS = 0 /0 / 0 / 0
Line 189: Line 189:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Node E
 
| Map = Node E
| Fleet = Fast: '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
+
| Fleet = Fast: '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
Slow: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
+
Slow: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
| Speed = '''Fast / Slow
+
| Speed = '''Fast / Slow '''
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 200: Line 200:  
* Using [[OASW]] are recommended.
 
* Using [[OASW]] are recommended.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX.  
+
Avoiding {{MapRoute|D1|blue}} needs 5 ships MAX.
* Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}},
+
Avoiding {{MapRoute|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).
 +
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.
 
| Range = Node {{MapRoute|E|red}}: 3
 
| Range = Node {{MapRoute|E|red}}: 3
 
| LBASS = 0 /0 / 0 / 0
 
| LBASS = 0 /0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = ASW LBAS should be used
+
| NoteLBAS = ASW LBAS should be used on {{MapRoute|E|red}}.
 
}}
 
}}
  
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