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|0 -> 1 = * Start Point 2 is locked
 
|0 -> 1 = * Start Point 2 is locked
 
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:
 
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:
** Fleet 1
+
** Not Fleet 3
 
** Amount of (F)BB = 0
 
** Amount of (F)BB = 0
 
** Amount of BBV ≤ 2
 
** Amount of BBV ≤ 2
 
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
 
** Amount of CVL ≤ 1
 
** Amount of CVL ≤ 1
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron ('''Normal / Hard''' only)
+
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron ('''Medium / Hard''' only)
 
|0 -> 2 = * Meet '''ANY''' of the following requirements:
 
|0 -> 2 = * Meet '''ANY''' of the following requirements:
 
** Fleet 3
 
** Fleet 3
Line 48: Line 48:  
** Amount of CV(B) ≥ 1
 
** Amount of CV(B) ≥ 1
 
** Amount of CV(B/L) ≥ 2
 
** Amount of CV(B/L) ≥ 2
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Normal / Hard''' only)
+
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Medium / Hard''' only)
 
}}
 
}}
   
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-1 Branching Rules ▼/▲
 
|title = E-1 Branching Rules ▼/▲
 
|id = 60-1b
 
|id = 60-1b
|order = D,2,A,B,B1,B2,C,C1,G,K,M
+
|order = 2,A,B,B1,B2,C,C1,D,G,K,M
|D/battle -> D1/empty = * Does not meet the requirements to go to D2
  −
|D/battle -> D2/battle = * Meet '''ALL''' of the following requirements:
  −
** Amount of ships in fleet ≤ 5
  −
** Amount of (F)BB(V) ≤ 1 *
  −
** Amount of DD + DE ≥ 2 *
  −
** Does not meet the requirements to go to D3
  −
|D/battle -> D3/pink = * Meet '''ALL''' of the following requirements:
  −
** Amount of ships in fleet ≤ 5
  −
** If Fast Fleet, then fleet must only contain CL, CT and DD
  −
** If Fast Fleet, then amount of CL + CT = 1
  −
** If Slow Fleet, then amount of DE ≥ 3
  −
* Otherwise, fleet contains exactly 1CV(B/L) 2DD 2DE
   
|2 -> B1/battle = * Does not meet the requirements to go to F
 
|2 -> B1/battle = * Does not meet the requirements to go to F
 
|2 -> F/empty = * Meet '''ALL''' of the following requirements:
 
|2 -> F/empty = * Meet '''ALL''' of the following requirements:
Line 82: Line 69:  
|B1/battle -> F/empty = * Meet '''ALL''' of the following requirements:
 
|B1/battle -> F/empty = * Meet '''ALL''' of the following requirements:
 
** Start from Point 2
 
** Start from Point 2
** Amount of (F)BB(V) ≤ 3?
+
** If Fast Fleet, then amount of (F)BB(V) ≤ 4
 +
** If Slow Fleet, then amount of (F)BB(V) ≤ 3  
 
|B2/pink -> C/battle = * Does not meet the requirements to go to C1
 
|B2/pink -> C/battle = * Does not meet the requirements to go to C1
 
|B2/pink -> C1/battle = * Meet '''ALL''' of the following requirements:
 
|B2/pink -> C1/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of CA(V) + CL + CLT ≤ 3
 
** Amount of CA(V) + CL + CLT ≤ 3
** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) + CLT? = 0
+
** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) + CLT = 0
 
** ???
 
** ???
 
|C/battle -> G/battle = * Does not meet the requirements to go to I
 
|C/battle -> G/battle = * Does not meet the requirements to go to I
Line 93: Line 81:  
** Fast Fleet
 
** Fast Fleet
 
** Amount of (F)BB(V) = 0
 
** Amount of (F)BB(V) = 0
** Amount of CV(B) ≤ 1 *
+
** Amount of CV(B) ≤ 1
** Amount of CA(V) ≤ 2?
   
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 3
 
|C1/battle -> C2/gray = * Route to K is locked
 
|C1/battle -> C2/gray = * Route to K is locked
* [Route to K unlocked] ???
+
* [Route to K unlocked] Does not meet the requirements to go to K
|C1/battle -> K/battle = ???
+
|C1/battle -> K/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of SS(V) = 0
 +
** ???
 +
|D/battle -> D1/empty = * Does not meet the requirements to go to D2
 +
|D/battle -> D2/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of ships in fleet ≤ 5
 +
** Amount of DD + DE ≥ 2
 +
** ???
 +
** Does not meet the requirements to go to D3
 +
|D/battle -> D3/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of ships in fleet ≤ 5
 +
** If Fast Fleet, then fleet must only contain CL, CT and DD
 +
** If Fast Fleet, then amount of CL + CT = 1
 +
** If Slow Fleet, then amount of DE ≥ 3
 +
* Otherwise, fleet contains exactly 1CV(B/L) 2DD 2DE
 +
* Or, fleet contains exactly 1CL 3DD/DE
 
|G/battle -> K/battle = * Does not meet the requirements to go to M
 
|G/battle -> K/battle = * Does not meet the requirements to go to M
 
|G/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 
|G/battle -> M/battle = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) ≤ 2?
+
** Amount of (F)BB(V) ≤ 2
 
*** If Slow Fleet, then amount of (F)BB(V) ≤ 1
 
*** If Slow Fleet, then amount of (F)BB(V) ≤ 1
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
Line 108: Line 111:  
|K/battle -> M/battle = ???
 
|K/battle -> M/battle = ???
 
|M/battle -> N/empty =  * Fail the LoS check
 
|M/battle -> N/empty =  * Fail the LoS check
|M/battle -> O/battle = * Pass the LoS check (Cn3 = 46~66 '''Hard''')
+
|M/battle -> O/battle = * Pass the LoS check (Cn3 = 46~50 '''Hard''')
 
}}
 
}}
   Line 123: Line 126:     
==Map Overview==
 
==Map Overview==
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
+
E1 is a single/striking fleet, single-phase map consisting of route unlocks & one boss phase.
 
* 2 [[LBAS]] are available on this map:
 
* 2 [[LBAS]] are available on this map:
 
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
 
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
Line 130: Line 133:  
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)
 
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
+
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
   −
* Node {{MapRoute|C2|green}} is a resource node.
+
* Node {{MapNode|C2|green}} is a resource node.
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|O|red}}
+
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapNode|O|red}}
    
==Gimmick 1 - Unlock==
 
==Gimmick 1 - Unlock==
Line 141: Line 144:  
! !! C!! E!! C2
 
! !! C!! E!! C2
 
|-
 
|-
| Hard|| S x3|| A x3|| Reach x2
+
| Hard|| A+ x3|| A+ x3|| Reach x2
 
|-
 
|-
| Medium|| S x2|| A x2|| Reach x2
+
| Medium|| A+ x2|| A+ x2|| Reach x2
 
|-
 
|-
| Easy|| S x2|| A x2|| Reach x2
+
| Easy|| A+ x2|| A+ x2|| Reach x2
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| A+|| A+|| Reach
 
|}
 
|}
   Line 161: Line 164:  
| Note = C is a surface node.
 
| Note = C is a surface node.
 
*Bringing [[AACI]] is advised to reach it.  
 
*Bringing [[AACI]] is advised to reach it.  
| Range = Node {{MapRoute|C|red}}: 4
+
| Range = Node {{MapNode|C|red}}: 4
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 168: Line 171:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Node C2
 
| Map = Node C2
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
+
| Fleet = '''1 CL, 3-5 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}
Line 176: Line 179:  
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = C2 is a resource node, therefore, it is possible to continue even when taiha on node C1.
+
| Note = C2 is a resource node, therefore, it is possible to continue even when '''{{Taiha}}''' on node C1.
 
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.
 
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.
*The route will not consume the material when the node is reached, even if the submarine is taiha.
+
*The route will not consume the material when the node is reached, even if the submarine is '''{{Taiha}}'''.
*The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}}
+
*The 1 SS Fleet will route to 1 extra node at {{MapNode|B1|red}} before going to {{MapNode|B2|pink}}
 +
*The sub does not have to be fast. A slow sub is sufficient to route to C2
 
Else:
 
Else:
 
*Bringing [[AACI]] is advised to reach it.  
 
*Bringing [[AACI]] is advised to reach it.  
*This comp can also be used to farm for steel.
+
*This comp can also be used to farm for fuel.
| Range = Node {{MapRoute|C1|red}}: 4
+
| Range = Node {{MapNode|C1|red}}: 4
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 202: Line 206:  
* Using [[OASW]] are recommended.
 
* Using [[OASW]] are recommended.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
Avoiding {{MapRoute|D1|blue}} needs 5 ships MAX.
+
Avoiding {{MapNode|D1|blue}} needs 5 ships MAX.
Avoiding {{MapRoute|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).
+
Avoiding {{MapNode|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).
 
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.
 
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.
| Range = Node {{MapRoute|E|red}}: 3
+
| Range = Node {{MapNode|E|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = ASW LBAS should be used on {{MapRoute|E|red}}.
+
| NoteLBAS = ASW LBAS should be used on {{MapNode|E|red}}.
 
}}
 
}}
   Line 217: Line 221:  
! !! H!! G!! C2
 
! !! H!! G!! C2
 
|-
 
|-
| Hard|| S x3|| S? x3|| Reach
+
| Hard|| S x3|| S x3|| Reach
 
|-
 
|-
 
| Medium|| S x2|| S x2|| Reach
 
| Medium|| S x2|| S x2|| Reach
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy|| S? x2|| S? x2|| Reach
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| S? x2|| S? x2|| -
 
|}
 
|}
   Line 239: Line 243:  
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
 
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
 
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
 
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
+
* 1 ship equipped with AACI is recommended for {{MapNode|D3|pink}}
| Range = Node {{MapRoute|H|red}}: 3
+
| Range = Node {{MapNode|H|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|H|red}} to help improve chances of securing an S rank
 
}}
 
}}
   Line 256: Line 260:  
| AS = 0
 
| AS = 0
 
| Note = An alternative fleet using the 1st tag.
 
| Note = An alternative fleet using the 1st tag.
* The fleet must be SLOW in order to route to {{MapRoute|G|red}}
+
* The fleet must be SLOW in order to route to {{MapNode|G|red}}
| Range = Node {{MapRoute|G|red}}: 5
+
| Range = Node {{MapNode|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances.
 
}}
 
}}
   Line 273: Line 277:  
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
 
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
 
* All nodes are surface combat
 
* All nodes are surface combat
| Range = Node {{MapRoute|G|red}}: 5
+
| Range = Node {{MapNode|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances.
 
}}
 
}}
   −
;Node {{MapRoute|C2|green}}
+
;Node {{MapNode|C2|green}}
 
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
   Line 287: Line 291:  
| Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 +
| LOS = Cn3: 80 / 100 / 100 / 55
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
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| AS = 0
 
| AS = 0
 
| Note = Decent fleet that takes the shortest path to the boss.
 
| Note = Decent fleet that takes the shortest path to the boss.
* XX can be a (F)BB(V)
+
* XX cannot be a (F)BB(V)
 
* All fights are surface battles, so use Vanguard formation
 
* All fights are surface battles, so use Vanguard formation
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 304: Line 309:  
| Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 +
| LOS = Cn3: 80 / 100 / 100 / 55
 
| Speed = '''FAST+
 
| Speed = '''FAST+
 
| ASC = 0
 
| ASC = 0
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| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = '''Do not deploy this fleet unless having a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.
+
| Note = '''Do not deploy this fleet unless in possession of a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.
 
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
 
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
 
*It is very powerful but very resource-intensive.
 
*It is very powerful but very resource-intensive.
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
+
| NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node M is viable to increase the reach rate.
 
}}
 
}}
   Line 322: Line 328:  
| Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}
 
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}
 +
| LOS = Cn3: 80 / 100 / 100 / 55
 
| Speed = Fast
 
| Speed = Fast
 
| ASC = 107
 
| ASC = 107
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| ASM = 99
 
| ASM = 99
 
| AS = 227
 
| AS = 227
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|J|red}} and an air node at {{MapRoute|L|pink}}.
+
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapNode|J|red}} and an air node at {{MapNode|L|pink}}.
 
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
 
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
* Use [[AACI]] and Diamond on {{MapRoute|L|pink}},
+
* Use [[AACI]] and Diamond on {{MapNode|L|pink}},
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
+
| NoteLBAS = Sending all LBAS to the boss is advised, else, sending them to node M is viable to increase the reach rate.
 
}}
 
}}
 
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
 
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
   −
{{MapRoute|M|red}} includes the new [[Destroyer Ra-class]] α, which does oTorps and has good combat strength.
+
{{MapNode|M|red}} includes the new [[Destroyer Ra-Class]] α, which possesses Opening Torpedoes and has good combat strength.
*{{Smoke}} Smokees are highly recommended for {{MapRoute|M|red}} along with Vanguard formation to avoid taking damage.
+
*{{Smoke}} Smokes are highly recommended for {{MapNode|M|red}} along with Vanguard formation to avoid taking damage.
Boss Fleet will consist of the new [[Transport Ship Wa-Class B (Landing) Elite]] unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from carriers and LBAS.
+
Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.
* Be advised that if a land bases is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher.
+
* Be advised that if a land base is sent to {{MapNode|O|red}}, planes and rank loss will be significantly higher.
* Using Boss support is highly recommended.
+
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.
* The Wa-class, while it has high HP, does however lack strong armor, it is possible to defeat it using double attacks.
+
* Using Boss support is recommended.
 +
* The Wa-class, which has high HP but lacks strong armor, is possible to defeat using double attacks.
    
==Enemy Compositions==
 
==Enemy Compositions==
Line 353: Line 361:     
==Trivia==
 
==Trivia==
?
+
* Starting point 1 is in the area of Aomori.
 +
* The airfield is the Misawa Air Base, which is known in Japan and among USAF units assigned there as the "Tip of the Spear as it is the Northernmost air base from Tokyo. This is also the same airbase where the practice drills for the attack on Pearl Harbor took place.
 +
* Starting point 2 is off the coast of the Iwate Prefecture.
 +
* Node C2 is on the area between Shiranuka and Kushiro.
 +
* The Boss node O is between the island of Kunashiri and the coast of Shibetsu. Kunashiri is a probable staging point for the Northern invasion of Japan and the main battle area if the war had dragged on as the Soviets took over Kunashiri and several Kurile Islands before the official surrender of Japan.
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