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|0 -> 1 = * Start Point 2 is locked
 
|0 -> 1 = * Start Point 2 is locked
 
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:
 
* [Start Point 2 unlocked] Meet '''ALL''' of the following requirements:
** Fleet 1
+
** Not Fleet 3
 
** Amount of (F)BB = 0
 
** Amount of (F)BB = 0
 
** Amount of BBV ≤ 2
 
** Amount of BBV ≤ 2
 
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
 
** Amount of CVL ≤ 1
 
** Amount of CVL ≤ 1
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron ('''Normal / Hard''' only)
+
* [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron ('''Medium / Hard''' only)
 
|0 -> 2 = * Meet '''ANY''' of the following requirements:
 
|0 -> 2 = * Meet '''ANY''' of the following requirements:
 
** Fleet 3
 
** Fleet 3
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** Amount of CV(B) ≥ 1
 
** Amount of CV(B) ≥ 1
 
** Amount of CV(B/L) ≥ 2
 
** Amount of CV(B/L) ≥ 2
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Normal / Hard''' only)
+
* [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Medium / Hard''' only)
 
}}
 
}}
 
{{MapBranchingTable
 
{{MapBranchingTable
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|B2/pink -> C1/battle = * Meet '''ALL''' of the following requirements:
 
|B2/pink -> C1/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of CA(V) + CL + CLT ≤ 3
 
** Amount of CA(V) + CL + CLT ≤ 3
** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) + CLT? = 0
+
** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) + CLT = 0
 
** ???
 
** ???
 
|C/battle -> G/battle = * Does not meet the requirements to go to I
 
|C/battle -> G/battle = * Does not meet the requirements to go to I
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|D/battle -> D2/battle = * Meet '''ALL''' of the following requirements:
 
|D/battle -> D2/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of ships in fleet ≤ 5
 
** Amount of ships in fleet ≤ 5
** Amount of DD + DE ≥ 2 *
+
** Amount of DD + DE ≥ 2
 
** ???
 
** ???
 
** Does not meet the requirements to go to D3
 
** Does not meet the requirements to go to D3
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** If Slow Fleet, then amount of DE ≥ 3
 
** If Slow Fleet, then amount of DE ≥ 3
 
* Otherwise, fleet contains exactly 1CV(B/L) 2DD 2DE
 
* Otherwise, fleet contains exactly 1CV(B/L) 2DD 2DE
 +
* Or, fleet contains exactly 1CL 3DD/DE
 
|G/battle -> K/battle = * Does not meet the requirements to go to M
 
|G/battle -> K/battle = * Does not meet the requirements to go to M
 
|G/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 
|G/battle -> M/battle = * Meet '''ALL''' of the following requirements:
Line 110: Line 111:  
|K/battle -> M/battle = ???
 
|K/battle -> M/battle = ???
 
|M/battle -> N/empty =  * Fail the LoS check
 
|M/battle -> N/empty =  * Fail the LoS check
|M/battle -> O/battle = * Pass the LoS check (Cn3 = 46~53 '''Hard''')
+
|M/battle -> O/battle = * Pass the LoS check (Cn3 = 46~50 '''Hard''')
 
}}
 
}}
   Line 132: Line 133:  
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)
 
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
+
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
   −
* Node {{MapRoute|C2|green}} is a resource node.
+
* Node {{MapNode|C2|green}} is a resource node.
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|O|red}}
+
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapNode|O|red}}
    
==Gimmick 1 - Unlock==
 
==Gimmick 1 - Unlock==
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| Note = C is a surface node.
 
| Note = C is a surface node.
 
*Bringing [[AACI]] is advised to reach it.  
 
*Bringing [[AACI]] is advised to reach it.  
| Range = Node {{MapRoute|C|red}}: 4
+
| Range = Node {{MapNode|C|red}}: 4
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 178: Line 179:  
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = C2 is a resource node, therefore, it is possible to continue even when taiha on node C1.
+
| Note = C2 is a resource node, therefore, it is possible to continue even when '''{{Taiha}}''' on node C1.
 
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.
 
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.
*The route will not consume the material when the node is reached, even if the submarine is taiha.
+
*The route will not consume the material when the node is reached, even if the submarine is '''{{Taiha}}'''.
*The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}}
+
*The 1 SS Fleet will route to 1 extra node at {{MapNode|B1|red}} before going to {{MapNode|B2|pink}}
 +
*The sub does not have to be fast. A slow sub is sufficient to route to C2
 
Else:
 
Else:
 
*Bringing [[AACI]] is advised to reach it.  
 
*Bringing [[AACI]] is advised to reach it.  
*This comp can also be used to farm for steel.
+
*This comp can also be used to farm for fuel.
| Range = Node {{MapRoute|C1|red}}: 4
+
| Range = Node {{MapNode|C1|red}}: 4
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
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* Using [[OASW]] are recommended.
 
* Using [[OASW]] are recommended.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
Avoiding {{MapRoute|D1|blue}} needs 5 ships MAX.
+
Avoiding {{MapNode|D1|blue}} needs 5 ships MAX.
Avoiding {{MapRoute|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).
+
Avoiding {{MapNode|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).
 
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.
 
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.
| Range = Node {{MapRoute|E|red}}: 3
+
| Range = Node {{MapNode|E|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = ASW LBAS should be used on {{MapRoute|E|red}}.
+
| NoteLBAS = ASW LBAS should be used on {{MapNode|E|red}}.
 
}}
 
}}
   Line 241: Line 243:  
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
 
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
 
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
 
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
+
* 1 ship equipped with AACI is recommended for {{MapNode|D3|pink}}
| Range = Node {{MapRoute|H|red}}: 3
+
| Range = Node {{MapNode|H|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|H|red}} to help improve chances of securing an S rank
 
}}
 
}}
   Line 258: Line 260:  
| AS = 0
 
| AS = 0
 
| Note = An alternative fleet using the 1st tag.
 
| Note = An alternative fleet using the 1st tag.
* The fleet must be SLOW in order to route to {{MapRoute|G|red}}
+
* The fleet must be SLOW in order to route to {{MapNode|G|red}}
| Range = Node {{MapRoute|G|red}}: 5
+
| Range = Node {{MapNode|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances.
 
}}
 
}}
   Line 275: Line 277:  
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
 
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
 
* All nodes are surface combat
 
* All nodes are surface combat
| Range = Node {{MapRoute|G|red}}: 5
+
| Range = Node {{MapNode|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances.
 
}}
 
}}
   −
;Node {{MapRoute|C2|green}}
+
;Node {{MapNode|C2|green}}
 
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
   Line 295: Line 297:  
| AS = 0
 
| AS = 0
 
| Note = Decent fleet that takes the shortest path to the boss.
 
| Note = Decent fleet that takes the shortest path to the boss.
* XX can be a (F)BB(V)
+
* XX cannot be a (F)BB(V)
 
* All fights are surface battles, so use Vanguard formation
 
* All fights are surface battles, so use Vanguard formation
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
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*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
 
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
 
*It is very powerful but very resource-intensive.
 
*It is very powerful but very resource-intensive.
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
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| ASM = 99
 
| ASM = 99
 
| AS = 227
 
| AS = 227
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|J|red}} and an air node at {{MapRoute|L|pink}}.
+
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapNode|J|red}} and an air node at {{MapNode|L|pink}}.
 
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
 
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
* Use [[AACI]] and Diamond on {{MapRoute|L|pink}},
+
* Use [[AACI]] and Diamond on {{MapNode|L|pink}},
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
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'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
 
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
   −
{{MapRoute|M|red}} includes the new [[Destroyer Ra-class]] α, which possesses Opening Torpedoes and has good combat strength.
+
{{MapNode|M|red}} includes the new [[Destroyer Ra-Class]] α, which possesses Opening Torpedoes and has good combat strength.
*{{Smoke}} Smokes are highly recommended for {{MapRoute|M|red}} along with Vanguard formation to avoid taking damage.
+
*{{Smoke}} Smokes are highly recommended for {{MapNode|M|red}} along with Vanguard formation to avoid taking damage.
 
Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.
 
Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.
* Be advised that if a land base is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher.
+
* Be advised that if a land base is sent to {{MapNode|O|red}}, planes and rank loss will be significantly higher.
 
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.
 
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.
 
* Using Boss support is recommended.
 
* Using Boss support is recommended.
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