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Line 23: Line 23:  
|boss_easy= 600 TP + 2648 HP
 
|boss_easy= 600 TP + 2648 HP
 
|boss_casual= 480 TP + 1584 HP
 
|boss_casual= 480 TP + 1584 HP
|phase_1_boss= {{EnemyLink|Ra-class Destroyer}}
+
|phase_1_boss= {{EnemyLink|Destroyer Ra-Class Initial Model}}
 
|phase_2_boss= {{EnemyLink|Submarine Seerfish Water Demon}}
 
|phase_2_boss= {{EnemyLink|Submarine Seerfish Water Demon}}
 
|rewards = E-2
 
|rewards = E-2
Line 54: Line 54:  
|C/battle -> G/pink = * Does not meet the requirements to go to H
 
|C/battle -> G/pink = * Does not meet the requirements to go to H
 
|C/battle -> H/battle = * Meet '''ALL''' of the following requirements:
 
|C/battle -> H/battle = * Meet '''ALL''' of the following requirements:
** Fleet contains at least 3DD/DE '''OR''' 1CL 2DD/DE *
+
** Amount of CL ≥ 1
** ???
+
** Amount of DD ≥ 2
 
|E/empty -> F/pink, F1/battle = Active Branching
 
|E/empty -> F/pink, F1/battle = Active Branching
 
|F/pink -> F2/battle = * Fixed Route
 
|F/pink -> F2/battle = * Fixed Route
 
|H/battle -> I/battle = * Fixed Route
 
|H/battle -> I/battle = * Fixed Route
 
|I/battle -> J/empty = * Fail the LoS check
 
|I/battle -> J/empty = * Fail the LoS check
|I/battle -> K/battle = * Pass the LoS check (Cn2 = 41~49 '''Hard''')
+
|I/battle -> K/battle = * Pass the LoS check (Cn2 = 41~45 '''Hard''')
 
}}
 
}}
 
{{MapBranchingTable
 
{{MapBranchingTable
Line 68: Line 68:  
|2 -> H/battle = * Does not meet the requirements to go to L
 
|2 -> H/battle = * Does not meet the requirements to go to L
 
|2 -> L/empty = * Meet '''ALL''' of the following requirements:
 
|2 -> L/empty = * Meet '''ALL''' of the following requirements:
** [CTF/STF] Amount of CL ≥ 2
+
** [CTF/STF] Amount of CL + CT ≥ 2
 
** If Fast Fleet, then amount of DD + DE ≥ 3
 
** If Fast Fleet, then amount of DD + DE ≥ 3
 
** If Slow Fleet, then amount of DD + DE ≥ 4
 
** If Slow Fleet, then amount of DD + DE ≥ 4
Line 74: Line 74:  
|F/pink -> F2/battle = * Does not meet the requirements to go to R
 
|F/pink -> F2/battle = * Does not meet the requirements to go to R
 
|F/pink -> R/battle = * Meet '''ALL''' of the following requirements:
 
|F/pink -> R/battle = * Meet '''ALL''' of the following requirements:
** Amount of CA ≥ 2
+
** Amount of CV(B) = 0
 +
** Amount of CA + Ootomari ≥ 2
 
** Amount of CL ≥ 2
 
** Amount of CL ≥ 2
** If amount of CLT + AV? ≥ 3, then amount of DD ≥ 3
+
** Amount of DD ≥ 3
 
|H/battle -> L/empty = * Fast Fleet
 
|H/battle -> L/empty = * Fast Fleet
 
* ???
 
* ???
Line 82: Line 83:  
|M/battle -> D/battle = * Does not meet the requirements to go to N
 
|M/battle -> D/battle = * Does not meet the requirements to go to N
 
|M/battle -> N/empty = * Meet '''ALL''' of the following requirements:
 
|M/battle -> N/empty = * Meet '''ALL''' of the following requirements:
** If Fast fleet, then amount of (F)BB + BBV? 2?
+
** If Slow fleet, then amount of (F)BB ≤ 1
** If Slow fleet, then amount of (F)BB + BBV? ≤ 1
+
** If Slow fleet, then amount of CV(B) = 0
** Amount of CA ≥ 2
+
** Amount of CA + Ootomari ≥ 2
** Amount of CL ≥ 2
+
** Amount of CL + CT ≥ 2
 
** Amount of DD + DE ≥ 3
 
** Amount of DD + DE ≥ 3
 
|N/empty -> O/pink, P/battle = Active Branching
 
|N/empty -> O/pink, P/battle = Active Branching
Line 91: Line 92:  
|P/battle -> R/battle = * Meet '''ALL''' of the following requirements:
 
|P/battle -> R/battle = * Meet '''ALL''' of the following requirements:
 
** [CTF/STF] Fast Fleet
 
** [CTF/STF] Fast Fleet
** [CTF/STF] Amount of (F)BB + BBV? + CV(B) = 0
+
** [CTF/STF] Amount of (F)BB + CV(B) = 0
 
** [TCF] Any fleet
 
** [TCF] Any fleet
 
|Q/battle -> S/battle = * Does not meet the requirements to go to V
 
|Q/battle -> S/battle = * Does not meet the requirements to go to V
Line 97: Line 98:  
** If Slow Fleet, then amount of CL + CT ≥ 3
 
** If Slow Fleet, then amount of CL + CT ≥ 3
 
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
*** If amount of historical 5th fleet ships ≥ 7?, then amount of CV(B) ≤ 1 *
+
*** If amount of historical 5th Fleet ships ≥ ?/?/?/6, then amount of CV(B) ≤ 1 * ('''Casual / Easy / Medium / Hard''')
 
** Amount of CVL ≤ 1
 
** Amount of CVL ≤ 1
 
** Amount of DD + DE ≥ 6
 
** Amount of DD + DE ≥ 6
** If amount of DD + DE = 5:
+
** If amount of DD + DE 5:
*** If amount of (F)BB(V) = 0, then amount of historical 5th fleet ships ≥ 7
+
*** If amount of (F)BB(V) = 0, then amount of historical 5th Fleet ships ≥ 3/6?/6/7 ('''Casual / Easy / Medium / Hard''')
*** If amount of (F)BB(V) = 1, then amount of historical 5th fleet ships ≥ 8
+
*** If amount of (F)BB(V) 1, then amount of historical 5th Fleet ships ≥ ?/?/?/8 ('''Casual / Easy / Medium / Hard''')
 
|V1/empty -> V2/empty = * Fail the LoS check
 
|V1/empty -> V2/empty = * Fail the LoS check
 
|V1/empty -> W/battle = * Pass the LoS check
 
|V1/empty -> W/battle = * Pass the LoS check
Line 125: Line 126:  
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)
 
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
+
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
    
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}
 
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}
Line 139: Line 140:  
| Medium|| A+|| A+|| S x2
 
| Medium|| A+|| A+|| S x2
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy|| A+ x2|| A+ x2|| S x2
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| A+|| A+|| S x2
 
|}
 
|}
   Line 157: Line 158:  
| Note = All relevant nodes are surface combat one.
 
| Note = All relevant nodes are surface combat one.
 
*Bringing an [[AACI]] is recommended to pass the air nodes
 
*Bringing an [[AACI]] is recommended to pass the air nodes
| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3
+
| Range = Node {{MapNode|C|red}}: 7 ; Node {{MapNode|F1|red}}: 4 ; Node {{MapNode|F2|red}}: 3
 
| LBASS = 141 / 141 / 141 / 161
 
| LBASS = 141 / 141 / 141 / 161
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
Line 175: Line 176:  
| Easy|| A+ x3|| -
 
| Easy|| A+ x3|| -
 
|-
 
|-
| Casual|| A+ x3?|| -
+
| Casual|| A+ x2|| -
 
|}
 
|}
   Line 187: Line 188:  
| AS = 198
 
| AS = 198
 
| Note = The node is surface combat.
 
| Note = The node is surface combat.
*Btinging [[AACI]] and some ASW is advised to reach the node.
+
*Bringing [[AACI]] and some ASW is advised to reach the node.
| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7
+
| Range = Node {{MapNode|K|red}}: 6 ; Node {{MapNode|I|red}}: 7
 
| LBASS = 192 / 197 / 167 / 206
 
| LBASS = 192 / 197 / 167 / 206
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate
+
| NoteLBAS = Sending half the LBAS to node I and the other to node K is advised to improve the passing rate
 
}}
 
}}
   −
;Nodes {{MapRoute|F|pink}}
+
;Node {{MapNode|F|pink}}
*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).
+
* AS requirement for Hard is 230 (other difficulties do not need to achieve AS here).
 +
* Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).
    
==Phase 1 - TP==
 
==Phase 1 - TP==
 
Phase 1 is a new kind of [[Transport Operation]], where "tanks" do work better:
 
Phase 1 is a new kind of [[Transport Operation]], where "tanks" do work better:
 +
 +
[[File:Landing Operation.png|thumb|right|Landing Operation success screen]][[File:Landing Operation 2.png|thumb|right|150px|Landing Operation tank counter]]
 +
 +
During "Landing Operation", the TP drain formula is altered, with regular modifiers being nerfed, and tanks gaining additional bonuses:
 +
 +
*<math>\text{Mod}_\text{map}</math>, a map-dependent nerf mod, is applied, reducing the value of regular TP sources.
 +
*During [[Spring 2025 Event]] it was:
 +
**'''0.65''' for E-2,
 +
**'''0.8''' for E-5.
 +
 +
====Tank TP====
 +
The additional "tank bonus" given by equipment Landing Operations is as follows:
 +
*The values are from the [[Spring 2025 Event]].
    
{|class="wikitable mw-collapsible mw-collapsed sortable"  
 
{|class="wikitable mw-collapsible mw-collapsed sortable"  
!colspan=4|Landing Operation - Equipment [https://x.com/not_Ikakusai/status/1901609238889484516]
+
!colspan=4|Landing Operation - Tanks [https://x.com/not_Ikakusai/status/1901609238889484516] [https://x.com/TypeAsyura/status/1906308723175465077]
 +
|-
 +
!rowspan=2|Type!!rowspan=2|Equipment!!colspan=2|<math>\text{TP}_\text{tank}</math>
 +
|-
 +
!E-2
 +
!E-5
 
|-
 
|-
! Type!!Equipment!! S-Rank!! A-Rank
+
!rowspan=13|{{Landing Craft}}
 +
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0|| 0
 
|-
 
|-
!rowspan=10|{{Landing Craft}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 9|| 6
|{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
  −
| 5.2|| 3.64
   
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 14.2|| 9.94
+
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0|| 0
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 21.2|| 14.84
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 41|| 12
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 40.2|| 28.14
+
|{{EquipmentLink|M4A1 DD}}|| 19|| 14
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 46.2|| 32.34
+
|{{EquipmentLink|Armed Daihatsu}}|| 0|| 0
 
|-
 
|-
|{{EquipmentLink|M4A1 DD}}|| 24.2|| 16.94
+
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0|| 0
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 27.2|| 19.04
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 16|| 8
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 22.2|| 15.54
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 35|| 22
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 28.2|| 19.74
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 22|| 10
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 32.2|| 22.54
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 16|| 11
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 23|| 13
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 37|| 15
 
|-
 
|-
 
!rowspan=3|{{Amphibious Tank}}
 
!rowspan=3|{{Amphibious Tank}}
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 9.3|| 6.51
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 8|| 18
 
|-
 
|-
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 6.3|| 4.41
+
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 5|| 15
 
|-
 
|-
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 8.3|| 5.81
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 6|| 18
 
|-
 
|-
 
!rowspan=4|{{Landing Force}}
 
!rowspan=4|{{Landing Force}}
|{{EquipmentLink|Army Infantry Corps}}|| 15.0|| 10.50
+
|{{EquipmentLink|Army Infantry Corps}}|| 15|| 5
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17.0|| 11.90
+
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 8
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23.0|| 16.10
+
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 10
 
|-
 
|-
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38.0|| 26.60
+
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 13
 
|-
 
|-
 
!{{Drum}}
 
!{{Drum}}
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 3.25|| 2.275
+
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0
 
|-
 
|-
 
!{{Rations}}
 
!{{Rations}}
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0.65|| 0.455
+
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0|| 0
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed sortable"
  −
!colspan=4|Landing Operation - Ship [https://x.com/not_Ikakusai/status/1901609238889484516]
  −
|-
  −
!colspan=2| Ship Type!! S-Rank!! A-Rank
  −
|-
  −
! [[AO]]
  −
| '''Fleet Oiler'''|| 9.75|| 6.825
  −
|-
  −
! [[LHA]]
  −
| '''Amphibious Assault Ship'''|| 7.8|| 5.46
  −
|-
  −
!colspan=2|{{ShipLink|Kinu/Kai Ni}}
  −
| 8|| 5.6
  −
|-
  −
! [[AV]]
  −
| '''Seaplane Tender'''|| 5.85|| 4.095
  −
|-
  −
! [[BBV]]
  −
| '''Aviation Battleship'''||rowspan=2| 4.55||rowspan=2| 3.185
  −
|-
  −
! [[AS]]
  −
| '''Submarine Tender'''
  −
|-
  −
! [[CT]]
  −
| '''Training Cruiser'''|| 3.90|| 2.730
  −
|-
  −
! [[DD]]
  −
| '''Destroyer'''|| 3.25|| 2.275
  −
|-
  −
! [[CAV]]
  −
| '''Aviation Cruiser'''|| 2.60|| 1.820
  −
|-
  −
! [[CL]]
  −
| '''Light Cruiser'''|| 1.30|| 0.910
  −
|-
  −
! [[SSV]]
  −
| '''Aircraft Carrying Submarine'''|| 0.65|| 0.455
  −
|-
  −
! [[BB]]
  −
| '''Battleship'''||rowspan=9| 0.0 ||rowspan=9| 0.0
  −
|-
  −
! [[FBB]]
  −
| '''Fast Battleship'''
  −
|-
  −
! [[CV]]
  −
| '''Standard Carrier'''
  −
|-
  −
! [[CVB]]
  −
| '''Armored Carrier'''
  −
|-
  −
! [[CVL]]
  −
| '''Light Carrier'''
  −
|-
  −
! [[CA]]
  −
| '''Heavy Cruiser'''
  −
|-
  −
! [[CLT]]
  −
| '''Torpedo Cruiser'''
  −
|-
  −
! [[DE]]
  −
| '''Coastal Defense Ships'''
  −
|-
  −
! [[SS]]
  −
| '''Submarine'''
   
|}
 
|}
;Notes
  −
*The total amount of TP is computed separately for each fleet in a combined fleet, with a rounding down on each.
      
{{FleetGuide
 
{{FleetGuide
Line 330: Line 285:  
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.
 
| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.
 
Having 1 or 2 good night cut-ins is recommended to farm for S rank.
 
Having 1 or 2 good night cut-ins is recommended to farm for S rank.
| Range = Node {{MapRoute|U|red}}: 3
+
| Range = Node {{MapNode|U|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
Line 344: Line 299:  
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}
 
| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}
| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)
+
| LOS = Cn3: 70 / 55 / 75 / 105 (C/E/M/H)
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 351: Line 306:  
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.
 
| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.
 
*Only sniping the boss is the recommended way to clear the map.
 
*Only sniping the boss is the recommended way to clear the map.
| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4
+
| Range = Node {{MapNode|W|red}} : 5, Node {{MapNode|V|red}} : 4
 
| LBASS = 0 / 0 / 0 / 180
 
| LBASS = 0 / 0 / 0 / 180
 
| LBASD = 158 / 209 / 230 / 281  
 
| LBASD = 158 / 209 / 230 / 281  
Line 357: Line 312:  
}}
 
}}
   −
*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.
+
*{{Smoke}} Smokes are highly recommended for {{MapNode|V|red}} to avoid taking damage.
 
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
 
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
  
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