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| | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. | | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. |
| | | | |
| − | * Node {{MapRoute|C2|green}} is a resource node. | + | * Node {{MapNode|C2|green}} is a resource node. |
| − | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|O|red}} | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapNode|O|red}} |
| | | | |
| | ==Gimmick 1 - Unlock== | | ==Gimmick 1 - Unlock== |
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| | | Note = C is a surface node. | | | Note = C is a surface node. |
| | *Bringing [[AACI]] is advised to reach it. | | *Bringing [[AACI]] is advised to reach it. |
| − | | Range = Node {{MapRoute|C|red}}: 4 | + | | Range = Node {{MapNode|C|red}}: 4 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
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| | For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node. | | For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node. |
| | *The route will not consume the material when the node is reached, even if the submarine is taiha. | | *The route will not consume the material when the node is reached, even if the submarine is taiha. |
| − | *The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}} | + | *The 1 SS Fleet will route to 1 extra node at {{MapNode|B1|red}} before going to {{MapNode|B2|pink}} |
| | *The sub does not have to be fast. A slow sub is sufficient to route to C2 | | *The sub does not have to be fast. A slow sub is sufficient to route to C2 |
| | Else: | | Else: |
| | *Bringing [[AACI]] is advised to reach it. | | *Bringing [[AACI]] is advised to reach it. |
| | *This comp can also be used to farm for fuel. | | *This comp can also be used to farm for fuel. |
| − | | Range = Node {{MapRoute|C1|red}}: 4 | + | | Range = Node {{MapNode|C1|red}}: 4 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
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| | * Using [[OASW]] are recommended. | | * Using [[OASW]] are recommended. |
| | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}. | | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}. |
| − | Avoiding {{MapRoute|D1|blue}} needs 5 ships MAX. | + | Avoiding {{MapNode|D1|blue}} needs 5 ships MAX. |
| − | Avoiding {{MapRoute|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow). | + | Avoiding {{MapNode|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow). |
| | * Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow. | | * Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow. |
| − | | Range = Node {{MapRoute|E|red}}: 3 | + | | Range = Node {{MapNode|E|red}}: 3 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
| − | | NoteLBAS = ASW LBAS should be used on {{MapRoute|E|red}}. | + | | NoteLBAS = ASW LBAS should be used on {{MapNode|E|red}}. |
| | }} | | }} |
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| | The last node is surface battle one, so ASW is only advised to reach it, but not defeat it. | | The last node is surface battle one, so ASW is only advised to reach it, but not defeat it. |
| | * Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat. | | * Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat. |
| − | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} | + | * 1 ship equipped with AACI is recommended for {{MapNode|D3|pink}} |
| − | | Range = Node {{MapRoute|H|red}}: 3 | + | | Range = Node {{MapNode|H|red}}: 3 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
| − | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank | + | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|H|red}} to help improve chances of securing an S rank |
| | }} | | }} |
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| | | AS = 0 | | | AS = 0 |
| | | Note = An alternative fleet using the 1st tag. | | | Note = An alternative fleet using the 1st tag. |
| − | * The fleet must be SLOW in order to route to {{MapRoute|G|red}} | + | * The fleet must be SLOW in order to route to {{MapNode|G|red}} |
| − | | Range = Node {{MapRoute|G|red}}: 5 | + | | Range = Node {{MapNode|G|red}}: 5 |
| | | LBASS = ? | | | LBASS = ? |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
| − | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances. | + | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances. |
| | }} | | }} |
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| | | Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired. | | | Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired. |
| | * All nodes are surface combat | | * All nodes are surface combat |
| − | | Range = Node {{MapRoute|G|red}}: 5 | + | | Range = Node {{MapNode|G|red}}: 5 |
| | | LBASS = ? | | | LBASS = ? |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
| − | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances. | + | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances. |
| | }} | | }} |
| | | | |
| − | ;Node {{MapRoute|C2|green}} | + | ;Node {{MapNode|C2|green}} |
| | *Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing. | | *Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing. |
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| | * XX cannot be a (F)BB(V) | | * XX cannot be a (F)BB(V) |
| | * All fights are surface battles, so use Vanguard formation | | * All fights are surface battles, so use Vanguard formation |
| − | | Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5 | + | | Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
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| | *'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted. | | *'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted. |
| | *It is very powerful but very resource-intensive. | | *It is very powerful but very resource-intensive. |
| − | | Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5 | + | | Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
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| | | ASM = 99 | | | ASM = 99 |
| | | AS = 227 | | | AS = 227 |
| − | | Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|J|red}} and an air node at {{MapRoute|L|pink}}. | + | | Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapNode|J|red}} and an air node at {{MapNode|L|pink}}. |
| | * Use Vanguard on {{MapRoute|C|red|J|red|M|red}}, | | * Use Vanguard on {{MapRoute|C|red|J|red|M|red}}, |
| − | * Use [[AACI]] and Diamond on {{MapRoute|L|pink}}, | + | * Use [[AACI]] and Diamond on {{MapNode|L|pink}}, |
| − | | Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5 | + | | Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| | | LBASD = 102 / 123 / 153 / 204 | | | LBASD = 102 / 123 / 153 / 204 |
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| | '''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers. | | '''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers. |
| | | | |
| − | {{MapRoute|M|red}} includes the new [[Destroyer Ra-Class]] α, which possesses Opening Torpedoes and has good combat strength. | + | {{MapNode|M|red}} includes the new [[Destroyer Ra-Class]] α, which possesses Opening Torpedoes and has good combat strength. |
| − | *{{Smoke}} Smokes are highly recommended for {{MapRoute|M|red}} along with Vanguard formation to avoid taking damage. | + | *{{Smoke}} Smokes are highly recommended for {{MapNode|M|red}} along with Vanguard formation to avoid taking damage. |
| | Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS. | | Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS. |
| − | * Be advised that if a land base is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher. | + | * Be advised that if a land base is sent to {{MapNode|O|red}}, planes and rank loss will be significantly higher. |
| | **It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage. | | **It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage. |
| | * Using Boss support is recommended. | | * Using Boss support is recommended. |