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{|class="wikitable sortable" style="text-align:center"
 
{|class="wikitable sortable" style="text-align:center"
!colspan="10"style="background-color: #AAAAAA"|'''Resource color code: <font color="lime">Less than 50</font> > <font color="yellow">50-100</font> > 101-200 > <font color="red">More than 200</font>'''
+
!colspan="10" |'''Resource color code: {{color|lime|Less than 50}} > {{color|yellow|50-100}} > 101-200 > {{color|red|More than 200}}
    
'''For {{Bauxite}}, just divide the number by 3.'''
 
'''For {{Bauxite}}, just divide the number by 3.'''
   −
'''{{IR}}, {{Item/Icon|Ranking Point Reward|size=20px}}, [[File:Battle Card Status Medium Fatigue Face.png|17px]] color code: <font color="lime">Great</font> > <font color="yellow">Okay</font> > Average > <font color="red">Bad</font>'''
+
'''{{IR}}, {{Item/Icon|Ranking Point Reward|size=20px}}, [[File:Battle Card Status Medium Fatigue Face.png|17px]] color code: {{color|lime|Great}} > {{color|yellow|Okay}} > Average > {{color|red|Bad}}
 
|-
 
|-
 
!style="width: 20%;" rowspan=2|[[File:SortieButtonOn.png|170px]]
 
!style="width: 20%;" rowspan=2|[[File:SortieButtonOn.png|170px]]
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|-
 
|-
 
|'''[[3-2]]<br>1CL 5DD'''<br>Fast+ fleet, 4 radars [https://jervis.vercel.app/?p=YhsmWH5O7W0]
 
|'''[[3-2]]<br>1CL 5DD'''<br>Fast+ fleet, 4 radars [https://jervis.vercel.app/?p=YhsmWH5O7W0]
|style="background-color: #FF0000"|<font color="white">{{ToolTip|High|avg 2m30s per boss reach}}</font>
+
|style="background-color: #FF0000"|{{color|white|{{ToolTip|High|avg 2m30s per boss reach}}}}
 
|style="background-color: #00FF00"|98.7%
 
|style="background-color: #00FF00"|98.7%
 
|style="background-color: #00FF00"|1.3%
 
|style="background-color: #00FF00"|1.3%
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|style="background-color: #00FF00"|
 
|style="background-color: #00FF00"|
 
|style="background-color: #00FF00"|0.278
 
|style="background-color: #00FF00"|0.278
|style="background-color: #FF0000"|<font color="white">1.3</font>
+
|style="background-color: #FF0000"|{{color|white|1.3}}
 
|-
 
|-
 
|'''[[3-4]]<br>2CL 1CAV 3DD''' [https://jervis.vercel.app/?p=vGHhHxyJS-w]
 
|'''[[3-4]]<br>2CL 1CAV 3DD''' [https://jervis.vercel.app/?p=vGHhHxyJS-w]
|style="background-color: #FF0000"|<font color="white">{{ToolTip|High|avg 4m00s per boss reach}}</font>
+
|style="background-color: #FF0000"|{{color|white|{{ToolTip|High|avg 4m00s per boss reach}}}}
 
|96.5% <ref name="Note63BRank"/>
 
|96.5% <ref name="Note63BRank"/>
 
|3.5%
 
|3.5%
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|-
 
|-
 
|'''[[4-5]]<br>2 SS'''<br>Fast+ fleet [https://jervis.vercel.app/?p=3rIu7r-rR0w]
 
|'''[[4-5]]<br>2 SS'''<br>Fast+ fleet [https://jervis.vercel.app/?p=3rIu7r-rR0w]
|style="background-color: #FF0000"|<font color="white">{{ToolTip|High|avg 3m00s per boss reach}}</font>
+
|style="background-color: #FF0000"|{{color|white|{{ToolTip|High|avg 3m00s per boss reach}}}}
|style="background-color: #FF0000"|<font color="white">70.7%</font><ref name="Note45B">Can only get B rank at best. Also, all the numbers in this row assumes you will always sortie them at full HP and 49 morale.</ref>
+
|style="background-color: #FF0000"|{{color|white|70.7%}}<ref name="Note45B">Can only get B rank at best. Also, all the numbers in this row assumes you will always sortie them at full HP and 49 morale.</ref>
|style="background-color: #FF0000"|<font color="white">22.4%</font>
+
|style="background-color: #FF0000"|{{color|white|22.4%}}
 
|style="background-color: #00FF00"|
 
|style="background-color: #00FF00"|
 
|style="background-color: #00FF00"|
 
|style="background-color: #00FF00"|
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|'''[[4-5]]<br>1BB 1CV 1CL 3DD'''<br>{{ShipLink|Nelson}} touch + {{ShipLink|Kaga Kai Ni}} [https://jervis.vercel.app/en?p=UO0x1nDIY-M]
 
|'''[[4-5]]<br>1BB 1CV 1CL 3DD'''<br>{{ShipLink|Nelson}} touch + {{ShipLink|Kaga Kai Ni}} [https://jervis.vercel.app/en?p=UO0x1nDIY-M]
 
|{{ToolTip|Medium|avg 5m00s per boss reach}}
 
|{{ToolTip|Medium|avg 5m00s per boss reach}}
|style="background-color: #FF0000"|<font color="white">85.5%</font>
+
|style="background-color: #FF0000"|{{color|white|85.5%}}
|style="background-color: #FF0000"|<font color="white">14.5%</font>
+
|style="background-color: #FF0000"|{{color|white|14.5%}}
 
|
 
|
 
|
 
|
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|style="background-color: #FFFF00"|
 
|style="background-color: #FFFF00"|
 
|style="background-color: #00FF00"|
 
|style="background-color: #00FF00"|
|style="background-color: #FF0000"|<font color="white">1.52 </font>
+
|style="background-color: #FF0000"|{{color|white|1.52 }}
 
|style="background-color: #00FF00"|2.55
 
|style="background-color: #00FF00"|2.55
 
|-
 
|-
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|style="background-color: #FFFF00"|
 
|style="background-color: #FFFF00"|
 
|style="background-color: #00FF00"|<ref name="Note63ResNode"/>
 
|style="background-color: #00FF00"|<ref name="Note63ResNode"/>
|style="background-color: #FF0000"|<font color="white">1.39</font> <ref name="Note63BRank"/>
+
|style="background-color: #FF0000"|{{color|white|1.39}} <ref name="Note63BRank"/>
 
|style="background-color: #FFFF00"|2.18
 
|style="background-color: #FFFF00"|2.18
 
|-
 
|-
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| Speed = '''Fast+'''
 
| Speed = '''Fast+'''
 
| Note =  
 
| Note =  
<font color="green">'''One of the fastest ways to get ranking point.'''</font>
+
{{color|green|'''One of the fastest ways to get ranking point.'''}}
   −
Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
+
Boss node always contains transport ship to hunt so this map can be a great way to do {{color|green|'''weekly transport'''}}. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
    
The simulator result assumes you will always lose fuel due to a maelstrom on the way. In practice, there is only 50% chance hitting this node.
 
The simulator result assumes you will always lose fuel due to a maelstrom on the way. In practice, there is only 50% chance hitting this node.
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| AS = 84
 
| AS = 84
 
| Note =  
 
| Note =  
'''<font color="green">Best option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.</font>'''
+
'''{{color|green|Best option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.}}'''
 
*Also a good map to finish Weekly World 3 quest.
 
*Also a good map to finish Weekly World 3 quest.
 
You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them to increase the pass rate.
 
You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them to increase the pass rate.
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| AS = 72
 
| AS = 72
 
| Note =  
 
| Note =  
<font color="red">'''DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots)'''</font> to abuse the overkill protection mechanic. Such DE <font color="blue">'''has the highest chance to trigger it'''</font> with the <font color="blue">'''least chance'''</font> of ending up at <font color="red">'''heavily damaged'''</font> state, which helps increase passing rate.
+
{{color|red|'''DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots)'''}} to abuse the overkill protection mechanic. Such DE {{color|blue|'''has the highest chance to trigger it'''}} with the {{color|blue|'''least chance'''}} of ending up at {{color|red|'''heavily damaged'''}} state, which helps increase passing rate.
    
When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming '''DE lv is less than 99, she would always have less than an hour of repairing'''. This helps reduce bucket usage. <ref name="44dock"/>
 
When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming '''DE lv is less than 99, she would always have less than an hour of repairing'''. This helps reduce bucket usage. <ref name="44dock"/>
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CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
 
CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
   −
<font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''
+
{{color|green|'''Great map for leveling ship due to new ship EXP boost at the boss node.'''}}''
    
}}
 
}}
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| Speed = '''Fast+'''
 
| Speed = '''Fast+'''
 
| Note =  
 
| Note =  
<font color="red">'''Requires Fast+ submarine-only fleet'''.</font> As of January 2025, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''.
+
{{color|red|'''Requires Fast+ submarine-only fleet'''.}} As of January 2025, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''.
   −
<font color="green">'''Cheapest map to do weekly world 4 quest.'''</font>
+
{{color|green|'''Cheapest map to do weekly world 4 quest.'''}}
   −
<font color="red">'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming</font>'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your <font color="red">'''heavily damaged'''</font> non-flagship submarine, so you can advance after node H with <font color="red">'''heavily damaged'''</font> non-flagship submarine and no harm will be done to them.
+
{{color|red|'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming}}'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your {{color|red|'''heavily damaged'''}} non-flagship submarine, so you can advance after node H with {{color|red|'''heavily damaged'''}} non-flagship submarine and no harm will be done to them.
   −
Keep in mind they have <font color="red">'''LITTLE TO NO CHANCE'''</font> to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs.
+
Keep in mind they have {{color|red|'''LITTLE TO NO CHANCE'''}} to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs.
    
For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.
 
For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.
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You should always sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.
 
You should always sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.
   −
<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
+
{{color|green|'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''}}
   −
Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
+
Like Phase 1, boss node still {{color|green|'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''}} if the player desires.
*However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
+
*However, the {{color|red|{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''}} for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
   −
Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>.
+
Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still {{color|red|'''have above Cn2 45 LoS'''}}.
   −
If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
+
If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, {{color|green|'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''}}. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
   −
Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency.
+
Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will {{color|red|'''almost always be completely shot down'''}}, thus losing the proficiency.
    
For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)
 
For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)
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| AS = 0
 
| AS = 0
 
| Note =  
 
| Note =  
If the player prefers farming {{DM}} via the air recon node, {{ShipLink|Nisshin A|text=Nisshin}} can be used as an AV with full SPB loadout. This will secure GS for air recon node G and H, and <font color="green">'''both of these nodes combined can yield up to 8 {{DM}}'''</font> if the player is lucky (Still requires at least a victory at the boss node to obtain though).
+
If the player prefers farming {{DM}} via the air recon node, {{ShipLink|Nisshin A|text=Nisshin}} can be used as an AV with full SPB loadout. This will secure GS for air recon node G and H, and {{color|green|'''both of these nodes combined can yield up to 8 {{DM}}'''}} if the player is lucky (Still requires at least a victory at the boss node to obtain though).
 
*Keep in mind that without a proper combat-oriented AV like {{ShipLink|Mikuma Kai Ni Toku|text=Mikuma}}, the victory rate may decrease.
 
*Keep in mind that without a proper combat-oriented AV like {{ShipLink|Mikuma Kai Ni Toku|text=Mikuma}}, the victory rate may decrease.
 
This comp works better if you have '''married''' DDs who can '''1-slot OASW''' to increase the pass rate at the sub node.
 
This comp works better if you have '''married''' DDs who can '''1-slot OASW''' to increase the pass rate at the sub node.
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| AS = 0
 
| AS = 0
 
| Note =  
 
| Note =  
Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''.
+
Standard ranking fleet, '''{{color|green|default chosen by most of the players}}'''.
   −
Despite damegami in the RE, they will never be used ('''Please also see <font color="red">Note</font> <ref name="damegami71">There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.</ref> below'''). They are there to allow you to advance to the boss node with no harm done.
+
Despite damegami in the RE, they will never be used ('''Please also see {{color|red|Note}} <ref name="damegami71">There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.</ref> below'''). They are there to allow you to advance to the boss node with no harm done.
    
}}
 
}}
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**Shooting it anytime before 14:00 JST of the last day of '''May''' will give rpt to May.
 
**Shooting it anytime before 14:00 JST of the last day of '''May''' will give rpt to May.
 
**Shooting it after 14:00 JST of the last day of '''May''' will give rpt to the following month, '''June'''.
 
**Shooting it after 14:00 JST of the last day of '''May''' will give rpt to the following month, '''June'''.
The last note regarding the seasonal quest cannon are '''VERY IMPORTANT''' to know about especially <font color="red">if the said cannon is a '''MONTHLY''' quest. As the points are '''given''' to the next month if the cannon is shot '''AFTER 14:00 JST of the current month''', <u>''it is possible to stack the point gained from that particular quest '''TWICE''' in the following month.''</u></font> The seasonal quest cannon will start giving the point to the next month as soon as 14:00 JST of the current month has been passed, but '''the monthly quest reset will not occur yet''', so there is a small time window of 15 hours where you can finish the said monthly seasonal quest before it resets itself, allowing you to do it again, doubling the point gained from the said quest in the following month.<br><br>
+
The last note regarding the seasonal quest cannon are '''VERY IMPORTANT''' to know about especially {{color|red|if the said cannon is a '''MONTHLY''' quest. As the points are '''given''' to the next month if the cannon is shot '''AFTER 14:00 JST of the current month''', <u>''it is possible to stack the point gained from that particular quest '''TWICE''' in the following month.''</u>}} The seasonal quest cannon will start giving the point to the next month as soon as 14:00 JST of the current month has been passed, but '''the monthly quest reset will not occur yet''', so there is a small time window of 15 hours where you can finish the said monthly seasonal quest before it resets itself, allowing you to do it again, doubling the point gained from the said quest in the following month.<br><br>
 
The entire quest cannon can be summed up using this table:
 
The entire quest cannon can be summed up using this table:
 
{|class = "wikitable" style="text-align:center; width:auto"
 
{|class = "wikitable" style="text-align:center; width:auto"
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|Quarterly quest
 
|Quarterly quest
 
|Accounted for May
 
|Accounted for May
|colspan=2|<font color="red">'''LOST'''</font>
+
|colspan=2|{{color|red|'''LOST'''}}
 
|Accounted for June
 
|Accounted for June
 
|-
 
|-
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