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| | |Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped. | | |Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped. |
| | ** Night fighters are still needed to trigger the attack. | | ** Night fighters are still needed to trigger the attack. |
| − | * Like daytime carrier attacks, carriers are unable to attack if {{color|orange|'''moderately damaged (中破)'''}} or worse. | + | * Like daytime carrier attacks, carriers are unable to attack if '''{{Chuuha}}''' or worse. |
| − | ** Armored carriers are only disabled at {{color|red|'''heavily damaged (大破)'''}}. | + | ** Armored carriers are only disabled at '''{{Taiha}}'''. |
| − | ** Carriers that can use the night battle shelling formula will use that instead if {{color|orange|'''moderately damaged (中破)'''}}. | + | ** Carriers that can use the night battle shelling formula will use that instead if '''{{Chuuha}}'''. |
| | * The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''. | | * The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''. |
| | ** The [[Improvement]] stats are not taken into account. | | ** The [[Improvement]] stats are not taken into account. |
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| | |rowspan=2| 1.0||rowspan=2| 1.0||rowspan=2| 1.0 | | |rowspan=2| 1.0||rowspan=2| 1.0||rowspan=2| 1.0 |
| | |- | | |- |
| − | |{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
| + | |'''{{Shouha}}''' |
| | |- | | |- |
| − | |style="color:orange"|'''Moderately Damaged (中破)
| + | |'''{{Chuuha}}''' |
| | | 0.7|| 0.8|| 0.7 | | | 0.7|| 0.8|| 0.7 |
| | |- | | |- |
| − | |style="color:red"|'''Heavily Damaged (大破)
| + | |'''{{Taiha}}''' |
| | | 0.4|| 0|| 0.4 | | | 0.4|| 0|| 0.4 |
| | |} | | |} |
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| | Debuffs can be either: | | Debuffs can be either: |
| | *A reduction to the enemy's [[#Defense Power|armor]] {{Armor}}, | | *A reduction to the enemy's [[#Defense Power|armor]] {{Armor}}, |
| − | *A post-cap damage modifier for the attacking fleet (probably cases of miss interpretation of armor reductions). | + | *A post-cap damage modifier for the attacking fleet (probably cases of misinterpretation of armor reductions). |
| | | | |
| | =Overkill Protection= | | =Overkill Protection= |
| | When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. | | When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. |
| | * The ship must be the flagship OR | | * The ship must be the flagship OR |
| − | * The ship must not be {{color|red|'''heavily damaged (大破)'''}} nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle. | + | * The ship must not be '''{{Taiha}}''' nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle. |
| | ** If the ship has red morale, she will just have her HP reduced to 1. | | ** If the ship has red morale, she will just have her HP reduced to 1. |
| | | | |
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| | *** The most pronounced effects of overkill protection occur at low HP | | *** The most pronounced effects of overkill protection occur at low HP |
| | *** It is also the primary means of surviving a hit they fail to evade | | *** It is also the primary means of surviving a hit they fail to evade |
| − | *** For example, a 32HP DD has a 15.5% chance of being {{color|red|'''heavily damaged (大破)'''}} by a BB Hime, while a 31 HP DD has just a 6.5% chance | + | *** For example, a 32HP DD has a 15.5% chance of being '''{{Taiha}}''' by a BB Hime, while a 31 HP DD has just a 6.5% chance |
| | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha | | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha |
| | ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. | | ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. |