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==Map Overview==
 
==Map Overview==
 +
E6 is a single and combined fleet, three-phase map consisting of three boss phases.
 +
* 3 [[LBAS]] are available to sortie on this map
 +
 +
* This map uses 3 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 1 (reused from E-4 and E-5)
 +
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2
 +
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3
 +
***During phases 2 & 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.
 +
***The tag being applied to new ships will still follow the above rules.
 +
 +
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}
 +
 +
'''{{color|red|Do note that a {{Class|Yamato}} is required for unlocking the shortcut.}}
 +
*[[Yamato]] is ''"coincidentally"'' dropping on [[2-1]] right now.
 +
 +
==Gimmick 1 - Unlock==
 +
To unlock the next part of the map, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! F
 +
|-
 +
| Hard|| S x3
 +
|-
 +
| Medium|| A+ x3
 +
|-
 +
| Easy|| A+ x3
 +
|-
 +
| Casual|| A+ x3
 +
|}
 +
 +
{{FleetGuide
 +
| Map = Node F Striking
 +
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 252
 +
| ASE = 224
 +
| ASM = 204
 +
| AS = 180
 +
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
 +
*Bringing some [[OASW]] and [[AACI]] is recommended.
 +
| Range = Node {{MapNode|F|red}}: 4
 +
| LBASS = 191 / 231 / 252 / 284
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Node F STF
 +
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 252
 +
| ASE = 224
 +
| ASM = 204
 +
| AS = 180
 +
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].
 +
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:
 +
* 5 historical ships (hard only),
 +
* At least 6 DD.
 +
| Range = Node {{MapNode|F|red}}: 4
 +
| LBASS = 191 / 231 / 252 / 284
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.
 +
}}
 +
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}.
 +
 +
==Gimmick 2 - Unlock==
 +
To unlock the 1st boss, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! I!! L!! M
 +
|-
 +
| Hard|| S x2|| S x2|| S x2
 +
|-
 +
| Medium|| A+ x2|| A+ x2|| S x2
 +
|-
 +
| Easy|| A+ x2|| A+ x2|| S x2
 +
|-
 +
| Casual|| A+ x2|| A+ x2|| A+ x2
 +
|}
 +
 +
{{FleetGuide
 +
| Map = Node I
 +
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = '''Fast+
 +
| ASC = 180
 +
| ASE = 204
 +
| ASM = 224
 +
| AS = 252
 +
| Note = If the fleet is not fast+, it will pass through extra node {{MapNode|E|orange}}, therefore requiring some additional [[OASW]]
 +
*Bringing an [[AACI]] is recommended.
 +
| Range = Node {{MapNode|I|red}}: 7
 +
| LBASS = 182 / 224 / 245 / 276
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the node.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Node L
 +
| Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}}
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = ?
 +
*Bringing some [[OASW]] is recommended.
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 +
| Range = Node {{MapNode|I|red}}: 7
 +
| LBASS = 0 / 0 / 0 / 18
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the node.
 +
}}
 +
 +
 +
;Node M
 +
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
 +
==Phase 1 - Boss==
 +
{{FleetGuide
 +
| Map = Short Route STF
 +
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 360
 +
| ASE = 563
 +
| ASM = 609
 +
| AS = 702
 +
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.
 +
*If an AO is used, will go through node {{MapNode|O1|lightblue}}
 +
| Range = Boss {{MapNode|O|red}}: 3
 +
| LBASS = 363 / 569 / 617 / 761
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Short Route TCF
 +
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = ?
 +
| Range = Boss {{MapNode|O|red}}: 3
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Long Route
 +
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = ?
 +
| Range = Boss {{MapNode|O|red}}: 3
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 +
}}
 +
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required.
 +
 +
Bringing a {{Class|Yamato}} will lengthen the route.
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[Destroyer Ra-Class ζ]]
 +
|-
 +
|<gallery>
 +
Enemy Full Destroyer Ra-Class Zeta.png|Regular
 +
Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance
 +
</gallery>
 +
|}
 +
 +
==Phase 2 - Boss==
 +
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.
 +
 +
{{FleetGuide
 +
| Map = Start 2
 +
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = ?
 +
| ASC = 249
 +
| ASE = 390
 +
| ASM = 428
 +
| AS = 486
 +
| Note = Tags cannot be mixed on Hard mode.
 +
| Range = Boss {{MapNode|V|red}}: 8
 +
| LBASS = 257 / 398 / 435 / 366
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Start 3
 +
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = '''Fast
 +
| ASC = 249
 +
| ASE = 390
 +
| ASM = 428
 +
| AS = 486
 +
| Note = Other tags can be mixed on all difficulties.
 +
| Range = Boss {{MapNode|V|red}}: 8
 +
| LBASS = 257 / 398 / 435 / 366
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 +
}}
 +
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 +
 +
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.
 +
*The use of support fleets is recommended.
 +
 +
Bringing a {{Class|Yamato}} will lengthen the route.
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[Abyssal Heavy Cruiser Water Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular
 +
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance
 +
</gallery>
 +
|}
 +
 +
==Gimmick 3 - Shortcut==
 +
To unlock the shortcut, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! O!! F!! I!! J1!! P!! Q
 +
|-
 +
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS
 +
|-
 +
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -
 +
|-
 +
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -
 +
|-
 +
| Casual|| A+|| A+|| A+|| -|| -|| -
 +
|}
 +
 +
{{FleetGuide
 +
| Map = Node J1
 +
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Route = {{MapRoute|3||J|red|J1|pink}}
 +
| Speed = ?
 +
| ASC = 497
 +
| ASE = 647
 +
| ASM = 684
 +
| AS = 833
 +
| Note = Using an [[AACI]] is recommended.
 +
| Range = Boss {{MapNode|J|red}}: 4
 +
| LBASS = 497 / 647 / 684 / 858
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = ASW LBAS can be sent on the pre-node.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Node Q
 +
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}}
 +
| Speed = ?
 +
| ASC = 326
 +
| ASE = 345
 +
| ASM = 617
 +
| AS = 675
 +
| Note = Using an [[AACI]] is recommended.
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 +
| Range = Boss {{MapNode|L|red}}: 7
 +
| LBASS = 332 / 351 / 623 / 707
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.
 +
}}
 +
 +
<tabber>
 +
|-|Node O=
 +
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
|-|Node F=
 +
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
 +
|-|Node I=
 +
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 +
|-|Node P=
 +
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
</tabber>
 +
 +
==Phase 3 - Boss==
 +
{{FleetGuide
 +
| Map = Short Route
 +
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = Fast
 +
| ASC = 336
 +
| ASE = 383
 +
| ASM = 383
 +
| AS = 447
 +
| Note = Requires the shortcut to be opened.
 +
*Using a "Fastest" fleet will also skip node {{MapNode|P|pink}}.
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 +
| Range = Boss {{MapNode|Z|red}}: 9
 +
| LBASS = 344 / 390 / 390 / 515
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Long Route Start 2
 +
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = Fast
 +
| ASC = 336
 +
| ASE = 383
 +
| ASM = 383
 +
| AS = 447
 +
| Note = ?
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 +
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 +
| Range = Boss {{MapNode|Z|red}}: 9
 +
| LBASS = 344 / 390 / 390 / 515
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Long Route Start 3
 +
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = Fast
 +
| ASC = 336
 +
| ASE = 383
 +
| ASM = 383
 +
| AS = 447
 +
| Note = ?
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 +
| Range = Boss {{MapNode|Z|red}}: 9
 +
| LBASS = 344 / 390 / 390 / 515
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.
 +
*The use of support fleets is recommended.
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.
 +
*The use of an [[AACI]] is recommended.
 +
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.
 +
 +
==Gimmick 4 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss.
 +
 +
{|class="wikitable"
 +
! !! F!! O!! V!! I!! Q!! LBAS
 +
|-
 +
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2
 +
|-
 +
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2
 +
|-
 +
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS
 +
|-
 +
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -
 +
|}
 +
 +
<tabber>
 +
|-|Node F=
 +
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
 +
|-|Node O=
 +
*Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
|-|Node V=
 +
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
|-|Node I=
 +
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 +
|-|Node Q=
 +
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.
 +
|-|LBAS=
 +
{|class="wikitable"
 +
! LBAS!! AS
 +
|-
 +
| Hard|| 707
 +
|-
 +
| Medium|| 623
 +
|-
 +
| Easy|| 396
 +
|-
 +
| Casual|| 332
 +
|}
 +
</tabber>
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[New Heavy Cruiser Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full New Heavy Cruiser Princess.png|Regular
 +
Enemy Full New Heavy Cruiser Princess Damaged.png|Last Dance
 +
Enemy Full New Heavy Cruiser Princess Damaged Debuffed.png|Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
2,318

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