| Line 190: |
Line 190: |
| | | | |
| | ==Map Overview== | | ==Map Overview== |
| | + | E6 is a single and combined fleet, three-phase map consisting of three boss phases. |
| | + | * 3 [[LBAS]] are available to sortie on this map |
| | + | |
| | + | * This map uses 3 locks: |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 1 (reused from E-4 and E-5) |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2 |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3 |
| | + | ***During phases 2 & 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3. |
| | + | ***The tag being applied to new ships will still follow the above rules. |
| | + | |
| | + | * An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}} |
| | + | |
| | + | '''{{color|red|Do note that a {{Class|Yamato}} is required for unlocking the shortcut.}} |
| | + | *[[Yamato]] is ''"coincidentally"'' dropping on [[2-1]] right now. |
| | + | |
| | + | ==Gimmick 1 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! F |
| | + | |- |
| | + | | Hard|| S x3 |
| | + | |- |
| | + | | Medium|| A+ x3 |
| | + | |- |
| | + | | Easy|| A+ x3 |
| | + | |- |
| | + | | Casual|| A+ x3 |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node F Striking |
| | + | | Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 252 |
| | + | | ASE = 224 |
| | + | | ASM = 204 |
| | + | | AS = 180 |
| | + | | Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one. |
| | + | *Bringing some [[OASW]] and [[AACI]] is recommended. |
| | + | | Range = Node {{MapNode|F|red}}: 4 |
| | + | | LBASS = 191 / 231 / 252 / 284 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node F STF |
| | + | | Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| | + | | Route = {{MapRoute|1||A|red|C|red|D|red|F|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 252 |
| | + | | ASE = 224 |
| | + | | ASM = 204 |
| | + | | AS = 180 |
| | + | | Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]]. |
| | + | In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain: |
| | + | * 5 historical ships (hard only), |
| | + | * At least 6 DD. |
| | + | | Range = Node {{MapNode|F|red}}: 4 |
| | + | | LBASS = 191 / 231 / 252 / 284 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate. |
| | + | }} |
| | + | |
| | + | *The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}. |
| | + | |
| | + | ==Gimmick 2 - Unlock== |
| | + | To unlock the 1st boss, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! I!! L!! M |
| | + | |- |
| | + | | Hard|| S x2|| S x2|| S x2 |
| | + | |- |
| | + | | Medium|| A+ x2|| A+ x2|| S x2 |
| | + | |- |
| | + | | Easy|| A+ x2|| A+ x2|| S x2 |
| | + | |- |
| | + | | Casual|| A+ x2|| A+ x2|| A+ x2 |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node I |
| | + | | Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = '''Fast+ |
| | + | | ASC = 180 |
| | + | | ASE = 204 |
| | + | | ASM = 224 |
| | + | | AS = 252 |
| | + | | Note = If the fleet is not fast+, it will pass through extra node {{MapNode|E|orange}}, therefore requiring some additional [[OASW]] |
| | + | *Bringing an [[AACI]] is recommended. |
| | + | | Range = Node {{MapNode|I|red}}: 7 |
| | + | | LBASS = 182 / 224 / 245 / 276 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the node. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node L |
| | + | | Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}} |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = ? |
| | + | *Bringing some [[OASW]] is recommended. |
| | + | *The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}. |
| | + | | Range = Node {{MapNode|I|red}}: 7 |
| | + | | LBASS = 0 / 0 / 0 / 18 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the node. |
| | + | }} |
| | + | |
| | + | |
| | + | ;Node M |
| | + | *Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| | + | |
| | + | ==Phase 1 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Short Route STF |
| | + | | Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 360 |
| | + | | ASE = 563 |
| | + | | ASM = 609 |
| | + | | AS = 702 |
| | + | | Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one. |
| | + | *If an AO is used, will go through node {{MapNode|O1|lightblue}} |
| | + | | Range = Boss {{MapNode|O|red}}: 3 |
| | + | | LBASS = 363 / 569 / 617 / 761 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | If necessary, 1 LBAS can be sent on the submarine node. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Short Route TCF |
| | + | | Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = ? |
| | + | | Range = Boss {{MapNode|O|red}}: 3 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | If necessary, 1 LBAS can be sent on the submarine node. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Long Route |
| | + | | Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = ? |
| | + | | Range = Boss {{MapNode|O|red}}: 3 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | If necessary, 1 LBAS can be sent on the submarine node. |
| | + | }} |
| | + | [[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required. |
| | + | |
| | + | Bringing a {{Class|Yamato}} will lengthen the route. |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Destroyer Ra-Class ζ]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Destroyer Ra-Class Zeta.png|Regular |
| | + | Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance |
| | + | </gallery> |
| | + | |} |
| | + | |
| | + | ==Phase 2 - Boss== |
| | + | From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3. |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Start 2 |
| | + | | Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = ? |
| | + | | ASC = 249 |
| | + | | ASE = 390 |
| | + | | ASM = 428 |
| | + | | AS = 486 |
| | + | | Note = Tags cannot be mixed on Hard mode. |
| | + | | Range = Boss {{MapNode|V|red}}: 8 |
| | + | | LBASS = 257 / 398 / 435 / 366 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | If necessary, 1 LBAS can be sent on the submarine node. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Start 3 |
| | + | | Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = '''Fast |
| | + | | ASC = 249 |
| | + | | ASE = 390 |
| | + | | ASM = 428 |
| | + | | AS = 486 |
| | + | | Note = Other tags can be mixed on all difficulties. |
| | + | | Range = Boss {{MapNode|V|red}}: 8 |
| | + | | LBASS = 257 / 398 / 435 / 366 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | If necessary, 1 LBAS can be sent on the submarine node. |
| | + | }} |
| | + | The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}. |
| | + | |
| | + | The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one. |
| | + | *The use of support fleets is recommended. |
| | + | |
| | + | Bringing a {{Class|Yamato}} will lengthen the route. |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Abyssal Heavy Cruiser Water Princess]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular |
| | + | Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance |
| | + | </gallery> |
| | + | |} |
| | + | |
| | + | ==Gimmick 3 - Shortcut== |
| | + | To unlock the shortcut, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! O!! F!! I!! J1!! P!! Q |
| | + | |- |
| | + | | Hard|| A+ x2|| S|| S|| AS|| AS|| AS |
| | + | |- |
| | + | | Medium|| A+ x2|| A+|| A+|| AS|| -|| - |
| | + | |- |
| | + | | Easy|| A+ x2|| A+|| A+|| AS|| -|| - |
| | + | |- |
| | + | | Casual|| A+|| A+|| A+|| -|| -|| - |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node J1 |
| | + | | Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Route = {{MapRoute|3||J|red|J1|pink}} |
| | + | | Speed = ? |
| | + | | ASC = 497 |
| | + | | ASE = 647 |
| | + | | ASM = 684 |
| | + | | AS = 833 |
| | + | | Note = Using an [[AACI]] is recommended. |
| | + | | Range = Boss {{MapNode|J|red}}: 4 |
| | + | | LBASS = 497 / 647 / 684 / 858 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = ASW LBAS can be sent on the pre-node. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node Q |
| | + | | Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}} |
| | + | | Speed = ? |
| | + | | ASC = 326 |
| | + | | ASE = 345 |
| | + | | ASM = 617 |
| | + | | AS = 675 |
| | + | | Note = Using an [[AACI]] is recommended. |
| | + | *The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}. |
| | + | | Range = Boss {{MapNode|L|red}}: 7 |
| | + | | LBASS = 332 / 351 / 623 / 707 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node. |
| | + | }} |
| | + | |
| | + | <tabber> |
| | + | |-|Node O= |
| | + | *Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| | + | |-|Node F= |
| | + | *Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing. |
| | + | |-|Node I= |
| | + | *Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing. |
| | + | *Only 2 (F)BB(V) can be used. |
| | + | |-|Node P= |
| | + | *Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| | + | </tabber> |
| | + | |
| | + | ==Phase 3 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Short Route |
| | + | | Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = Fast |
| | + | | ASC = 336 |
| | + | | ASE = 383 |
| | + | | ASM = 383 |
| | + | | AS = 447 |
| | + | | Note = Requires the shortcut to be opened. |
| | + | *Using a "Fastest" fleet will also skip node {{MapNode|P|pink}}. |
| | + | *6 historical Rei-go ships are required in Hard. |
| | + | *3-6 DD are required (depending on the difficulty). |
| | + | | Range = Boss {{MapNode|Z|red}}: 9 |
| | + | | LBASS = 344 / 390 / 390 / 515 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Long Route Start 2 |
| | + | | Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | 2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| | + | | Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = Fast |
| | + | | ASC = 336 |
| | + | | ASE = 383 |
| | + | | ASM = 383 |
| | + | | AS = 447 |
| | + | | Note = ? |
| | + | *6 historical Rei-go ships are required in Hard. |
| | + | *3-6 DD are required (depending on the difficulty). |
| | + | The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}. |
| | + | | Range = Boss {{MapNode|Z|red}}: 9 |
| | + | | LBASS = 344 / 390 / 390 / 515 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Long Route Start 3 |
| | + | | Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| | + | | Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = Fast |
| | + | | ASC = 336 |
| | + | | ASE = 383 |
| | + | | ASM = 383 |
| | + | | AS = 447 |
| | + | | Note = ? |
| | + | *6 historical Rei-go ships are required in Hard. |
| | + | *3-6 DD are required (depending on the difficulty). |
| | + | | Range = Boss {{MapNode|Z|red}}: 9 |
| | + | | LBASS = 344 / 390 / 390 / 515 |
| | + | | LBASD = 332 / 396 / 623 / 707 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | *The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one. |
| | + | *The use of support fleets is recommended. |
| | + | *The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}. |
| | + | *The use of an [[AACI]] is recommended. |
| | + | Bringing a {{Class|Yamato}} will lengthen the route unless it is F++. |
| | + | |
| | + | ==Gimmick 4 - Debuff== |
| | + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! F!! O!! V!! I!! Q!! LBAS |
| | + | |- |
| | + | | Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2 |
| | + | |- |
| | + | | Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2 |
| | + | |- |
| | + | | Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS |
| | + | |- |
| | + | | Casual|| -|| A+ x2|| A+ x2|| A+|| -|| - |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Node F= |
| | + | *Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing. |
| | + | |-|Node O= |
| | + | *Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| | + | |-|Node V= |
| | + | *Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| | + | |-|Node I= |
| | + | *Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing. |
| | + | *Only 2 (F)BB(V) can be used. |
| | + | |-|Node Q= |
| | + | *Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing. |
| | + | |-|LBAS= |
| | + | {|class="wikitable" |
| | + | ! LBAS!! AS |
| | + | |- |
| | + | | Hard|| 707 |
| | + | |- |
| | + | | Medium|| 623 |
| | + | |- |
| | + | | Easy|| 396 |
| | + | |- |
| | + | | Casual|| 332 |
| | + | |} |
| | + | </tabber> |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[New Heavy Cruiser Princess]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full New Heavy Cruiser Princess.png|Regular |
| | + | Enemy Full New Heavy Cruiser Princess Damaged.png|Last Dance |
| | + | Enemy Full New Heavy Cruiser Princess Damaged Debuffed.png|Debuffed |
| | + | </gallery> |
| | + | |} |
| | | | |
| | ==Enemy Compositions== | | ==Enemy Compositions== |