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| | ==Details== | | ==Details== |
| | </noinclude> | | </noinclude> |
| − | On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows). | + | On Nodes {{MapNode|G|green}} and {{MapNode|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows). |
| | | | |
| | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. |
| − | **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | + | **Neither {{MapNode|G|green}} or {{MapNode|H|green}} have combat. |
| | **Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. | | **Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. |
| | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. | | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. |
| − | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.''' | + | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node {{MapNode|J|red}}.''' |
| | | | |
| | The formula for Air Reconnaissance is: | | The formula for Air Reconnaissance is: |
| | {{Formula | | {{Formula |
| | |Title= Air Reconnaissance Success Formula | | |Title= Air Reconnaissance Success Formula |
| − | |Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} } | + | |Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Count}_\text{Plane} } } + \sum_{\text{LFB} } \text{LoS} \times \sqrt{\text{Count}_\text{Plane} } |
| | |Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. | | |Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. |
| − | * <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot. | + | * <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot. |
| | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}. | | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}. |
| | *For Great Success, the requirement is | | *For Great Success, the requirement is |
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| | {{!}}valign="center"{{!}} <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math> | | {{!}}valign="center"{{!}} <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math> |
| | {{!}}} | | {{!}}} |
| − | :*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''. | + | :*This means that the minimum and maximum requirement for Great Success for {{MapNode|H|green}} is '''25.6''' and '''35.2'''. |
| | }} | | }} |
| | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] | | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] |