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==Details==
 
==Details==
 
</noinclude>
 
</noinclude>
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
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On Nodes {{MapNode|G|green}} and {{MapNode|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
    
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
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**Neither {{MapNode|G|green}} or {{MapNode|H|green}} have combat.
 
**Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
 
**Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
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**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node {{MapNode|J|red}}.'''
    
The formula for Air Reconnaissance is:
 
The formula for Air Reconnaissance is:
 
{{Formula
 
{{Formula
 
|Title= Air Reconnaissance Success Formula
 
|Title= Air Reconnaissance Success Formula
|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} }
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|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Count}_\text{Plane} } } + \sum_{\text{LFB} } \text{LoS} \times \sqrt{\text{Count}_\text{Plane} }
 
|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
 
|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot.
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* <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot.
 
|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
 
|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
 
*For Great Success, the requirement is  
 
*For Great Success, the requirement is  
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{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
 
{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
 
{{!}}}
 
{{!}}}
:*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
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:*This means that the minimum and maximum requirement for Great Success for {{MapNode|H|green}} is '''25.6''' and '''35.2'''.
 
}}
 
}}
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
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