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==E-4 - アイアンボトムサウンド (Ironbottom Sound)==
 
==E-4 - アイアンボトムサウンド (Ironbottom Sound)==
[[File:QQ图片20131101163453.jpg|frame|E-4]]
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[[File:QQ图片20131101163453.jpg|frame|E-4]][[File:E4.jpg|thumb|320px|E-4 Map]]
[[File:E4.jpg|thumb|320px|E-4 Map]]
   
<gallery type="slideshow" widths=320px>
 
<gallery type="slideshow" widths=320px>
 
YESSSSSSSSSSSSSSSSSSSSSSSS.jpg|E-4 day battle clear
 
YESSSSSSSSSSSSSSSSSSSSSSSS.jpg|E-4 day battle clear
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</gallery>
 
</gallery>
 
*Focused on night battle (start battle at night)
 
*Focused on night battle (start battle at night)
*Boss:(Node '''I''') [[Airfield Princess]]
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*Boss (Node '''I'''): [[Airfield Princess]]
* Boss health regenerates at a rate of 2.1%/hour and complete boss kill removes 17.2% of the health bar.
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* Boss health regenerates at a rate of 2.1 %/h, and a complete boss kill removes 17.2 % of the health bar.
 
*Boss health bar will keep regenerating even when the bar has been fully depleted.
 
*Boss health bar will keep regenerating even when the bar has been fully depleted.
 
*Only for experienced admirals
 
*Only for experienced admirals
 
*Night battle and the following day battle is considered as ONE battle. So, don't worry if you have heavily damaged ships at night.
 
*Night battle and the following day battle is considered as ONE battle. So, don't worry if you have heavily damaged ships at night.
 
*Day battle won't occur if both the second and third ships in the enemy fleet are heavily damaged or sunk. In other words, at least one of these two ships must be moderately damaged at most.
 
*Day battle won't occur if both the second and third ships in the enemy fleet are heavily damaged or sunk. In other words, at least one of these two ships must be moderately damaged at most.
*'''Type 3 ammo deals bonus damage against Airport Boss''' (Historical reference to Henderson Airfield). You '''WILL''' need it to hit above ~50 damage with BBs. Most player typically went with four type 3 ammo for the boss battle.
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*'''Type 3 shells deals bonus damage against Airport Boss''' (Historical reference to Henderson Airfield). You '''WILL''' need it to hit above ~50 damage with BBs. Most player typically went with four type 3 ammo for the boss battle.
*Rewards I-8 upon clearing.
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{|class="wikitable" style="text-align:center"
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!Reward
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|-
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|{{QuestRewardShip|I-8|small=true}}
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|}
    
===Branching rules===
 
===Branching rules===
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**Sets of equipment which trigger double-attack with Type 3 ammo on the remaining slots. If you don't have Type 3 ammo, use turbines/radars to improvise. 
 
**Sets of equipment which trigger double-attack with Type 3 ammo on the remaining slots. If you don't have Type 3 ammo, use turbines/radars to improvise. 
 
**For ''Ooi/Kitakami'', equip midget sub on the last slot (even though torpedoes don't hit the boss) in order to kill other enemies if you trigger day fight.
 
**For ''Ooi/Kitakami'', equip midget sub on the last slot (even though torpedoes don't hit the boss) in order to kill other enemies if you trigger day fight.
**For BB, equip each one with 46cm main cannon so they can hit the boss' planes if you trigger day fight.
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**For BB, equip each one with a 46 cm main cannon so they can hit the boss' planes if you trigger day fight.
 
*If you want to conserve resources or you're running out of resources, a full DD or 4DD 2CLT fleet can be used to deplete the bosses HP to 0. Equip them to trigger double-attack and use ''line abreast'' on all nodes and Line Ahead on boss nodes. Note you won't be able to use the shortcut (C -> F) with this fleet setup.
 
*If you want to conserve resources or you're running out of resources, a full DD or 4DD 2CLT fleet can be used to deplete the bosses HP to 0. Equip them to trigger double-attack and use ''line abreast'' on all nodes and Line Ahead on boss nodes. Note you won't be able to use the shortcut (C -> F) with this fleet setup.
 
*Stay frosty. The final kill might be hard. Don't take too much risk.
 
*Stay frosty. The final kill might be hard. Don't take too much risk.
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