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* [[Midway Princess]] appears at node H.
 
* [[Midway Princess]] appears at node H.
 
* Killing the boss '''8''' times will empty its HP gauge.
 
* Killing the boss '''8''' times will empty its HP gauge.
'''Reward'''
+
 
* [[Prototype 41cm Triple Cannon]]
+
{{{!}}class="wikitable" style="text-align:center"
* [[Type 13 AIR RADAR Kai]]
+
!colspan=3{{!}}Rewards
* [[Skilled Carrier-based Aircraft Maintenance Personnel]]
+
{{!}}-
 +
{{!}}{{QuestRewardEquip|Prototype 41cm Triple Gun Mount}}
 +
{{!}}{{QuestRewardEquip|Type 13 Air Radar Kai}}
 +
{{!}}{{QuestRewardEquip|Skilled Carrier-based Aircraft Maintenance Personnel}}
 +
{{!}}}
 +
 
 
|branching = * Having 2 BBV, 2 CVL, and 2 CV in the first fleet will cause you to always take the north route.
 
|branching = * Having 2 BBV, 2 CVL, and 2 CV in the first fleet will cause you to always take the north route.
 
*Having a Slow ship in the first fleet will cause you to take the north route, Fast fleet have a random chance for B C D
 
*Having a Slow ship in the first fleet will cause you to take the north route, Fast fleet have a random chance for B C D
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* Node H is day battle with one yellow BB / one yellow CA
 
* Node H is day battle with one yellow BB / one yellow CA
 
* Killing the boss '''10''' times will empty its HP gauge.
 
* Killing the boss '''10''' times will empty its HP gauge.
'''Reward'''
+
 
* [[Tokitsukaze]] (時津風)
+
{{{!}}class="wikitable" style="text-align:center"
* [[Repair Goddess]] (応急修理女神)
+
!colspan=2{{!}}Rewards
 +
{{!}}-
 +
{{!}}{{QuestRewardShip|Tokitsukaze|small=true}}
 +
{{!}}{{QuestRewardEquip|Emergency Repair Goddess}}
 +
{{!}}}
 +
 
 
|branching = * Having 4 CV has a high chance of taking you from C to E.
 
|branching = * Having 4 CV has a high chance of taking you from C to E.
 
* Having 4 DD or Akitsumaru in 1st fleet goes to B.
 
* Having 4 DD or Akitsumaru in 1st fleet goes to B.
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* Nodes D and G are night battle nodes
 
* Nodes D and G are night battle nodes
 
* Killing the boss '''9''' times will empty its HP gauge.
 
* Killing the boss '''9''' times will empty its HP gauge.
'''Rewards'''
+
 
* [[Unryuu]]
+
{{{!}}class="wikitable" style="text-align:center"
* Medal x1
+
!colspan=2{{!}}Rewards
 +
{{!}}-
 +
{{!}}{{QuestRewardShip|Unryuu|small=true}}
 +
{{!}}{{QuestRewardItem|Medal}}
 +
{{!}}}
 +
 
 
|branching = * As of yet, no branching rules have been found, your fleet can and will end up all over the place.
 
|branching = * As of yet, no branching rules have been found, your fleet can and will end up all over the place.
 
* <strike>LoS appears to be less important than previous maps, certain routes do not check it at all (No seaplane).</strike> Branching seems random, but G->L & I->L does have a seaplane animation.
 
* <strike>LoS appears to be less important than previous maps, certain routes do not check it at all (No seaplane).</strike> Branching seems random, but G->L & I->L does have a seaplane animation.
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* E: Empty
 
* E: Empty
 
* H: [[Aircraft Carrier Princess]], CV (Wo), CA (Ri), 3 DDs  
 
* H: [[Aircraft Carrier Princess]], CV (Wo), CA (Ri), 3 DDs  
'''Rewards'''
+
 
* [[Isokaze]]
+
{{{!}}class="wikitable" style="text-align:center"
* [[Prototype 41cm Triple Cannon]]
+
!colspan=3{{!}}Rewards
* Medal x1
+
{{!}}-
 +
{{!}}{{QuestRewardShip|Isokaze|small=true}}
 +
{{!}}{{QuestRewardEquip|Prototype 41cm Triple Gun Mount}}
 +
{{!}}{{QuestRewardItem|Medal}}
 +
{{!}}}
 +
 
 
|branching = * 2+ SS/SSV guarantees the dead end at B
 
|branching = * 2+ SS/SSV guarantees the dead end at B
 
* 2 CA/CAV or 2 CVL or 3 carriers guarantees node C
 
* 2 CA/CAV or 2 CVL or 3 carriers guarantees node C
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