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| | {{TOC right}} | | {{TOC right}} |
| | [[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]] | | [[File:2015AutumnEventBanner.png|center|Charge! Maritime Transport Operation]] |
| − | <center>'''Important Notice''': <br> ''The E-5 boss's armor will be reduced and will not regenerate from December 7th onward for admirals on the Truk Anchorage server. <br>For other servers, during the last hours of December 8th the E-5 boss's armor will not regenerate.''</center> | + | <center>'''Important Notice''':<br>''The E-5 boss's armor will be reduced and will not regenerate from December 7th onward for admirals on the Truk Anchorage server.<br>For other servers, during the last hours of December 8th the E-5 boss's armor will not regenerate.''</center> |
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| | The Fall 2015 event "Charge! Maritime Transport Operation" started on the 18th of November. The event is medium-scaled and featured combined fleets. The Kancolle dev team has hinted that the event would be taking place in a "circular island" in the Southern Seas. Within that location, there will be several battles and "transportation operations". The event map is therefore likely to be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. | | The Fall 2015 event "Charge! Maritime Transport Operation" started on the 18th of November. The event is medium-scaled and featured combined fleets. The Kancolle dev team has hinted that the event would be taking place in a "circular island" in the Southern Seas. Within that location, there will be several battles and "transportation operations". The event map is therefore likely to be a series of battles that took place at [[wikipedia:Kolombangara|Kolombangara]]. |
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| | | style="text-align:center;"|Yes | | | style="text-align:center;"|Yes |
| | | rowspan="3" style="text-align:center;"|[[File:Autumn2015TransportTag.png|Transport Operation Tag]] | | | rowspan="3" style="text-align:center;"|[[File:Autumn2015TransportTag.png|Transport Operation Tag]] |
| − | | rowspan="5" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Medium or Hard:'' Must have either the same-colored tag or no tag. <br>''Easy:'' No restrictions. | + | | rowspan="5" style="text-align:center;"|'''Tagging''':<br>Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br>''Medium or Hard:'' Must have either the same-colored tag or no tag.<br>''Easy:'' No restrictions. |
| | | style="text-align:center;"|'''No restrictions. All difficulties OK''' | | | style="text-align:center;"|'''No restrictions. All difficulties OK''' |
| | | style="text-align:center;"| | | | style="text-align:center;"| |
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| | | style="text-align:center;"|Battle off the Shore of Korone Haikara Island | | | style="text-align:center;"|Battle off the Shore of Korone Haikara Island |
| | | style="text-align:center;"|No | | | style="text-align:center;"|No |
| − | | rowspan="4" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map on either medium or hard.'''<br> ''(e.g., to do E-4 on hard, you must complete E-3 on medium or hard.)'' | + | | rowspan="4" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map on either medium or hard.'''<br>''(e.g., to do E-4 on hard, you must complete E-3 on medium or hard.)'' |
| | | style="text-align:center;"|Requires exactly 1 CL (Flagship) + 5 DD | | | style="text-align:center;"|Requires exactly 1 CL (Flagship) + 5 DD |
| | |- | | |- |
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| | |B_to_C = Active Branching | | |B_to_C = Active Branching |
| | |B_to_E = Active Branching | | |B_to_E = Active Branching |
| − | |E_to_F = Certain number of BBs? <br> | + | |E_to_F = Certain number of BBs? |
| | If 2nd fleet consists of more than 2 CLT | | If 2nd fleet consists of more than 2 CLT |
| | |E_to_G = Fail LoS check(?) | | |E_to_G = Fail LoS check(?) |
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| | |F_to_J = Certain LoS(?) | | |F_to_J = Certain LoS(?) |
| | }} | | }} |
| − | |tips = <br /> | + | |tips = |
| | *''Recommended fleet compositions:'' | | *''Recommended fleet compositions:'' |
| | **2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force) | | **2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force) |
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| | |branching = | | |branching = |
| | {{#invoke:MapBranching|branchingTemplate | | {{#invoke:MapBranching|branchingTemplate |
| − | |start_to_A = *A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]] for 100%. <br>* Have 4 of the 5 ships but without [[Satsuki]] might lead to this route. <br>*Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route. | + | |start_to_A = *A fleet including [[Jintsuu]] as flagship and any two of [[Yukikaze]], [[Hamakaze]], [[Satsuki]] and [[Mikazuki]] for 100 %.<br>* Have 4 of the 5 ships but without [[Satsuki]] might lead to this route.<br>*Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route. |
| | |start_to_B = Not having all 5 ships but having Satsuki | | |start_to_B = Not having all 5 ships but having Satsuki |
| | Any other fleet without the named ships. | | Any other fleet without the named ships. |
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| | |H_to_I =With a certain number of drums (Number to be confirmed) | | |H_to_I =With a certain number of drums (Number to be confirmed) |
| | }} | | }} |
| − | |tips = <br /> | + | |tips = |
| | *It is recommended to take at least 6 [[Drum Canister|drum canisters]] along. Due to the unfavorable routing, it is unlikely [[Abukuma]] will be usable to gain the advantages of [[Daihatsu-class Landing Craft|Daihatsu landing craft]]. | | *It is recommended to take at least 6 [[Drum Canister|drum canisters]] along. Due to the unfavorable routing, it is unlikely [[Abukuma]] will be usable to gain the advantages of [[Daihatsu-class Landing Craft|Daihatsu landing craft]]. |
| | *Recommended composition for favorable routing: [[Jintsuu]], [[Mikazuki]], [[Satsuki]], [[Hamakaze]], [[Yukikaze]], and 1 other destroyer | | *Recommended composition for favorable routing: [[Jintsuu]], [[Mikazuki]], [[Satsuki]], [[Hamakaze]], [[Yukikaze]], and 1 other destroyer |
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| | *If you have the [[Fleet Command Facility]], consider equipping it. Activating it will cause you to possibly lose some amount of gauge you would otherwise reduce, but it is much better than not reducing the gauge at all. | | *If you have the [[Fleet Command Facility]], consider equipping it. Activating it will cause you to possibly lose some amount of gauge you would otherwise reduce, but it is much better than not reducing the gauge at all. |
| | **In addition, if you make it to the transport dropoff point and have to use the [[Fleet Command Facility]] afterwards in the following node, if you can score an A or S you will be rewarded in full regardless of the fleet members you needed to pull out. | | **In addition, if you make it to the transport dropoff point and have to use the [[Fleet Command Facility]] afterwards in the following node, if you can score an A or S you will be rewarded in full regardless of the fleet members you needed to pull out. |
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| | <tabber>Hard= | | <tabber>Hard= |
| | {{#invoke:EnemyEncounters|encounterTemplate | | {{#invoke:EnemyEncounters|encounterTemplate |
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| | |N_to_O = LOS Check | | |N_to_O = LOS Check |
| | }} | | }} |
| − | |tips = <br /> | + | |tips = |
| | *Recommended Fleet composition: | | *Recommended Fleet composition: |
| | **Surface Task Force: 2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni) | | **Surface Task Force: 2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni) |
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| | **Some reports have LoS's as low as 8 able to reach the boss node, but this does not guarantee a route fix. | | **Some reports have LoS's as low as 8 able to reach the boss node, but this does not guarantee a route fix. |
| | *The Destroyer Water Demon has rather high armor making her hard to take down. You will need to debuff her armor to make it possible to beat her more easily. To do this, you will need to destroy 15 [[PT Imp Group]]s ''while you're on the HP (red) gauge''. If done correctly, when you confront the Destroyer Water Demon, her abyssal helmet will be removed from her head indicating she has lost her armor. Remember that the debuff resets at 5 AM JST (except on the last day). | | *The Destroyer Water Demon has rather high armor making her hard to take down. You will need to debuff her armor to make it possible to beat her more easily. To do this, you will need to destroy 15 [[PT Imp Group]]s ''while you're on the HP (red) gauge''. If done correctly, when you confront the Destroyer Water Demon, her abyssal helmet will be removed from her head indicating she has lost her armor. Remember that the debuff resets at 5 AM JST (except on the last day). |
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| | <tabber>Hard= | | <tabber>Hard= |