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| − | | + | The '''Spring 2016 Event, "Deployment! Land-based Aerial Division!"''' started on the 2nd of May, and while it was originally planned for 3 weeks, it has been extended all the way to the 31st of May, due to several bugs. The entire event will be a '''"What if" Operation''' that will involve constructing an airfield which will be used to launch '''land-based planes'''. The event is a large-scale operation which will consist of 7 stages that will be divided up into 3 different operations, a main operation, an extra operation and a late Operation. |
| − | ==Introduction==
| |
| − | The '''Spring 2016 Event, "Deployment! Land-based Aerial Division!"''' started on May 2nd, 2016 and while it was orginally planned for 3 weeks, it has been extended all the way to '''May 31st, 2016''' due to several bug issues. The entire event will be a '''"What if" Operation''' that will involve constructing an Airfield Land Base which will be used to launch '''Land Based Planes'''. The event is a large scale operation which will consist of 7 stages that will be divided up into 3 different operations, a main operation, an extra operation and a late Operation. | |
| | | | |
| | The event plans to introduce the new '''"[[Land-Based Air Squadron]]" System''' which will introduce new Land Based planes such as the Type 1 Land Bomber and the the Type 96 Land Bomber. | | The event plans to introduce the new '''"[[Land-Based Air Squadron]]" System''' which will introduce new Land Based planes such as the Type 1 Land Bomber and the the Type 96 Land Bomber. |
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| | | | |
| | ==Information== | | ==Information== |
| − |
| |
| | ===New Ships=== | | ===New Ships=== |
| − |
| |
| | <gallery> | | <gallery> |
| | Kamikaze.png | | Kamikaze.png |
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| | | | |
| | ===New Equipment=== | | ===New Equipment=== |
| | + | Currently from the tweets that have been provided, players will be expected to earn land-based attack planes to be used during the event once construction of the installation is completed. These include the [[Type 1 Land Attacker]] and the [[Type 96 Land Attacker]]. |
| | | | |
| − | Currently from the tweets that have been provided<!--links to tweets?-->, players will be expected to earn land based attack planes to be used during the event once construction of the installation is completed. These include the [[Type 1 Land Attacker]] and the [[Type 96 Land Attacker]].
| + | Completing the Extra Operation will reward you with a new type of "Flying Boat" |
| − | | |
| − | Completing the Latter Operation will reward you with a new type of "Flying Boat" | |
| | | | |
| | <gallery> | | <gallery> |
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| | The Upcoming event will feature a new branching mechanic which will allow players to branch off from the main operation once it is complete. This will lead to players being able to access the both the Latter Operation and the Extra Operation. Players will be able to choose which operation they want to play. The following example listed below is a rough speculation and will be changed once the event goes live. | | The Upcoming event will feature a new branching mechanic which will allow players to branch off from the main operation once it is complete. This will lead to players being able to access the both the Latter Operation and the Extra Operation. Players will be able to choose which operation they want to play. The following example listed below is a rough speculation and will be changed once the event goes live. |
| | | | |
| − | {| class="wikitable" | + | {|class="wikitable" |
| − | ! style="font-size:18px;"|Classification | + | !style="font-size:18px"|Classification |
| − | ! style="font-size:18px;"|Map | + | !style="font-size:18px"|Map |
| − | ! style="font-size:18px;"|Name | + | !style="font-size:18px"|Name |
| − | ! style="font-size:18px;"|Combined Fleet? | + | !style="font-size:18px"|Combined Fleet? |
| − | ! style="font-size:18px;"|Color of Tag | + | !style="font-size:18px"|Color of Tag |
| − | ! style="font-size:18px;"|Tag Condition & Deployment Restriction | + | !style="font-size:18px"|Tag Condition & Deployment Restriction |
| − | ! style="font-size:18px;"|Difficulty Restrictions | + | !style="font-size:18px"|Difficulty Restrictions |
| − | ! style="font-size:18px;"|Notes | + | !style="font-size:18px"|Notes |
| | |- | | |- |
| − | | rowspan="4" style="text-align:center;"|Main Operation | + | | rowspan=4 style="text-align:center;"|Main Operation |
| | ! scope="col" style="font-size:18px;"|E-1 | | ! scope="col" style="font-size:18px;"|E-1 |
| − | | style="text-align:center;"| Securing Control of the Front Lines! | + | | style="text-align:center"| Securing Control of the Front Lines! |
| − | | style="text-align:center;"| '''Yes''' | + | | style="text-align:center"| '''Yes''' |
| − | | style="text-align:center;"| <span style="color:blue">'''BLUE'''</span> | + | | style="text-align:center;"|<span style="color:blue">'''BLUE'''</span> |
| − | | rowspan="6" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Normal or Hard:'' Must have either the same-colored tag or no tag. <br>''Easy:'' No restrictions. | + | | rowspan=6|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Medium or Hard:'' Must have either the same-colored tag or no tag. <br>''Easy:'' No restrictions. |
| − | | style="text-align:center;"|'''No restrictions. All difficulties OK''' | + | | style="text-align:center"|'''No restrictions. All difficulties OK''' |
| − | |rowspan="4" style="text-align:center;"| | + | |rowspan=4| |
| | |- | | |- |
| − | ! style="font-size:18px;"|''E-2'' | + | ! style="font-size:18px"|''E-2'' |
| − | | style="text-align:center;"| Land the Base Setup Forces! | + | | style="text-align:center"| Land the Base Setup Forces! |
| − | | style="text-align:center;"| No | + | | style="text-align:center"| No |
| − | | style="text-align:center;"|<span style="color:green">'''GREEN'''</span> | + | | style="text-align:center"|<span style="color:green">'''GREEN'''</span> |
| − | | rowspan="6" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''<br/> ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)''<br>''Note: Clearing E-4 unlocks E-5 and E-6 at the same time, and '''both E-5 and E-6 consider E-4 as previous map.''' That is, clearing E-4 on easy prevents you from attempting E-6 on hard regardless of what difficult you attempt E-5 on (if you attempt E-5 at all).'' | + | | rowspan=6|'''In order to play these maps on hard, you must complete the previous map* on either medium or hard.'''<br>''(e.g., to do E-4 on hard, you must complete E-3 on medium or hard.)''<br>''Note: Clearing E-4 unlocks E-5 and E-6 at the same time, and '''both E-5 and E-6 consider E-4 as previous map.''' That is, clearing E-4 on easy prevents you from attempting E-6 on hard regardless of what difficult you attempt E-5 on (if you attempt E-5 at all).'' |
| | |- | | |- |
| | ! style="font-size:18px;"|''E-3'' | | ! style="font-size:18px;"|''E-3'' |
| − | | style="text-align:center;"| Setting up the Frontline Airfield! | + | | style="text-align:center"| Setting up the Frontline Airfield! |
| − | | style="text-align:center;"|'''Yes'''<br>''Transport Escort Only'' | + | | style="text-align:center"|'''Yes'''<br>''Transport Escort Only'' |
| − | | style="text-align:center;"|<span style="color:green">'''GREEN'''</span> | + | | style="text-align:center"|<span style="color:green">'''GREEN'''</span> |
| | |- | | |- |
| | ! style="font-size:18px;"|''E-4'' | | ! style="font-size:18px;"|''E-4'' |
| − | | style="text-align:center;"| Launch! Air Base Corps | + | | style="text-align:center"| Launch! Air Base Corps |
| − | | style="text-align:center;"|'''Yes''' | + | | style="text-align:center"|'''Yes''' |
| − | | style="text-align:center;"|<span style="color:blue">'''BLUE'''</span> | + | | style="text-align:center"|<span style="color:blue">'''BLUE'''</span> |
| | |- | | |- |
| | | style="text-align:center;"| Extra Operation | | | style="text-align:center;"| Extra Operation |
| | ! style="font-size:18px;"|''E-5'' | | ! style="font-size:18px;"|''E-5'' |
| − | | style="text-align:center;"|Rabaul Air Elimination | + | | style="text-align:center"|Rabaul Air Elimination |
| − | | style="text-align:center;"|No | + | | style="text-align:center"|No |
| − | | style="text-align:center;"|<span style="color:orange">'''ORANGE'''</span> | + | | style="text-align:center"|<span style="color:orange">'''ORANGE'''</span> |
| − | | rowspan="2" style="text-align:center;"|Complete E-4 to unlock | + | | rowspan=2|Complete E-4 to unlock |
| | |- | | |- |
| − | | rowspan="2" style="text-align:center;"| Latter Operation | + | | rowspan="2" style="text-align:center"| Extra Operation |
| | ! style="font-size:18px;"|''E-6'' | | ! style="font-size:18px;"|''E-6'' |
| − | | style="text-align:center;"|Operation Recapture Friendly Anchorage | + | | style="text-align:center"|Operation Recapture Friendly Anchorage |
| − | | style="text-align:center;"|'''Yes'''<br>''Carrier Task Force Only'' | + | | style="text-align:center"|'''Yes'''<br>''Carrier Task Force Only'' |
| − | | style="text-align:center;"|<span style="color:yellow">'''YELLOW'''</span> | + | | style="text-align:center"|<span style="color:yellow">'''YELLOW'''</span> |
| | |- | | |- |
| | ! style="font-size:18px;"|''E-7'' | | ! style="font-size:18px;"|''E-7'' |
| − | | style="text-align:center;"|Ride the Waves | + | | style="text-align:center"|Ride the Waves |
| − | | style="text-align:center;"|'''Yes''' | + | | style="text-align:center"|'''Yes''' |
| − | | style="text-align:center;"|No Tag Applied | + | | style="text-align:center"|No Tag Applied |
| − | | style="text-align:center;"|No Deploy Restrictions
| + | |No Restriction |
| − | | style="text-align:center;"|Complete E-6 to unlock<br>(E-5 does not need to be cleared)
| + | |Complete E-6 to unlock<br>(E-5 does not need to be cleared) |
| | |- | | |- |
| | |} | | |} |
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| | | | |
| | *Rewards upon clearance: [[Mamiya]] | | *Rewards upon clearance: [[Mamiya]] |
| − | ** Clearing on Hard (甲): [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]] | + | ** Clearing on Hard (甲): [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]] |
| | ** Clearing on Medium (乙): [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft]] | | ** Clearing on Medium (乙): [[Irako]] x2, [[Battle Rations]] x2, [[Daihatsu-class Landing Craft]] |
| | ** Clearing on Easy (丙): [[Battle Rations]], [[Daihatsu-class Landing Craft]] | | ** Clearing on Easy (丙): [[Battle Rations]], [[Daihatsu-class Landing Craft]] |
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| | }} | | }} |
| | | | |
| − | |tips = <br /> | + | |tips = |
| | *Surface Task Force has an advantage over Carrier Task Force, but both can be used | | *Surface Task Force has an advantage over Carrier Task Force, but both can be used |
| | *2 CVL (Fast), 2 FBB, 2 CA + 1 CL, 5DD is a recommended composition | | *2 CVL (Fast), 2 FBB, 2 CA + 1 CL, 5DD is a recommended composition |
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| | *''Ships tagged <span style="color:green">'''GREEN'''</span> | | *''Ships tagged <span style="color:green">'''GREEN'''</span> |
| | *Rewards upon clearance: Furniture Fairy | | *Rewards upon clearance: Furniture Fairy |
| − | ** Clearing on Hard (甲): [[Reinforcement Expansion]] x2, [[Type 1 Land Attacker]], [[Type 96 Land Attacker]] | + | ** Clearing on Hard (甲): [[Reinforcement Expansion]] x2, [[Type 1 Land Attacker]], [[Type 96 Land Attacker]] |
| | ** Clearing on Medium (乙): [[Reinforcement Expansion]], [[Type 96 Land Attacker]] x2 | | ** Clearing on Medium (乙): [[Reinforcement Expansion]], [[Type 96 Land Attacker]] x2 |
| | ** Clearing on Easy (丙): [[Reinforcement Expansion]], [[Type 96 Land Attacker]] | | ** Clearing on Easy (丙): [[Reinforcement Expansion]], [[Type 96 Land Attacker]] |
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| | |G_to_L = Fail LOS Check for J(?) | | |G_to_L = Fail LOS Check for J(?) |
| | }} | | }} |
| − | |tips = <br /> | + | |tips = |
| − | * 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B. From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs. | + | * 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B. From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs. |
| | * Alternatively, you can use 1 BB + 1 CVL + 1 CAV +1 CL and 2DD to go through B - E - F - G - J. This method is is good for farming for [[Akizuki]] and [[Teruzuki]] and other rare ships at Node F but present a high risk to reach the boss node. In route support might help make it through it through mode F if you aim for the boss. | | * Alternatively, you can use 1 BB + 1 CVL + 1 CAV +1 CL and 2DD to go through B - E - F - G - J. This method is is good for farming for [[Akizuki]] and [[Teruzuki]] and other rare ships at Node F but present a high risk to reach the boss node. In route support might help make it through it through mode F if you aim for the boss. |
| | *You may swap one CAV for a CVL. | | *You may swap one CAV for a CVL. |
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| | |A1_xp = 140 | | |A1_xp = 140 |
| | |A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model | | |A2_node_info = cl_he-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model |
| − | |A2_form = line_ahead double_line | + | |A2_form = line_ahead double_line |
| | |A2_xp = 120 | | |A2_xp = 120 |
| | | | | | |
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| | |E1_form = echelon | | |E1_form = echelon |
| | |E1_xp = 110 | | |E1_xp = 110 |
| − | |E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class | + | |E2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class |
| | |E2_form = echelon line_abreast | | |E2_form = echelon line_abreast |
| | |E2_xp = 100 | | |E2_xp = 100 |
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| | }} | | }} |
| | | | |
| − | |tips = <br /> | + | |tips = |
| | * If you're gunning for boss, do not bring a slow ship as you will run out of fuel before you reach boss. | | * If you're gunning for boss, do not bring a slow ship as you will run out of fuel before you reach boss. |
| | * Part of the calculation (specifically the equipment and ship components) for the eventual TP drain is done the moment you reach the drop-off point (in this case, node G), so having to use [[Fleet Command Facility]] before you reach node G will reduce the (potential) TP drain. On the flip side, you can pull ships out after node G and not affect the TP drain (of course, it'd make the boss fight a little bit more difficult). | | * Part of the calculation (specifically the equipment and ship components) for the eventual TP drain is done the moment you reach the drop-off point (in this case, node G), so having to use [[Fleet Command Facility]] before you reach node G will reduce the (potential) TP drain. On the flip side, you can pull ships out after node G and not affect the TP drain (of course, it'd make the boss fight a little bit more difficult). |
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| | }} | | }} |
| | | | |
| − | |tips = <br /> | + | |tips = |
| | *Composition: | | *Composition: |
| | :*A surface task force is recommended if you're aiming to conserve bauxite, as E-6 and E-7 are both bauxite-draining (E-5 to a certain degree). | | :*A surface task force is recommended if you're aiming to conserve bauxite, as E-6 and E-7 are both bauxite-draining (E-5 to a certain degree). |
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| | ::* Recommended composition: 2FBB+3CV(L)+(CA or CV/L) / 1CL+3DD+1CA+(CA or CLT) | | ::* Recommended composition: 2FBB+3CV(L)+(CA or CV/L) / 1CL+3DD+1CA+(CA or CLT) |
| | ::* Bring someone capable of performing AACI when using CTF. | | ::* Bring someone capable of performing AACI when using CTF. |
| − | :* If you're playing on Normal or Hard mode, try to use what forces you used in E-1 that you can for E-4 to conserve as much of your fleet as you can. | + | :* If you're playing on medium or Hard mode, try to use what forces you used in E-1 that you can for E-4 to conserve as much of your fleet as you can. |
| | * If the Heavy Cruiser Princess proves to be problematic on last kill, bring a support fleet to make things easier. | | * If the Heavy Cruiser Princess proves to be problematic on last kill, bring a support fleet to make things easier. |
| | :* On final kill, she has increased HP (increased from 350 to 370/380/390 on easy/medium/hard) and armor (increase of 13: from 145/175/195 to 158/188/208), so proper arrangement of equipment and firing order (in the second fleet) must be addressed. | | :* On final kill, she has increased HP (increased from 350 to 370/380/390 on easy/medium/hard) and armor (increase of 13: from 145/175/195 to 158/188/208), so proper arrangement of equipment and firing order (in the second fleet) must be addressed. |
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| | |H2_form = echelon line_abreast | | |H2_form = echelon line_abreast |
| | |H2_xp = 130 | | |H2_xp = 130 |
| − | |H3_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class ss_yo-class | + | |H3_node_info = ss_yo-class_flagship ss_yo-class_elite ss_yo-class_elite ss_yo-class ss_yo-class |
| | |H3_form = echelon line_abreast | | |H3_form = echelon line_abreast |
| | |H3_xp = | | |H3_xp = |
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| | }} | | }} |
| | | | |
| − | |tips = <br /> | + | |tips = |
| | * You can elect to do E-5 anytime after you complete E-4; E-6 (and E-7, if E-6 is completed) is accessible without completing this map. | | * You can elect to do E-5 anytime after you complete E-4; E-6 (and E-7, if E-6 is completed) is accessible without completing this map. |
| | *: As rewards for E-5 doesn't directly help with E-6 (cannot use [[Land-Based Air Squadrons]]), but E-6 can give you a land attacker (if cleared on hard), for people attempting E-6 Hard anyway, it might be useful to finish that map first. Note that '''Node I''' here is one of the debuff nodes for E-6. | | *: As rewards for E-5 doesn't directly help with E-6 (cannot use [[Land-Based Air Squadrons]]), but E-6 can give you a land attacker (if cleared on hard), for people attempting E-6 Hard anyway, it might be useful to finish that map first. Note that '''Node I''' here is one of the debuff nodes for E-6. |
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| | }} | | }} |
| | | | |
| − | |tips = <br /> | + | |tips = |
| | *Unlike most maps, this map has a debuff strategy to the [[Central Princess]] which players will need to rearrange thier fleet to complete the following objectives: | | *Unlike most maps, this map has a debuff strategy to the [[Central Princess]] which players will need to rearrange thier fleet to complete the following objectives: |
| | ** S-Rank Node A | | ** S-Rank Node A |
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| | *Some suggest equipping Aviation battleships with a Zuiuns and Type 3 shells may result in high damage on the [[Central Princess]] if the attack connects during the Aerial Phase. | | *Some suggest equipping Aviation battleships with a Zuiuns and Type 3 shells may result in high damage on the [[Central Princess]] if the attack connects during the Aerial Phase. |
| | *It's recommend that anyone that brings dive bombers should make sure thier dive bombers are double Chevoron to ensure the highest chance you'll be able to land the killing blow on the [[Central Hime]] if they aim for her. | | *It's recommend that anyone that brings dive bombers should make sure thier dive bombers are double Chevoron to ensure the highest chance you'll be able to land the killing blow on the [[Central Hime]] if they aim for her. |
| − | *Since the reward difference between normal and easy is only improvement materials, there is not a lot of reason to do E-6 on normal unless you plan to do E-6 normal then E-7 hard, and only if you don't plan on doing E-6 hard. | + | *Since the reward difference between medium and easy is only improvement materials, there is not a lot of reason to do E-6 on medium unless you plan to do E-6 medium then E-7 hard, and only if you don't plan on doing E-6 hard. |
| | <tabber>Hard= | | <tabber>Hard= |
| | {{#invoke:EnemyEncounters|encounterTemplate | | {{#invoke:EnemyEncounters|encounterTemplate |
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| | |F_label = 護衛空母群 A集団 | | |F_label = 護衛空母群 A集団 |
| | |F1_node_info = Armored_Carrier_Princess cv_wo-class_elite cv_wo-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model | | |F1_node_info = Armored_Carrier_Princess cv_wo-class_elite cv_wo-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model |
| − | |F1_form = double_line | + | |F1_form = double_line |
| | |F1_xp = 200 | | |F1_xp = 200 |
| | |F1_enemy_air_power= 76 | | |F1_enemy_air_power= 76 |
| | |F2_node_info = Armored_Carrier_Princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model | | |F2_node_info = Armored_Carrier_Princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model |
| − | |F2_form = diamond | + | |F2_form = diamond |
| | |F2_xp = 220 | | |F2_xp = 220 |
| | |F2_enemy_air_power= 94 | | |F2_enemy_air_power= 94 |