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| | Some rules are applied to shelling attacks: | | Some rules are applied to shelling attacks: |
| − | * Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}. | + | * Attack power is defined as {{NBPower}} = {{Firepower}} + {{Torpedo}} (instead of only {{Firepower}}). |
| | ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. | | ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. |
| − | ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
| + | * If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. |
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| − | * The [[Shooting Order]] is altered, with notably '''{{Taiha}}''', [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
| + | The [[Shooting Order]] is altered, with notably '''{{Taiha}}''', [[Evacuation|evacuated]], and sunk ships performing an actionless turn. |
| | + | *Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle. |
| | + | **This rule is void if the player's fleet is a '''Combined Fleet'''. |
| | + | **[[Friendly Fleet]]s can also ignore this rule, and may damage submarines. |
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| − | * CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]''). | + | Ships with 0 base {{NBPower}} at Lv 1 are unable to participate in night battle. Currently, this is only observable with: |
| | + | *[[Transport Ship Wa-Class]]. |
| | + | *[[Souya (AGL)]] & [[Souya (AGB)]]. |
| | + | *[[Luigi Torelli Kai]] & [[C.Cappellini Kai]]. |
| | + | *Almost all [[CV]]/[[CVB]]/[[CVL]]. |
| | + | ** Some CV(B/L) with base {{NBPower}} or with proper setups can do night attacks (''see [[#Carrier Night Attacks|below]]''). |
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| − | * Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
| + | Some ship types gain bonus [[Evasion]] {{Evasion}}: |
| − | ** This rule is void if the player's fleet is a '''Combined Fleet'''.
| + | * CA(V) gain +5 evasion. |
| − | ** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
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| − | * Ships with 0 {{NBPower}} stat are unable to participate in night battle.
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| − | ** Currently, this is only observable against the Wa-Class Transport Ship.
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| − | * Some ship types gain bonus [[Evasion]] {{Evasion}}:
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| − | ** CA(V) gain +5 evasion.
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| − | ** DD gain +10 evasion if equipped with a {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
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| | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. | | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. |
| | + | * DD gain +10 evasion if equipped with a {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. |
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| | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]]. | | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]]. |