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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB}  + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB}  + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Count}_\text{Plane}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
 
|}
 
|}
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;Pre-cap modifiers
 
;Pre-cap modifiers
   −
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
+
* <math>\text{Count}_\text{Plane}</math> the curent planes count in the slot.  
 
** It will be '''18''' (only '''9''' for [[LB Heavy|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
 
** It will be '''18''' (only '''9''' for [[LB Heavy|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Count}_\text{Plane}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
 
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|}
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{{Formula
 
{{Formula
 
|Title=Sortie Fighter-Power
 
|Title=Sortie Fighter-Power
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
+
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{ \text{Count}_\text{Plane} } + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
+
|Var=<math>\text{Count}_\text{Plane}</math> the curent planes count in the slot.  
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  
 
|valign="center"|  
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
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*<math>\text{Fuel} = \lceil \text{Count}_\text{Plane} \times 1.5 \rceil</math>
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
+
*<math>\text{Ammo} = \lfloor \text{Count}_\text{Plane} \times 0.7\rfloor</math>
 
|}
 
|}
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  
 
|valign="center"|  
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
+
*<math>\text{Fuel} = \lceil \text{Count}_\text{Plane} \times 1.0 \rceil</math>
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
+
*<math>\text{Ammo} = \lceil \text{Count}_\text{Plane} \times 0.6 \rceil</math>
 
|}
 
|}
    
;With
 
;With
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
+
* <math>\text{Count}_\text{Plane}</math> the current planes count in the slot.
    
;Notes
 
;Notes
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{{Formula
 
{{Formula
 
|Title=Defense Fighter-Power
 
|Title=Defense Fighter-Power
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
+
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Count}_\text{Plane} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
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* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
 
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
   −
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
+
* <math>\text{Count}_\text{Plane}</math> the curent planes count in the slot.  
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
  
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