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*** {{Light Gun}} {{Med Gun}} [[Main Gun]]s, {{Radar}} [[Radar]]s, {{Fighter}} [[Fighter]]s, {{Carrier Recon}} [[Carrier Recon]]s, {{SPR}} [[Seaplane Recon]]s, {{SPF}} [[Seaplane Fighter]]s, {{LFB}} [[Large Flying Boat]]s.
 
*** {{Light Gun}} {{Med Gun}} [[Main Gun]]s, {{Radar}} [[Radar]]s, {{Fighter}} [[Fighter]]s, {{Carrier Recon}} [[Carrier Recon]]s, {{SPR}} [[Seaplane Recon]]s, {{SPF}} [[Seaplane Fighter]]s, {{LFB}} [[Large Flying Boat]]s.
 
* <math>\text{ASW}_\text{fit bonus}</math> unlike <math>\text{ASW}_\text{equip}</math> this is the {{ASW}} from [[Fit Bonus]]es of all equipment.
 
* <math>\text{ASW}_\text{fit bonus}</math> unlike <math>\text{ASW}_\text{equip}</math> this is the {{ASW}} from [[Fit Bonus]]es of all equipment.
* <math>\text{Mod}_\text{shelling}</math> a constant depending on the type of shelling used by the ship performing the attack, being either the surface or carrier type. See below for details.
+
* <math>\text{Mod}_\text{synergy}</math> the synergy multiplier bonus from using certain combinations of ASW equips (''see below'').
 +
* <math>\text{Mod}_\text{shelling}</math> a constant depending on the type of shelling used by the ship performing the attack, being either the surface or carrier type. See below for details:
 
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=4{{!}}Shelling Type
 
!colspan=4{{!}}Shelling Type
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<references/>
 
<references/>
   −
*<math>\text{Mod}_\text{synergy}</math> the synergy multiplier bonus from using certain combinations of ASW equips (''see below'').
   
|Notes=The bonuses do not stack, meaning only the highest possible bonus applies.
 
|Notes=The bonuses do not stack, meaning only the highest possible bonus applies.
 
**The exception is the depth charge '''penetration''' detailed above.
 
**The exception is the depth charge '''penetration''' detailed above.
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