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| AS = 252
 
| AS = 252
 
| Note = The standard comp to clear the map.
 
| Note = The standard comp to clear the map.
*Taking 2 (F)BB(V)+1 CVL will introduce random off-routing to {{MapRoute|H|green}}.
+
*Taking 2 (F)BB(V)+1 CVL will introduce random off-routing to {{MapNode|H|green}}.
*Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}.
+
*Taking CV(B) will introduce random off-routing to {{MapNode|E|red}} which continues Node {{MapNode|G|red}}.
 
| Quest =  
 
| Quest =  
 
}}
 
}}
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*(25 %) {{MapRoute|A|violet|D|red|E|red|G|red|J|red}}
 
*(25 %) {{MapRoute|A|violet|D|red|E|red|G|red|J|red}}
 
| AS = 252
 
| AS = 252
| Note = Using a touch attack can help passing {{MapRoute|G|red}} .
+
| Note = Using a touch attack can help passing {{MapNode|G|red}}.
 
BBV can help to get enough air power for AS.
 
BBV can help to get enough air power for AS.
   −
Bringing AACI and some OASW is recommended.
+
Bringing AACI and some OASW is recommended.
 
| Quest = {{Q|Bm4}}, {{Q|Bq13}}
 
| Quest = {{Q|Bm4}}, {{Q|Bq13}}
 
}}
 
}}
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