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'''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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'''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "items" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
    
=Nodes Behaviours=
 
=Nodes Behaviours=
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==Regular Resource Nodes==
 
==Regular Resource Nodes==
 
[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
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'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), with no specific rules or limitations.
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'''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]'').
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'''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]'').
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
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'''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
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*Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Special Amphibious Tank]]s, will increase the chance of getting '''2''' consumables on some.
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*See the [[#Consumables|following table]] for more details.
      
;Notes
 
;Notes
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**The subsequent '''battle''' node must be completed.
 
**The subsequent '''battle''' node must be completed.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
*Items are rewarded in any situation, so refreshing the game is fine.
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==Special Resource Nodes==
 
==Special Resource Nodes==
 
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the:
 
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the:
*Type 1: [[2-4]] {{MapRoute|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapRoute|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapRoute|I|green}}, [[5-5]] {{MapRoute|O|green}},
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*Type 1: [[2-4]] {{MapNode|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapNode|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapNode|I|green}}, [[5-5]] {{MapNode|O|green}},
*Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapRoute|J|green}}.
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*Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapNode|J|green}}.
       
[[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]]
 
[[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]]
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
*They can reward none, one, or two resources at once, but no consumable so far.
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*They can reward none, one, or two resources at once, but no item so far.
**Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary.
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**Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**In addition, some ships or ship types can also increase the resource gain.
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}.
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**So far, the only such node in regular maps is [[7-4]] node {{MapNode|O|green}}.
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*In [[1-6]], the Finish Line at node {{MapRoute|N}} has a pool of possible resources as rewards rather than a single one.
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*In [[1-6]], the Finish Line at node {{MapNode|N}} has a pool of possible resources as rewards rather than a single one.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
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===Item Nodes===
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Nodes giving "items" ({{IR}}{{IC}}{{DM}}) and "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) will only give  '''1''' by default.
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*Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Amphibious Vehicle]]s on enough ships, can add a chance of getting '''2''' items instead, on some of those nodes.
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*See the [[#Item|following table]] for more details.
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;Notes
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*Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved.
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**This is only applicable to the {{IC}} on [[2-1]] and {{DM}} on [[2-4]] for mid sortie nodes so far, all other nodes being dead-ends anyway.
    
==Aerial Reconnaissance Node==
 
==Aerial Reconnaissance Node==
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*The clearing run on 1-6 always gives 1000 {{Fuel}}
 
*The clearing run on 1-6 always gives 1000 {{Fuel}}
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==Consumables==
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==Items==
Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
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"Items" include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
! rowspan=2 colspan=3| Nodes
 
! rowspan=2 colspan=3| Nodes
! colspan=6| Consumable Type
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! colspan=6| Item Type
 
! rowspan=11|
 
! rowspan=11|
 
! rowspan=2| Base
 
! rowspan=2| Base
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