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* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
*The rate is probably:
+
*The rate is probably <ref>https://ngabbs.com/read.php?pid=785057936</ref>:
    
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>
+
|valign="center"|<math>
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor
+
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.2 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 30 \Biggr\rfloor
 
</math>
 
</math>
 
|}
 
|}
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*<math>\text{Lv}</math> the Level of the participating ships,
 
*<math>\text{Lv}</math> the Level of the participating ships,
 
*<math>\text{Luck}</math> the {{Luck}} Luck of the participating ships,
 
*<math>\text{Luck}</math> the {{Luck}} Luck of the participating ships,
*<math>\text{V & W}</math> some yet unknown bonus factors,
+
<references/>
*<math>\text{X}</math> some yet unknown bonus variables,
  −
*<math>\text{Y}</math> some yet unknown base rate.
      
|-|Voiceline=
 
|-|Voiceline=
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