| Line 890: |
Line 890: |
| | |-|Aux= | | |-|Aux= |
| | Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases. | | Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases. |
| | + | |
| | + | </tabber> |
| | + | |
| | + | |
| | + | =Land-base= |
| | + | <tabber> |
| | + | |-|Introduction= |
| | + | {{details|Land-Based Air Squadron}} |
| | + | |
| | + | This section covers how to correctly setup the land base. There are two types of LBAS, the '''attack LBAS''' and the '''defense LBAS'''. |
| | + | The steps to setup an attack LBAS are the following |
| | + | #Range |
| | + | #Air power |
| | + | #Attack power |
| | + | These steps are explained in the corresponding tabs. |
| | + | *Regarding cost: |
| | + | **LBAS setups need careful planning because each plane changes the bauxite {{bauxite}} cost. |
| | + | **Also, when a plane is removed from an LBAS, it becomes unavailable for 12 min (or down to 6 min if the LBAS is leveled). |
| | + | *Regarding carrier-based planes: |
| | + | **Due to some innate bonuses, a land-based plane will be superior to a carrier-based plane with similar stats. Also, due to complex calculations, relying on displayed stats alone to judge a plane's land-base performance is tricky. So it is recommended to compare planes using the attack power and fighter power calculated on the table summary at the end of the [[LBAS#Plane Stats Summary|LBAS]] page. |
| | + | *Regarding plane order: |
| | + | **Considering that, enemy air raids can destroy planes on the first two slots, the weakest plane should be put on these slots, generally the recon and/or the fighter. |
| | + | *Regarding air power: |
| | + | **Be carefull the {{Color|tomato|'''sortie air power'''}} is different that the {{Color|yellow|'''defense air power'''}}. |
| | + | **A plane can be good at one but bad at the other. |
| | + | **The difference between the two is the ''weight'' of each stat. |
| | + | **It is recommended to check the table at the end of the [[LBAS]] page with both air power calculated. |
| | + | **Note that only {{ToolTip|'''[[Interceptor|Land-Based Fighters/Interceptors]]'''|{{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}{{LB Shinden}}}} have "interception" {{Interception}} and "Anti-bomber" {{Anti-Bomber}} stats. |
| | + | {|class='wikitable' |
| | + | |+Stat weight |
| | + | |- |
| | + | !Stats !!style="color:tomato"|Sortie<br>Air Power !!style="color:yellow"|Defense<br>Air Power |
| | + | |- |
| | + | |Fighter Power {{AA}} ||1 ||1 |
| | + | |- |
| | + | |Interception {{Interception}} ||1.5 ||1 |
| | + | |- |
| | + | |Anti-Bomber {{Anti-Bomber}} ||0 ||2 |
| | + | |} |
| | + | |
| | + | |-|Range= |
| | + | The first constraint is to have an LBAS that can reach the target. |
| | + | |
| | + | Indeed, maps with land-bases have a '''range''' attributed to each node, which is a representation of the distance between the land-base and the node. On the other end, the LBAS has a '''combat radius''' which is the minimum combat radius of the planes equipped in the LBAS. |
| | + | |
| | + | ===Example with 6-5=== |
| | + | <div class="mw-collapsible mw-collapsed"> |
| | + | Here is the range of every node on [[6-5]]. It can be observed that the farther a node is from the land base marked by a "AB" cross, the higher the "range" of the node is. To reach the boss, the LBAS needs a combat radius of 5 or more.{{Clear}} |
| | + | [[File:World 6 6-5 Map LBAS Range.png|500px]] |
| | + | </div> |
| | + | |
| | + | The combat radius can be extended by equipping a [[recon]] plane on the LBAS. The extension depend of the combat radius of the recon, consequently the most used are the {{Flying Boat}} [[Type 2 Large Flying Boat]] and the {{Flying Boat}} [[PBY-5A Catalina]] because they are the recon with the highest combat radius. On the other hand {{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|Type 2 Land-based Reconnaissance Aircraft (Skilled)|Mosquito PR Mk.IV|text=Land-based Recons|link_category=Land-based Reconnaissance Aircraft}} while having less combat radius mitigate the loss of an attack plane by giving an attack and air power bonus. |
| | + | |
| | + | The choice to use or not a recon is a complex one, which depends on the situation and the plane available. As LBAS have only 4 slots, losing one for a recon is a huge loss in attack power, so the trade off must be consequent like: |
| | + | *Allowing the use of more powerful attackers (with some notable ones having very short combat radius), |
| | + | *Allowing the use of fighters to mitigate the plane shot down (fighters have at most a combat radius of 7), |
| | + | *Allowing to reach nodes with very high ranges (11+). |
| | + | |
| | + | ;Note |
| | + | *Having a recon on the LBAS also allows the [[contact]] to trigger. |
| | + | *On some event maps, the land-base position may change, and with it the range of every node. |
| | + | *Not to be confused with the [[Range]] {{Range}} stat for ship. |
| | + | |
| | + | |-|Air power= |
| | + | Each LBAS plays a complete [[Aerial Combat|Air Battle]], which includes the battle for air superiority that uses {{Color|tomato|'''sortie air power'''}}. As such, it is recommended to try to achieve at least {{Color|red|'''AD'''}} on every LBAS, bringing the following benefit: |
| | + | *Reduced LBAS proportional plane shot down, |
| | + | **Note that attack power is proportional to slot size, so reducing the plane shot down increases attack power, |
| | + | *Increased enemy fighters shot down, which eases the air state requirement for the following LBAS waves and the fleet, |
| | + | *Allowed [[contact]] to trigger if a [[recon]] is present (except in '''AP'''). |
| | + | |
| | + | For that purpose, one or two [[fighter]]s may be equipped in the LBAS. Also, choosing attack planes with higher air power (which increases with improvement) can make the difference. |
| | + | |
| | + | ;Notes |
| | + | *Full fighter LBAS can be used to help a fleet achieve {{Color|green|'''AS'''}} for event gimmick. |
| | + | *The LBAS are sent in order, and each LBAS wave reduces the enemy air power, so LBAS 1 needs more air power than LBAS 2, which needs more than LBAS 3. |
| | + | *To fine-tune air power, use the ''[https://noro6.github.io/kc-web/#/aircalc air simulator]''. |
| | + | |
| | + | |-|Attack power= |
| | + | The choice of the attack planes depends on the target's nature. |
| | + | |
| | + | ;Surface LBAS |
| | + | Usually, the goal of an LBAS on a boss node is to clear the escort, especially if it includes abyssals capable of [[opening|opening attacks]]. |
| | + | As a general rule for [[Land Based Bomber]]s, the {{Torpedo}} stat is used against surface ships and the {{Dive}} stat is used against [[installation]]. |
| | + | <br> |
| | + | Do mind the "[[LBAS#LBAS Special Bombers|special bomber bonuses]]" and other moddifiers, especially: |
| | + | *{{IconText|{{LB Fighter 2}}|bomber}} {{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}, which despite having low stats, has unmatched attack power against [[DD]] at the cost of doing basically nothing against everything else. |
| | + | *{{LB Attacker}} {{Equipment/Link|B-25}}, which despite having a low {{torpedo}} stat, has different bonuses for each ship type, which makes it powerful, notably against DD and CL. |
| | + | *{{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|link=Heavy Bomber|text=Land-Based Heavy Bombers}} which despite high stat are {{Color|red|'''extremely weak'''}} due to multiple reasons. |
| | + | |
| | + | The other elements that affect the choice of the attack planes are: |
| | + | *The plane [[Anti-Air Resistance]] |
| | + | *As previously mentioned, the plane air power {{AA}} |
| | + | *The event map bonuses |
| | + | |
| | + | {|class="wikitable" |
| | + | !colspan=9|Example of LBAS setup |
| | + | |- |
| | + | !A !!rowspan=5| !!B !!rowspan=5| !!C !!rowspan=5| !!D !!rowspan=5| !!E |
| | + | |- |
| | + | |{{LB Attacker}} ||{{LB Fighter 2}} ||{{LB Fighter 2}} ||{{Flying Boat}} ||{{Flying Boat}} |
| | + | |- |
| | + | |{{LB Attacker}} ||{{LB Attacker}} ||{{LB Fighter 2}} ||{{LB Attacker}} ||{{LB Fighter 2}} |
| | + | |- |
| | + | |{{LB Attacker}} ||{{LB Attacker}} ||{{LB Attacker}} ||{{LB Attacker}} ||{{LB Attacker}} |
| | + | |- |
| | + | |{{LB Attacker}} ||{{LB Attacker}} ||{{LB Attacker}} ||{{LB Attacker}} ||{{LB Attacker}} |
| | + | |} |
| | + | With |
| | + | *{{LB Attacker}} any {{ToolTip|'''[[Land-Based Attacker]]s'''|{{LB Attacker}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Assault}}{{LB ASW}}}} |
| | + | *{{LB Fighter 2}} any [[Fighter]]s |
| | + | *{{Flying Boat}} any [[Large Flying Boat]]s or a {{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|Type 2 Land-based Reconnaissance Aircraft (Skilled)|Mosquito PR Mk.IV|text=Land-based Recons|link_category=Land-based Reconnaissance Aircraft}} |
| | + | |
| | + | It is recommended to: |
| | + | *Use '''A''' when possible |
| | + | *Against node with high air power use '''B''' or '''E''' |
| | + | *Against node with very high air power use '''C''' |
| | + | *Against far node use '''D''' or '''E''' |
| | + | <br> |
| | + | ;ASW LBAS |
| | + | Just use {{LB ASW}} {{Equipment/Link|Prototype Toukai|Toukai (901 Air Group)|text=Toukai}}. |
| | + | |
| | + | |-|Defense LBAS= |
| | + | The purpose of a defense LBAS is to protect the land base from [[LBAS#Land Base Air-Raid|enemy air raid]], which costs resources. Also, achieving {{Color|green|AS}} during an air raid is often used as a gimmick during events.<br> |
| | + | <br> |
| | + | Setuping a defense LBAS is straightforward. First, having 2 [[:Category:High Altitude Interceptors|High Altitude Interceptors]] is almost mandatory for medium and hard modes in events. Then put the interceptor with the best {{Color|yellow|'''defense air power'''}} in the remaining slots. |
| | + | {{Category:High Altitude Interceptors}} |
| | | | |
| | </tabber> | | </tabber> |