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===Stage Guide===
 
===Stage Guide===
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Regarding the branching table:
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*'''BB''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''.
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*'''CL class''' ''refers to all CL, CLT and CT in the game''.
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 1-3 Branching Rules
 
|title = 1-3 Branching Rules
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**DE ≥ 4
 
**DE ≥ 4
 
*80% to D if fleet contains AV or DD+DE ≥ 4
 
*80% to D if fleet contains AV or DD+DE ≥ 4
*If DD+DE <= 3
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*If DD+DE 3
 
**Go to E if fleet also contains SS(V)
 
**Go to E if fleet also contains SS(V)
 
**Otherwise, random routing
 
**Otherwise, random routing
    
|F -> H/storm, J =  
 
|F -> H/storm, J =  
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
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*Go to H if fleet contains any CV(B) or BB
 
*Meet '''ANY''' of the following to go to J
 
*Meet '''ANY''' of the following to go to J
 
**DD ≥ 4
 
**DD ≥ 4
**Fleet contains CL and DD+DE ≥ 4
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**CL+CT ≥ 1 and DD+DE ≥ 4
*Otherwise, random routing (the more CV(B/L) you bring, the higher chance you will go to node H)
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**CAV ≥ 1 and DD ≥ 2
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*Otherwise, from top to bottom:
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**If CL class ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are CL, CLT, CT, DD: 25% H 75% J.
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**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.
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**If fleet contains SS(V): 75% H, 25% J.
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**If fleet doesn't meet any of the conditions above: 50% H 50% J.
    
|H/storm -> G/resource, I/empty, J =  
 
|H/storm -> G/resource, I/empty, J =  
900

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