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| | | | |
| | ===Stage Guide=== | | ===Stage Guide=== |
| | + | Regarding the branching table: |
| | + | *'''BB''' ''refers to slow battleship only, FBB (Battlecruiser) and BBV (Aviation Battleship) don't count''. |
| | + | *'''CL class''' ''refers to all CL, CLT and CT in the game''. |
| | {{MapBranchingTable | | {{MapBranchingTable |
| | |title = 1-3 Branching Rules | | |title = 1-3 Branching Rules |
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| | **DE ≥ 4 | | **DE ≥ 4 |
| | *80% to D if fleet contains AV or DD+DE ≥ 4 | | *80% to D if fleet contains AV or DD+DE ≥ 4 |
| − | *If DD+DE <= 3 | + | *If DD+DE ≤ 3 |
| | **Go to E if fleet also contains SS(V) | | **Go to E if fleet also contains SS(V) |
| | **Otherwise, random routing | | **Otherwise, random routing |
| | | | |
| | |F -> H/storm, J = | | |F -> H/storm, J = |
| − | *Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count) | + | *Go to H if fleet contains any CV(B) or BB |
| | *Meet '''ANY''' of the following to go to J | | *Meet '''ANY''' of the following to go to J |
| | **DD ≥ 4 | | **DD ≥ 4 |
| − | **Fleet contains CL and DD+DE ≥ 4 | + | **CL+CT ≥ 1 and DD+DE ≥ 4 |
| − | *Otherwise, random routing (the more CV(B/L) you bring, the higher chance you will go to node H) | + | **CAV ≥ 1 and DD ≥ 2 |
| | + | *Otherwise, from top to bottom: |
| | + | **If CL class ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are CL, CLT, CT, DD: 25% H 75% J. |
| | + | **If CL = 0, DD+DE ≥ 4: 75% H, 25% J. |
| | + | **If fleet contains SS(V): 75% H, 25% J. |
| | + | **If fleet doesn't meet any of the conditions above: 50% H 50% J. |
| | | | |
| | |H/storm -> G/resource, I/empty, J = | | |H/storm -> G/resource, I/empty, J = |