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| | To deal with enemy carriers, it is possible to: | | To deal with enemy carriers, it is possible to: |
| − | *To bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power. | + | *Bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power. |
| − | ** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably AV. | + | ** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably CAV (Using AV also works, but will require you to bring [[Taigei|AS]] as well as having AV but not AS in the fleet will always force you to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}}). |
| | *Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]]. | | *Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]]. |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = Standard Fleets | | | Map = Standard Fleets |
| − | | Fleet = '''1 CL, 2 DD, 1 AV, 2 XX | + | | Fleet = '''1 CL, 3 DD, 1 AV, 1 XX''' |
| − | '''4 DD, 2 XX''' (XX cannot be SS(V)) | + | '''4 DD, 2 XX''' |
| − | | Route = Random: | + | | Route = Random |
| − | *Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching | + | *Keep in mind that if you have an '''AV and no AS''' in the fleet, you will always go to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}} in the beginning. |
| | | AS = 30 | | | AS = 30 |
| − | | Note = Standard comps to reach the boss, with no major challenge on the route. | + | | Note = Standard comps to reach the boss. |
| | | Quest = | | | Quest = |
| | }} | | }} |
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| | {{FleetGuide | | {{FleetGuide |
| − | | Map = AS Fleets | + | | Map = AS Fleets (100% dodging node {{MapRoute|J|red}}) |
| − | | Fleet = '''1 AS, 5 XX | + | | Fleet = '''1 AS, 3 DD, 2 XX''' |
| | | Route = Random: | | | Route = Random: |
| − | *Avoids {{MapRoute|J|red}} | + | *Will always avoids {{MapRoute|J|red}}, which contains an enemy battleship. |
| − | *Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching
| |
| | | AS = 30 | | | AS = 30 |
| | | Note = A more permissive comp, for exotic quests notably. | | | Note = A more permissive comp, for exotic quests notably. |
| | + | *One DD can be replaced with an AO that can launch additional bombers, such as {{ShipLink|Yamashio Maru Kai}} to get more airstrike damage, while still keeping the shortest routing. |
| | | Quest = | | | Quest = |
| | }} | | }} |