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To deal with enemy carriers, it is possible to:
 
To deal with enemy carriers, it is possible to:
*To bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.
+
*Bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably AV.
+
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably CAV (Using AV also works, but will require you to bring [[Taigei|AS]] as well as having AV but not AS in the fleet will always force you to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}}).
 
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].
 
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].
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{{FleetGuide
 
{{FleetGuide
 
| Map = Standard Fleets
 
| Map = Standard Fleets
| Fleet = '''1 CL, 2 DD, 1 AV, 2 XX
+
| Fleet = '''1 CL, 3 DD, 1 AV, 1 XX'''
'''4 DD, 2 XX''' (XX cannot be SS(V))
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'''4 DD, 2 XX'''
| Route = Random:
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| Route = Random
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching
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*Keep in mind that if you have an '''AV and no AS''' in the fleet, you will always go to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}} in the beginning.
 
| AS = 30
 
| AS = 30
| Note = Standard comps to reach the boss, with no major challenge on the route.
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| Note = Standard comps to reach the boss.
 
| Quest =  
 
| Quest =  
 
}}
 
}}
    
{{FleetGuide
 
{{FleetGuide
| Map = AS Fleets
+
| Map = AS Fleets (100% dodging node {{MapRoute|J|red}})
| Fleet = '''1 AS, 5 XX
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| Fleet = '''1 AS, 3 DD, 2 XX'''
 
| Route = Random:
 
| Route = Random:
*Avoids {{MapRoute|J|red}}
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*Will always avoids {{MapRoute|J|red}}, which contains an enemy battleship.
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching
   
| AS = 30
 
| AS = 30
 
| Note = A more permissive comp, for exotic quests notably.
 
| Note = A more permissive comp, for exotic quests notably.
 +
*One DD can be replaced with an AO that can launch additional bombers, such as {{ShipLink|Yamashio Maru Kai}} to get more airstrike damage, while still keeping the shortest routing.
 
| Quest =  
 
| Quest =  
 
}}
 
}}
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