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| | To deal with enemy carriers, it is possible to: | | To deal with enemy carriers, it is possible to: |
| − | *Bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.
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| − | ** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably CAV (Using AV also works, but will require you to bring [[Taigei|AS]] as well as having AV but not AS in the fleet will always force you to {{MapRoute|J|red}}, which contains an enemy battleship, should you route to {{MapRoute|D|red}}).
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| | *Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]]. | | *Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]]. |
| | + | *Bring air power, notably by using [[fighter]]s, in order to ensure air superiority (AS), and mitigate the enemy air power. |
| | + | ** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably CAV. |
| | + | ** Using an AV also works, but also requires bringing an [[AS]] ship (having an AV with no AS always forces to route to node {{MapRoute|J|red}} whe reaching {{MapRoute|D|red}}, which contains an enemy battleship). |
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| | This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run. | | This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run. |