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==Map Overview==
 
==Map Overview==
{{imbox
+
E5 is a single and combined fleet, four-phase map consisting of 4 boss phases.
| type = notice
+
* 3 [[LBAS]] are available to sortie on this map.
| image = [[File:imbox construction.png|60px]]
+
 
| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>''See the [[/Sandbox|Sandbox]] for the WIP guide.
+
* This map uses 4 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1
 +
** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1
 +
** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2
 +
** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3
 +
 
 +
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''.
 +
 
 +
It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red|?|red|?|red}}.
 +
 
 +
==Gimmick 1 - Unlock==
 +
To unlock the next part of the map, the following steps have to be performed:
 +
 
 +
{|class="wikitable"
 +
! !! D!! H!! I!!LBAS
 +
|-
 +
| Hard|| S x2|| S x2|| S x2|| AS x2
 +
|-
 +
| Medium|| S x2|| S x2|| S x2|| AS
 +
|-
 +
| Easy|| S x2|| S x2|| S x2|| -
 +
|-
 +
| Casual|| S|| S|| S|| -
 +
|}
 +
 
 +
{{FleetGuide
 +
| Map = Node D
 +
| Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]'''
 +
| Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}}
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = Bringing some [[AACI]] and ASW is recommended.
 +
| Range = Boss {{MapNode|D|red}}: 5
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the node.
 
}}
 
}}
 +
 +
{{FleetGuide
 +
| Map = Node H
 +
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}}
 +
| Speed = ?
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = Bringing some [[AACI]] and ASW is recommended.
 +
| Range = Node {{MapNode|T|red}}: 7
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the node.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Node I
 +
| Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Route = {{MapRoute|1||A1|orange|A2|blue|Z|pink|I|red}}
 +
| Speed = ?
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = Bringing some [[AACI]] and ASW is recommended.
 +
| Range = Node {{MapNode|I|red}}: 5
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the node.
 +
}}
 +
 +
==Phase 1 - Boss==
 +
{{FleetGuide
 +
| Map = Medium Route
 +
| Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''
 +
| Route = {{MapRoute|2||J|red|M|red|N|red|P|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = '''Fast
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = The boss is a submarine and so requires several [[OASW]].
 +
*[[Inagi]] is strongly recommended here, as she can one-shot the boss.
 +
*Using a {{Smoke}} [[smoke]] on node {{MapNode|N|red}} is recommended.
 +
*Bringing an [[AACI]] is recommended.
 +
Going '''Fast+''' will skip node{{MapNode|M|red}}, but it is ot recommended, as the fleet has to sacrifice too much power to reach fast+.
 +
| Range = Boss {{MapNode|P|red}}: 2
 +
| LBASS = 2 / 2 / 2 / 2
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
==Phase 2 - Boss==
 +
{{FleetGuide
 +
| Map = Long Route
 +
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''
 +
| Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 434
 +
| ASE = 626
 +
| ASM = 665
 +
| AS = 821
 +
| Note = A longer but easier route.
 +
*Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended.
 +
| Range = Boss {{MapNode|P|red}}: 2
 +
| LBASS = 441 / 636 / 674/ 822
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Short Route
 +
| Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]'''
 +
| Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 434
 +
| ASE = 626
 +
| ASM = 665
 +
| AS = 821
 +
| Note = This route is not recommended as node {{MapNode|C2|red}} is particularly nasty.
 +
| Range = Boss {{MapNode|P|red}}: 2
 +
| LBASS = 441 / 636 / 674/ 822
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/C}} ones
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[New Mass-Produced Aircraft Carrier Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular
 +
Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance
 +
</gallery>
 +
|}
 +
 +
==Phase 3 - Boss==
 +
{{FleetGuide
 +
| Map = Short Route STF
 +
| Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|W|red|X|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 198
 +
| ASE = 0
 +
| ASM = 240
 +
| AS = 270
 +
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}
 +
Bringing some [[AACI]] and ASW is recommended.
 +
Smoke node I
 +
| Range = Node {{MapNode|X|red}}: 7
 +
| LBASS = 201 / ? / 242 / 272
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[Standard Type Battleship Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Standard Type Battleship Princess.png|Regular
 +
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance
 +
</gallery>
 +
|}
 +
 +
 +
 +
==Gimmick 2 - Unlock==
 +
To unlock the next part of the map, the following steps have to be performed:
 +
*{{TextGlow|This part is optional|black|text-colour=Lime|glow-size=2px}}, it might be wiser not to complete it, as it will only unlock the last starting point for CTF, which is arguably less effective than the STF.
 +
 +
{|class="wikitable"
 +
!      !!  P!!      U!!    X!!    Z!! LBAS
 +
|-
 +
| Hard  || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2
 +
|-
 +
| Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ?
 +
|-
 +
| Easy  || A+ x2|| A+ x2|| A+ x2|| -|| -
 +
|-
 +
| Casual|| A+ x2|| A+ x2|| A+ x2|| -|| -
 +
|}
 +
 +
<tabber>
 +
|-|Node P=
 +
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.
 +
 +
|-|Node U=
 +
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.
 +
 +
|-|Node X=
 +
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.
 +
 +
|-|Node Z=
 +
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.
 +
 +
|-|LBAS=
 +
{|class="wikitable"
 +
! LBAS!! AS
 +
|-
 +
| Hard|| 525
 +
|-
 +
| Medium|| 405
 +
|-
 +
| Easy|| 348
 +
|-
 +
| Casual|| 329
 +
|}
 +
</tabber>
 +
 +
==Phase 4 - Boss==
 +
{{FleetGuide
 +
| Map = South Route STF
 +
| Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]]
 +
| Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 710
 +
| ASE = 0
 +
| ASM = 953
 +
| AS = 1071
 +
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}
 +
*Bringing some [[AACI]] and ASW is recommended.
 +
 +
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier:
 +
**During chipping, using a {{Smoke}} [[Smoke]] on it is recommended
 +
**In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.
 +
 +
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.
 +
| Range = Node {{MapNode|ZZ|red}}: 9
 +
| LBASS = 710 / ? / 954 / 1091
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = North Route CTF
 +
| Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]
 +
| Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]]
 +
| Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = '''Fast
 +
| ASC = 710
 +
| ASE = 0
 +
| ASM = 953
 +
| AS = 1071
 +
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.
 +
Bringing some [[AACI]] and ASW is recommended.
 +
| Range = Node {{MapNode|ZZ|red}}: 9
 +
| LBASS = 710 / ? / 954 / 1091
 +
| LBASD = 329 / 348 / 405 / 525
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
Bringing a [[Special Attack]] is extremely recommended, notably the {{Class|Yamato}} one.
 +
 +
==Gimmick 3 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss.
 +
 +
{|class="wikitable"
 +
!    !! D!!    U!!    P!!    X!! I!!  Q!!  Y!! Z!!  B!! B1!! LBAS
 +
|-
 +
| Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS|| AS x3
 +
|-
 +
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 +
<tabber>
 +
|-|Nodes B & B1=
 +
Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
 +
 +
|-|Node P=
 +
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.
 +
 +
|-|Nodes D & U=
 +
Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing.
 +
 +
|-|Nodes I & X=
 +
Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing.
 +
 +
|-|Nodes Q, Y & Z=
 +
Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing.
 +
 +
|-|LBAS=
 +
{|class="wikitable"
 +
! LBAS!! AS
 +
|-
 +
| Hard|| ?
 +
|-
 +
| Medium|| ?
 +
|-
 +
| Easy|| ?
 +
|-
 +
| Casual|| ?
 +
|}
 +
</tabber>
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[Abyssal Aircraft Carrier Wasp Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular
 +
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance
 +
Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
56,565

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