| Line 235: |
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| | ==Map Overview== | | ==Map Overview== |
| − | {{imbox | + | E5 is a single and combined fleet, four-phase map consisting of 4 boss phases. |
| − | | type = notice | + | * 3 [[LBAS]] are available to sortie on this map. |
| − | | image = [[File:imbox construction.png|60px]] | + | |
| − | | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>''See the [[/Sandbox|Sandbox]] for the WIP guide. | + | * This map uses 4 locks: |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Yokosuka Defense Squadron''', Starting point 1 |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 12.png|40px]] '''Combined Fleet''', Starting point 1 |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 13.png|40px]] '''104th Squadron''', Starting point 2 |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 14.png|40px]] '''Decisive Battle Fleet''', Starting point 3 |
| | + | |
| | + | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map when starting from '''Starting point 2'''. |
| | + | |
| | + | It is also possible to fish {{Item/Icon|Saury|small=true}} [[saury]] on the nodes {{MapRoute|C|red|C2|red|D|red|U|red|?|red|?|red}}. |
| | + | |
| | + | ==Gimmick 1 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! D!! H!! I!!LBAS |
| | + | |- |
| | + | | Hard|| S x2|| S x2|| S x2|| AS x2 |
| | + | |- |
| | + | | Medium|| S x2|| S x2|| S x2|| AS |
| | + | |- |
| | + | | Easy|| S x2|| S x2|| S x2|| - |
| | + | |- |
| | + | | Casual|| S|| S|| S|| - |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node D |
| | + | | Fleet = '''Striking: 0-1 FBB, 1 CV(B/L), 0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 11.png|30px]]''' |
| | + | | Route = {{MapRoute|1||A|red|B|pink|B1|pink|C|red|C2|red|D|red}} |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = Bringing some [[AACI]] and ASW is recommended. |
| | + | | Range = Boss {{MapNode|D|red}}: 5 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the node. |
| | }} | | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node H |
| | + | | Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Route = {{MapRoute|1||A1|orange|A2|blue|B2|pink|F|red|H|red}} |
| | + | | Speed = ? |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = Bringing some [[AACI]] and ASW is recommended. |
| | + | | Range = Node {{MapNode|T|red}}: 7 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the node. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node I |
| | + | | Main = '''STF: 2 (F)BB(V), 1 CV(B), 2 CA(V), 1 CL/DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Escort = '''STF: 0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Route = {{MapRoute|1||A1|orange|A2|blue|Z|pink|I|red}} |
| | + | | Speed = ? |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = Bringing some [[AACI]] and ASW is recommended. |
| | + | | Range = Node {{MapNode|I|red}}: 5 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the node. |
| | + | }} |
| | + | |
| | + | ==Phase 1 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Medium Route |
| | + | | Fleet = '''Striking: 0-1 CVL, 0-1 CA(V), 1 CL, 3-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]''' |
| | + | | Route = {{MapRoute|2||J|red|M|red|N|red|P|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = '''Fast |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = The boss is a submarine and so requires several [[OASW]]. |
| | + | *[[Inagi]] is strongly recommended here, as she can one-shot the boss. |
| | + | *Using a {{Smoke}} [[smoke]] on node {{MapNode|N|red}} is recommended. |
| | + | *Bringing an [[AACI]] is recommended. |
| | + | Going '''Fast+''' will skip node{{MapNode|M|red}}, but it is ot recommended, as the fleet has to sacrifice too much power to reach fast+. |
| | + | | Range = Boss {{MapNode|P|red}}: 2 |
| | + | | LBASS = 2 / 2 / 2 / 2 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | ==Phase 2 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Long Route |
| | + | | Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CVL, 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]''' |
| | + | | Route = {{MapRoute|2||C|red|R|red|S|pink|D|red|U|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 434 |
| | + | | ASE = 626 |
| | + | | ASM = 665 |
| | + | | AS = 821 |
| | + | | Note = A longer but easier route. |
| | + | *Using {{Smoke}} [[smoke]]s on node {{MapNode|D|red}} is recommended. |
| | + | | Range = Boss {{MapNode|P|red}}: 2 |
| | + | | LBASS = 441 / 636 / 674/ 822 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Short Route |
| | + | | Fleet = '''Striking: 2 FBB, 1 CV(B), 1 CV(L), 3 DD [[File:{{ROOTPAGENAME}} Tag 13.png|30px]]''' |
| | + | | Route = {{MapRoute|2||C|red|C2|red|D|red|U|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 434 |
| | + | | ASE = 626 |
| | + | | ASM = 665 |
| | + | | AS = 821 |
| | + | | Note = This route is not recommended as node {{MapNode|C2|red}} is particularly nasty. |
| | + | | Range = Boss {{MapNode|P|red}}: 2 |
| | + | | LBASS = 441 / 636 / 674/ 822 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | Bringing some [[Special Attack]]s is recommended, such as the {{Class|Kongou|Kai Ni B/C}} ones |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[New Mass-Produced Aircraft Carrier Princess]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full New Mass-Produced Aircraft Carrier Princess.png|Regular |
| | + | Enemy Full New Mass-Produced Aircraft Carrier Princess Damaged.png|Last Dance |
| | + | </gallery> |
| | + | |} |
| | + | |
| | + | ==Phase 3 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Short Route STF |
| | + | | Main = '''STF: 3 (F)BB(V), 1-2 CVL, 0-1 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Escort = '''STF: 1-2 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|W|red|X|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 198 |
| | + | | ASE = 0 |
| | + | | ASM = 240 |
| | + | | AS = 270 |
| | + | | Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}} |
| | + | Bringing some [[AACI]] and ASW is recommended. |
| | + | Smoke node I |
| | + | | Range = Node {{MapNode|X|red}}: 7 |
| | + | | LBASS = 201 / ? / 242 / 272 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Standard Type Battleship Princess]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Standard Type Battleship Princess.png|Regular |
| | + | Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance |
| | + | </gallery> |
| | + | |} |
| | + | |
| | + | |
| | + | |
| | + | ==Gimmick 2 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | *{{TextGlow|This part is optional|black|text-colour=Lime|glow-size=2px}}, it might be wiser not to complete it, as it will only unlock the last starting point for CTF, which is arguably less effective than the STF. |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! P!! U!! X!! Z!! LBAS |
| | + | |- |
| | + | | Hard || A+ x2|| A+ x2|| A+ x2|| S x2|| AS x2 |
| | + | |- |
| | + | | Medium|| A+ x2|| A+ x2|| A+ x2|| ?|| ? |
| | + | |- |
| | + | | Easy || A+ x2|| A+ x2|| A+ x2|| -|| - |
| | + | |- |
| | + | | Casual|| A+ x2|| A+ x2|| A+ x2|| -|| - |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Node P= |
| | + | Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Node U= |
| | + | Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Node X= |
| | + | Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Node Z= |
| | + | Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|LBAS= |
| | + | {|class="wikitable" |
| | + | ! LBAS!! AS |
| | + | |- |
| | + | | Hard|| 525 |
| | + | |- |
| | + | | Medium|| 405 |
| | + | |- |
| | + | | Easy|| 348 |
| | + | |- |
| | + | | Casual|| 329 |
| | + | |} |
| | + | </tabber> |
| | + | |
| | + | ==Phase 4 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = South Route STF |
| | + | | Main = '''STF: 4 (F)BB(V), 1-2 CVL, 0-1 DD/AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | STF: 4 (F)BB(V), 1 CV(B), 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Escort = '''STF: 0-1 CVL, 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 12.png|30px]] |
| | + | | Route = {{MapRoute|1||A|red|A2|blue|E|pink|I|red|Q|pink|Y|pink|Z|red|ZZ|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 710 |
| | + | | ASE = 0 |
| | + | | ASM = 953 |
| | + | | AS = 1071 |
| | + | | Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}} |
| | + | *Bringing some [[AACI]] and ASW is recommended. |
| | + | |
| | + | *In Phase 4, node {{MapNode|I|red}} becomes slightly easier: |
| | + | **During chipping, using a {{Smoke}} [[Smoke]] on it is recommended |
| | + | **In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy. |
| | + | |
| | + | *In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty. |
| | + | | Range = Node {{MapNode|ZZ|red}}: 9 |
| | + | | LBASS = 710 / ? / 954 / 1091 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = North Route CTF |
| | + | | Main = '''CTF: 2 (F)BB(V), 3-4 CV(B), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]] |
| | + | | Escort = '''CTF: 1-2 CA(V)/CLT/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 14.png|30px]] |
| | + | | Route = {{MapRoute|3||B2|pink|X1|orang|X2|red|Y|pink|Z|red|ZZ|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | Speed = '''Fast |
| | + | | ASC = 710 |
| | + | | ASE = 0 |
| | + | | ASM = 953 |
| | + | | AS = 1071 |
| | + | | Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map. |
| | + | Bringing some [[AACI]] and ASW is recommended. |
| | + | | Range = Node {{MapNode|ZZ|red}}: 9 |
| | + | | LBASS = 710 / ? / 954 / 1091 |
| | + | | LBASD = 329 / 348 / 405 / 525 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | Bringing a [[Special Attack]] is extremely recommended, notably the {{Class|Yamato}} one. |
| | + | |
| | + | ==Gimmick 3 - Debuff== |
| | + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! D!! U!! P!! X!! I!! Q!! Y!! Z!! B!! B1!! LBAS |
| | + | |- |
| | + | | Hard|| S|| A+ x2|| A+ x2|| A+ x2|| S|| AS|| AS|| S|| AS|| AS|| AS x3 |
| | + | |- |
| | + | | Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| | + | |- |
| | + | | Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| | + | |- |
| | + | | Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Nodes B & B1= |
| | + | Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Node P= |
| | + | Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Nodes D & U= |
| | + | Refer to [[#Phase 2 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Nodes I & X= |
| | + | Refer to [[#Phase 3 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Nodes Q, Y & Z= |
| | + | Refer to [[#Phase 4 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|LBAS= |
| | + | {|class="wikitable" |
| | + | ! LBAS!! AS |
| | + | |- |
| | + | | Hard|| ? |
| | + | |- |
| | + | | Medium|| ? |
| | + | |- |
| | + | | Easy|| ? |
| | + | |- |
| | + | | Casual|| ? |
| | + | |} |
| | + | </tabber> |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Abyssal Aircraft Carrier Wasp Princess]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Abyssal Aircraft Carrier Wasp Princess.png|Regular |
| | + | Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged.png|Last Dance |
| | + | Enemy Full Abyssal Aircraft Carrier Wasp Princess Damaged Debuffed.png|Debuffed |
| | + | </gallery> |
| | + | |} |
| | | | |
| | ==Enemy Compositions== | | ==Enemy Compositions== |