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** [CTF/STF] Amount of DD ≥ 4
 
** [CTF/STF] Amount of DD ≥ 4
 
** [CTF/STF] Amount of DD ≤ 5
 
** [CTF/STF] Amount of DD ≤ 5
 +
** [CTF/STF] If amount of AV ≥ 2, then amount of CV(B) = 0 *
 
** [CTF/STF] If Slow Fleet and amount of CV(B) ≥ 1, then amount of CV(B/L) ≤ 2 *
 
** [CTF/STF] If Slow Fleet and amount of CV(B) ≥ 1, then amount of CV(B/L) ≤ 2 *
 
|C/empty -> D/battle, F/battle = * Active Branching
 
|C/empty -> D/battle, F/battle = * Active Branching
 +
* Note: For further routing after C -> F, see start point 2 routing rules
 
|D/battle -> D1/pink = * Does not meet the requirements to go to D2
 
|D/battle -> D1/pink = * Does not meet the requirements to go to D2
 
|D/battle -> D2/pink = * Meet '''ALL''' of the following requirements:
 
|D/battle -> D2/pink = * Meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) ≤ 1
 
** Amount of (F)BB(V) ≤ 1
 
** If Fast Fleet and fleet contains 2CL 5DD, then amount of (F)BB(V) ≤ 2
 
** If Fast Fleet and fleet contains 2CL 5DD, then amount of (F)BB(V) ≤ 2
|F/battle -> F2 = * [Phase 1] Fixed Route
  −
|F2/pink -> F3/red/darkblue = * Does not meet the requirements to go to G
  −
|F2/pink -> G/battle = * Fast Fleet
   
|H/resource -> B3/empty = * Fail the LoS check
 
|H/resource -> B3/empty = * Fail the LoS check
 
|H/resource -> I/battle = * Pass the LoS check
 
|H/resource -> I/battle = * Pass the LoS check
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