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| | | Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}} | | | Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}} |
| | *Bringing some [[AACI]] and ASW is recommended. | | *Bringing some [[AACI]] and ASW is recommended. |
| − | | + | *In Phase 4, node {{MapNode|I|red}} becomes slightly easier. |
| − | *In Phase 4, node {{MapNode|I|red}} becomes slightly easier: | + | *It is very recommended to use a {{Smoke}} [[Smoke]] on the boss node, to reduce enemy shelling and torpedo accuracy. |
| − | **During chipping, using a {{Smoke}} [[Smoke]] on it is recommended | |
| − | **In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.
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| | *In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty. | | *In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty. |
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| | | AS = 1071 | | | AS = 1071 |
| | | Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map. | | | Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map. |
| − | Bringing some [[AACI]] and ASW is recommended. | + | *Bringing some [[AACI]] and ASW is recommended. |
| | + | *In Phase 4, node {{MapNode|I|red}} becomes slightly easier. |
| | + | *It is very recommended to use a {{Smoke}} [[Smoke]] on the boss node, to reduce enemy shelling and torpedo accuracy. |
| | | Range = Node {{MapNode|ZZ|red}}: 9 | | | Range = Node {{MapNode|ZZ|red}}: 9 |
| | | LBASS = 719 / 930 / 966 / 1091 | | | LBASS = 719 / 930 / 966 / 1091 |