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| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}
 
| Note = Having a {{Class|Yamato}} is required to go on node {{MapNode|A|red}} rather than ASS node {{MapNode|A1|orange}}
 
*Bringing some [[AACI]] and ASW is recommended.
 
*Bringing some [[AACI]] and ASW is recommended.
 
+
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier.
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier:
+
*It is very recommended to use a {{Smoke}} [[Smoke]] on the boss node, to reduce enemy shelling and torpedo accuracy.
**During chipping, using a {{Smoke}} [[Smoke]] on it is recommended
  −
**In LD, it is recommended to smoke the boss node instead, to reduce enemy shelling and torpedo accuracy.
      
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.
 
*In LD, it is also possible to bring an AO with {{Fighter}} [[fighter]]s to get additional air power, along with an {{Supplies}} [[Underway Replenishment]] to negate fuel and ammo penalty.
Line 524: Line 522:  
| AS = 1071
 
| AS = 1071
 
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.
 
| Note = Using a CTF here is not recommended, as it is less effective than the STF to clear the map.
Bringing some [[AACI]] and ASW is recommended.
+
*Bringing some [[AACI]] and ASW is recommended.
 +
*In Phase 4, node {{MapNode|I|red}} becomes slightly easier.
 +
*It is very recommended to use a {{Smoke}} [[Smoke]] on the boss node, to reduce enemy shelling and torpedo accuracy.
 
| Range = Node {{MapNode|ZZ|red}}: 9
 
| Range = Node {{MapNode|ZZ|red}}: 9
 
| LBASS = 719 / 930 / 966 / 1091
 
| LBASS = 719 / 930 / 966 / 1091
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