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You should always be prepared to give up the chance to achieve some goals if it means you can accomplish others. In fact, if you're new, forgoing clearing the event might even be on the cards in some cases.
 
You should always be prepared to give up the chance to achieve some goals if it means you can accomplish others. In fact, if you're new, forgoing clearing the event might even be on the cards in some cases.
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==Expeditions==
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==Expeditions and Resource Planning==
    
When it comes to expeditions, three expeditions stand head-and-shoulders above all others in terms of importance: Expeditions 2, 5, and 6.
 
When it comes to expeditions, three expeditions stand head-and-shoulders above all others in terms of importance: Expeditions 2, 5, and 6.
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====1-1 Sparkling====
 
====1-1 Sparkling====
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1-1 sparkling is as basic as sparkling gets, take your desired sparklee (I'm inventing this word, fight me), equip her with the longest range equipment you have, add on some level 1 DDs, and send her to 1-1 to do both nodes. 1-1 can be used to sparkle any ship in the game.
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1-1 sparkling is as basic as sparkling gets, take your desired sparkling target, equip her with the longest range equipment you have, and send her to 1-1 to do both nodes. 1-1 can be used to sparkle any ship in the game.
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'''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage to your desired sparklee.'''
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'''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage to your sparklee.'''
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DDs tend to have a slightly harder time here because of their tendency to have their MVP stolen (short range) or take scratch damage, fortunately, there is an even more efficient way to sparkle DDs.
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DDs tend to have a slightly harder time here because of their tendency to have their MVP stolen (due to their short range), fortunately, there is an even more efficient way to sparkle DDs in the form of 1-5.
    
====1-5 Sparkling====
 
====1-5 Sparkling====
    
1-5 sparkling is far more efficient than 1-1 sparkling, by going to three nodes, you can increase your morale gain to 24 morale for 3 nodes, more than double the morale for a 50% increase in cost. More importantly, A node's submarine becomes a Ka-elite past HQ 80; this means that ships will find it difficult to kill unless fitted out with ASW gear. This in turn makes it easy to ensure that your flag gets MVPs.
 
1-5 sparkling is far more efficient than 1-1 sparkling, by going to three nodes, you can increase your morale gain to 24 morale for 3 nodes, more than double the morale for a 50% increase in cost. More importantly, A node's submarine becomes a Ka-elite past HQ 80; this means that ships will find it difficult to kill unless fitted out with ASW gear. This in turn makes it easy to ensure that your flag gets MVPs.
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This method '''requires''' the use of level 1 fodder ships so as to draw fire away from your flagship and to reach the 4 ship quota needed for line abreast formation. While it is (obviously) easiest to sparkle OASW ships here, OASW is by no means required.
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Over many sparkling runs, there ''will'' be instances where your flagship ''will'' be hit and you ''will''' forced to retreat, or where a level 1 DD crits and steals MVP, or where your flag misses; this is completely normal and simply a result of probability. Your flagship will still benefit from flagship protection (i.e. your flag will be targeted far less than 25% in a fleet of 4) and you will average greater returns than at 1-1 due to the greater sparkling efficiency.
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Dealing with any sparkled DDs that have taken damage is often simply a matter of letting them repair in the docks for about 1-2 hours, just be sure to leave at least 1 dock open so you can bucket any other more important ships.
    
===Your Core Expeditions===
 
===Your Core Expeditions===
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Expeditions are your primary source of income in the game, you should aim to have them running at all times. Below is a list of the hourly resource rate of the most important expeditions in the game.
    
{| class="wikitable mw-collapsible sortable" style="radius:10px;cellpadding:10px;width:100%;" align="center" height="35px" cellspacing=0
 
{| class="wikitable mw-collapsible sortable" style="radius:10px;cellpadding:10px;width:100%;" align="center" height="35px" cellspacing=0
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! style="cellpadding:10px;width:15%; | Total Gross Resources per Hour<ref>Fuel + Ammo + Steel + 3(Bauxite)</ref>
 
! style="cellpadding:10px;width:15%; | Total Gross Resources per Hour<ref>Fuel + Ammo + Steel + 3(Bauxite)</ref>
 
! style="cellpadding:10px;width:6%; | [[File:Instant_repair.jpg| 35px| link=]]
 
! style="cellpadding:10px;width:6%; | [[File:Instant_repair.jpg| 35px| link=]]
! style="cellpadding:10px;width:15%; | Sparkling Load <ref> Ships per exped per hour (unless stated otherwise)</ref>
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! style="cellpadding:10px;width:15%; | Sparkling Load <ref> Sparkling load is a measure of ''Ships per Expedition Per Hour'' (unless stated otherwise)</ref>
 
|-
 
|-
 
| align="center" height="35px" style="background:#EDEDED;" | 2
 
| align="center" height="35px" style="background:#EDEDED;" | 2
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| align="center" height="35px" style="background:#EDEDED;" | 1.4 or 1.7 or 2.1 <ref> for 4, 5, and 6 sparkled ships respectively</ref>
 
| align="center" height="35px" style="background:#EDEDED;" | 1.4 or 1.7 or 2.1 <ref> for 4, 5, and 6 sparkled ships respectively</ref>
 
|}
 
|}
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Expeditions in Brief
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* Expeditions 2, 3, and 6 form the chief short expedition group, and
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** '''Exped 2 is your primary source of buckets''', averaging 1 bucket per hour, regardless of sparkling. It also serves as a great source of ammo.
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** Exped 3 will be your main early-game source of steel. Its high sparkling load renders it unfavorable to sparkle, and it will likely be supplanted by other sources of steel later in the game.
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** Exped 6 is be your primary source of bauxite. On a side note, it technically gives the highest "gross" resource per hour, but the utility of bauxite tends to be limited.
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* 5 and 21
    
==Blueprint Discipline==
 
==Blueprint Discipline==
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Blueprints are probably not what you think of as a resource, but they are. They're limited, valuable, and in this case, gamechanging
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Blueprints may not be the first thing that comes to mind when you think of resources, but their value is undeniable. They're a limited, somewhat hard to obtain, and sometimes gamechanging resource
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The #1 piece of advice with regard to blueprints is this: '''<span style=" color:blue">DO NOT SPEND ANY BLUEPRINTS UNTIL IT IS CLEAR YOU WILL NEED TO.</span>''' This holds true even if the choice is as apparently obvious, such as Abukuma K2 versus Italia.  
 
The #1 piece of advice with regard to blueprints is this: '''<span style=" color:blue">DO NOT SPEND ANY BLUEPRINTS UNTIL IT IS CLEAR YOU WILL NEED TO.</span>''' This holds true even if the choice is as apparently obvious, such as Abukuma K2 versus Italia.  
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We'll evaluate how much bang you get for your blueprint further in the ship guide.
 
We'll evaluate how much bang you get for your blueprint further in the ship guide.
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==Section Notes==
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{{reflist}}
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