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| | *{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines. | | *{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines. |
| | *{{Template:Speed}} 速力 (Sokuryoku, Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. | | *{{Template:Speed}} 速力 (Sokuryoku, Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. |
| − | *{{LOS}} 索敵(Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. | + | *{{LOS}} 索敵 (Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. |
| | *{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first. | | *{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first. |
| | *{{Template:Luck}} 運 (Un, Luck) - Affects cut-in chance in night battle. | | *{{Template:Luck}} 運 (Un, Luck) - Affects cut-in chance in night battle. |
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| | '''Hidden stats''' | | '''Hidden stats''' |
| − | *爆装(Bakusō, Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase. | + | *爆装 (Bakusō, Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase. |
| − | *命中(Meichū, Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments. | + | *命中 (Meichū, Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments. |
| − | *クリティカル(Kuritikaru, Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]] | + | *クリティカル (Kuritikaru, Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]] |
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| | ===What do the stars underneath the ship level mean?=== | | ===What do the stars underneath the ship level mean?=== |