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*{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{Template:Speed}} 速力 (Sokuryoku, Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to  ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. 
 
*{{Template:Speed}} 速力 (Sokuryoku, Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to  ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. 
*{{LOS}} 索敵(Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
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*{{LOS}} 索敵 (Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
 
*{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*{{Template:Luck}} 運 (Un, Luck) -  Affects cut-in chance in night battle. 
 
*{{Template:Luck}} 運 (Un, Luck) -  Affects cut-in chance in night battle. 
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'''Hidden stats'''
 
'''Hidden stats'''
*爆装(Bakusō, Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase.
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*爆装 (Bakusō, Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase.
*命中(Meichū, Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments.
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*命中 (Meichū, Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments.
*クリティカル(Kuritikaru, Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]]
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*クリティカル (Kuritikaru, Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]]
    
===What do the stars underneath the ship level mean?===
 
===What do the stars underneath the ship level mean?===
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