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| | }} | | }} |
| | ===Stage Guide=== | | ===Stage Guide=== |
| | + | {{Map/Branching |
| | + | |title = 1-4 Branching Rules |
| | + | |expand = true |
| | + | |id = 1-4 |
| | + | |0 -> A/empty, B = * Random routing |
| | + | |
| | + | |B -> C/resource = |
| | + | * Meet all of the following requirements: |
| | + | ** Do not meet any of the requirements that forces you to D. |
| | + | ** Fleet contains a DD |
| | + | ** Amount of CL ≤ 2 |
| | + | ** Amount of CA(V) ≤ 2 |
| | + | ** Amount of (F)BB(V)+CV(L/B) ≤ 1 |
| | + | ** No SS(V) |
| | + | ** Amount of CLT ≤ ? |
| | + | * Random routing if you do not meet the requirements to go to either C or D. |
| | + | |B -> D = |
| | + | * Meet '''ANY''' of the following requirements: |
| | + | ** Fleet contains no DD |
| | + | ** Amount of CV(L/B) ≥ 3 |
| | + | * ??? |
| | + | * Random routing if you do not meet the requirements to go to either C or D. |
| | + | |
| | + | |D -> E/resource, G/resource = * Random routing |
| | + | |
| | + | |F/empty -> E/resource, H, I = |
| | + | * Amount of DE?+DD ≥ 4 routes to E. |
| | + | * Amount of DE?+DD = 2 or 3 causes random routing between H and E. |
| | + | * Amount of DE?+DD ≤ 1 causes random routing between H and I. |
| | + | |
| | + | |J -> K/empty, L = |
| | + | * Go to L if amount of DD ≥ 4. |
| | + | * Else, random routing with a high chance of going to L. |
| | + | }} |
| | + | |
| | This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route); if you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers: | | This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route); if you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers: |
| | # Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher); | | # Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher); |