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| | |Escort Fleet Shelling and Torpedo | | |Escort Fleet Shelling and Torpedo |
| | |Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet. | | |Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet. |
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| − | |Night Combat (if chosen)
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| − | |Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
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| − | |}
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| − | ==== Normal Node - Transport Escort Fleet ====
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| − | {| class="wikitable"
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| − | ! scope="col" style="width:101px; text-align:center;" |Phase
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| − | ! scope="col" style="width:634px; text-align:center;" |Notes
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| − | |-
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| − | |Detection
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| − | |Recon planes will launch as normal.
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| − | |-
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| − | |Aerial Combat
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| − | |Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
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| − | |-
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| − | |Opening Engagement
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| − | |[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.<br /> Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.
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| − | |-
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| − | |Engagement Type
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| − | |Engagement type is declared (Head-on, Parallel, T-Cross).
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| − | |-
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| − | |Escort Fleet Shelling and Torpedo
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| − | |Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet.
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| − | |-
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| − | |Main Fleet Shelling
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| − | |Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged.
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| | |Night Combat (if chosen) | | |Night Combat (if chosen) |