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| | ! width="10%" |Type | | ! width="10%" |Type |
| | ! width="25%" |Info | | ! width="25%" |Info |
| − | ! width="10%" |Fleet | + | ! width="10%" |Requirement |
| | ! width="15%" |Costs | | ! width="15%" |Costs |
| | ! width="20%" |Pros | | ! width="20%" |Pros |
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| | Aerial Support | | Aerial Support |
| | | Sends a number of planes to carry out bombardment | | | Sends a number of planes to carry out bombardment |
| | + | *Behaves like a normal aerial battle |
| | + | **May require fighter planes due to AS affecting performance |
| | | 3 or more total ships from the following classes: CV, CVL, LHA, and AV | | | 3 or more total ships from the following classes: CV, CVL, LHA, and AV |
| − | | 50% Fuel, 40% Ammo, Bauxite | + | | 50% Fuel, 40% Ammo, Bauxite ''(only if support arrives and planes shot down)'' |
| | | | | | |
| − | *Damage is spread out | + | *Many smaller damage attacks spread out, possibly allowing multiple scratch damage on high HP enemies (which can be significant) |
| − | *Many more hits (up to 16 attacks, one per bomber) | + | *Low cost (less ammo used and no bauxite used if support does not arrive) |
| − | *Low cost | + | *Engagement or Formation Modifier do not apply. |
| | + | *For certain maps where night battle precedes day battle, supporting fire may concentrate more (since it arrives after night battle). |
| | | | | | |
| | *Unlikely to sink any ship. | | *Unlikely to sink any ship. |
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| | | | | | |
| | *High cost, low damage. | | *High cost, low damage. |
| | + | *Possibly implemented to prevent a low cost torpedo squadron doing support shelling. |
| | |- | | |- |
| | ! Support Shelling | | ! Support Shelling |
| | | Medium to long distance shelling attack with concentrated power | | | Medium to long distance shelling attack with concentrated power |
| − | | Other fleets | + | * CVLs have great performance despite cost. |
| | + | ** But only up to 2; 3 or more turns the support into Aerial Support. |
| | + | * 2DDs + 2CVLs run at about 50 fuel and 100 ammo but the CVLs can hit day attack power cap easily, making this very effective. |
| | + | | Any other fleet not meeting either of the two requirements. |
| | | 50% Fuel, 80% Ammo | | | 50% Fuel, 80% Ammo |
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| | *Likely to sink enemy's ship. | | *Likely to sink enemy's ship. |
| | | | | | |
| − | *High cost | + | *High cost (especially if boss node is not reached) |
| | + | *Affected by Engagement and Formation Modifier (so <span style="color:red">Crossing the T - Disadvantage</span> is a huge detriment) |
| | |} | | |} |
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