Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
| E-3 Branching Rules ▼/▲
|
| Nodes |
Rules
|
| Start
|
|
- Single Fleet
- [Phase 2+] Amount of 104th Squadron tagged ships = 0 (Casual / Easy)
5th Fleet tag only (Normal / Hard)
|
|
|
- Single Fleet
- At least 1 untagged ship or 104th Squadron tagged ship (Casual / Easy)
104th Squadron tag only (Normal / Hard)
|
|
|
- Combined Fleet
Combined Fleet tag only (Normal / Hard)
|
| E-3 Branching Rules (Start Point 1) ▼/▲
|
| Nodes |
Rules
|
|
|
|
Active Branching
|
|
|
|
|
|
- Does not meet the requirements to go to B2
|
|
|
- Meet ALL of the following requirements:
- Amount of CVL = 0
- Amount of DD ≥ 3
|
|
|
|
???
|
|
|
???
|
|
|
|
Active Branching
|
|
|
|
|
|
- Does not meet the requirements to go to D3
|
|
|
- Meet ALL of the following requirements:
- Amount of CVL = 0
- Amount of historical 5th Fleet ships ≥ 0/2?/4/6
- LoS check?
|
|
|
|
|
|
|
|
|
|
|
???
|
|
|
|
|
|
- Pass the LoS check
- Does not meet the requirements to go to F
|
|
|
- Meet ALL of the following requirements:
- Amount of CL ≥ 1
- Amount of historical 5th Fleet ships ≥ 0/0/4/5 (Casual / Easy / Normal / Hard)
- Amount of Artic Camouflage 0/0/1/3 (Casual / Easy / Normal / Hard)
- Pass the LoS check
- Notes:
- Additional historical ships and Artic Camouflage appear to lower the LoS requirement
- 6 ship fleet and Stiking Force Fleet appear to have different LoS requirements
|
|
|
|
|
|
|
- Does not meet the requirements to go to G
- Pass the LoS check
|
|
|
- Meet ALL of the following requirements:
- Amount of historical 5th Fleet ships ≥ 0/2/4/6 (Casual / Easy / Normal / Hard)
- Amount of (F)BB(V) ≤ 1
- Pass the LoS check
|
|
|
|
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
??
XX's Guide
Map Overview
E3 is a single and combined fleet, three-phase map consisting of three boss phases.
- 3 LBAS are available on this map:
- Only 2 can be set on Sortie, the other being limited to Defense,
- This map uses 3 locks:
104th Squadron, Starting point 1 (reused from E-1)
5th Fleet, Starting point 2 (reused from E-2)
Combined Fleet, Starting point 3
The use of
AGDP AGDP
on CV(B/L), Ise-class Kai Ni, Akitsu Maru Kai, Kumano Maru, and Yamashio Maru, is required to sortie these ships on the map.
Gimmick 1 - Unlock
To unlock the 1st boss, the following steps have to be performed:
|
B4 |
D3 |
E2
|
| Hard |
S x2 |
S x2 |
S x2
|
| Medium |
? |
? |
?
|
| Easy |
? |
? |
?
|
| Casual |
? |
? |
?
|
| Node B4
|
| Fleet Info
|
| Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD
|
| LoS
|
Any
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A B B2 B4
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node B4: 8
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
The enemy is a surface fleet.
- PT Imp Packs and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups:
| Anti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
| Attack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
| Accuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
| [math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
| DD & DE |
1.0
|
| CL, CLT, & CT |
0.82
|
| All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
|
|
|
| [edit]
|
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Node D3
|
| Fleet Info
|
| Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C D D3
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node D3: 4
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| The enemy is a submarine node, it is therefore advised to ging ASW.
|
| LBAS Notes
|
| All LBAS can be sent on ASW duty on the node, or be mixed with node D.
|
| Node E2
|
| Fleet Info
|
| Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E E2
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 56 / 56 / 56 / 59
|
84 / 84 / 84 / 88
|
189 / 189 / 189 / 198
|
378 / 378 / 378 / 396
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node E2: 6
|
198 / 200 / 200 / 209
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| The enemy is a strong surface fleet.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
Phase 1 - Boss
| Light Fleet
|
| Fleet Info
|
| Single
|
Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E F F1 G
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 24 / 70 / 70 / 80
|
36 / 105 / 105 / 120
|
81 / 236 / 236 / 269
|
162 / 472 / 472 / 538
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss G: 6
|
83 / 237 / 237 / 312
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
The shortest route to the boss, but requires a relatively light fleet.
- If the fleet is slow, it will pass though node F3.
- Bringing an AACI is recommended.
|
| LBAS Notes
|
| All bases should be sent on the boss.
|
| Heavy Fleet
|
| Fleet Info
|
| Single
|
Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E F F1 F3 G
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 24 / 70 / 70 / 80
|
36 / 105 / 105 / 120
|
81 / 236 / 236 / 269
|
162 / 472 / 472 / 538
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss G: 6
|
83 / 237 / 237 / 312
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
A stronger fleet that cal allow 2 FBB, but that route through extra node F3 witch contains a sub loli.
- The Fleet only needs to be fast when using 2 FBB, else, it can be slow.
- Bringing ASW is recommended.
- Bringing an AACI is recommended.
|
| LBAS Notes
|
| All bases should be sent on the boss.
|
To route E F, the
Medium Arctic Camouflage (+ Arctic Equipment)
must be equipped in the fleet:
- On 3+ ships in hard,
- On 1+ ships in medium,
- On 0+ ships in easy/casual.
Otherwise, the fleet with pass through extra node E2
Using Boss support is recommended.
PT Imp Packs are on the route, it is therefore advised to bring some anti-PT setups:
| Anti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
| Attack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
| Accuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
| [math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
| DD & DE |
1.0
|
| CL, CLT, & CT |
0.82
|
| All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
|
|
|
| [edit]
|
Gimmick 2 - Unlock
To unlock the 2nd boss, the following steps have to be performed:
|
H3 |
I1 |
I3 |
K2 |
M1 |
M2
|
| Hard |
S x2 |
S x2 |
S x2 |
A+ x2 |
S |
AS
|
| Medium |
? |
? |
? |
? |
? |
?
|
| Easy |
? |
? |
? |
? |
? |
?
|
| Casual |
? |
? |
? |
? |
? |
?
|
| Node H3
|
| Fleet Info
|
| Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H H1 H3
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node H3: 1
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
The enemy is a submarine fleet and requires proper ASW.
- Bringing an AACI can be useful.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Node I1
|
| Fleet Info
|
| Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
| LoS
|
Any
|
| Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I I1
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node I1: 4
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| The enemy is a submarine fleet and requires proper ASW.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Node I3
|
| Fleet Info
|
| Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD
|
| LoS
|
Any
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I I2 I3
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 11 / 56 / 48 / 59
|
16 / 84 / 71 / 88
|
36 / 189 / 159 / 198
|
72 / 378 / 318 / 396
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node I3: 3
|
41 / 197 / 165 / 222
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
The enemy is a surface fleet.
- Bringing an AACI can be useful.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Node K2
|
| Fleet Info
|
| Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I J K K2
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node K2: 5
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| The fleet must either:
2 submarine nodes are on the route, so ASW is advised.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Nodes M1 & M2 - STF
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
|
| Escort
|
1 CL, 1 CLT, 4 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I J K L M M1
2 H I J K L M M2
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 31 / 43 / 45 / 57
|
46 / 64 / 67 / 86
|
102 / 144 / 150 / 192
|
204 / 288 / 300 / 384
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node M1: 2 ; Node M2: 4
|
102 / 144 / 150 / 192
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| Same comp as for the following boss phase.
|
| LBAS Notes
|
| All LBAS can be sent on node M1, but might not be needed for M2.
|
Phase 2 - Boss
| STF
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV
|
| Escort
|
0-1 CA, 1 CL, 1-2 CLT, 3-4 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 P O1 R
3 K L M M1 P O1 R
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 75 / 83 / 111 / 118
|
112 / 124 / 166 / 177
|
251 / 278 / 372 / 398
|
502 / 556 / 744 / 796
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss R: 2
|
252 / 279 / 377 / 402
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
A strong fleet that can notably utilize Special Attacks.
- The path going thought M2 is preferable when looking to reach AD, else M1 is better to reach AS.
- Using an AACI is recomanded.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
| TCF - Shortest Route
|
| Fleet Info
|
| Main
|
2 CAV, 4 DD
|
| Escort
|
0-1 CA, 1-2 CL, 3-5 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L N O R
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 75 / 83 / 111 / 118
|
112 / 124 / 166 / 177
|
251 / 278 / 372 / 398
|
502 / 556 / 744 / 796
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss R: 2
|
252 / 279 / 377 / 402
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
A very light fleet that only goes through 3 battle nodes to reach the boss.
- Using an AACI is recomanded.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
The boss node has several Installations, notably a Supply Depot Princess D.
Boss fleet has of two Transport Ship Wa-Class B (Landing) Elite, which has high AA strength and is armed with a
Barrage Balloon, to counter damage from carriers and LBAS.
- Be advised that if a land base is sent to R, planes and rank loss will be significantly higher.
- It is therefore recommended to bring several
Barrage Balloons in order to both mitigate these and buff allied aircraft damage.
As only the non-installation flagship needs to be killed, it is highly advised to use as much TCI as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.
- Using Boss support is recommended.
Gimmick 3 - Unlock
To unlock the last boss, the following steps have to be performed:
|
U
|
| Hard |
A+ x2
|
| Medium |
?
|
| Easy |
?
|
| Casual |
?
|
| Node U STF
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
|
| Escort
|
1 CL, 1 CLT, 4 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S1 T U
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 60 / 112 / 145 / 164
|
90 / 168 / 218 / 246
|
201 / 377 / 489 / 552
|
402 / 754 / 978 / 1104
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss U: 4
|
203 / 381 / 494 / 557
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| A fleet similar to the two other phases with this lock, that can notably utilize Special Attacks.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Node U CTF
|
| Fleet Info
|
| Main
|
0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA, 1 CL
|
| Escort
|
1 CL, 0-1 CLT, 4-5 DD
|
| LoS
|
Any
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S1 T U
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 60 / 112 / 145 / 164
|
90 / 168 / 218 / 246
|
201 / 377 / 489 / 552
|
402 / 754 / 978 / 1104
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss U: 4
|
203 / 381 / 494 / 557
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| A fleet that can bring more air power and may utilize a Nelson-class Special Attack.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
The enemy is an Installation
To route T U, 2
Medium Arctic Camouflage (+ Arctic Equipment)
must be equipped in the fleet, else, it will pass thought extra node F3.
The node has several Installations, notably a Supply Depot Princess D.
It also has of a Transport Ship Wa-Class B (Landing) Elite, which has high AA strength and is armed with a
Barrage Balloon, to counter damage from carriers and LBAS.
- Be advised that if a land base is sent to R, planes and rank loss will be significantly higher.
- It is therefore recommended to bring several
Barrage Balloons in order to both mitigate these and buff allied aircraft damage.
PT Imp Packs are on the node, it is therefore advised to bring some anti-PT setups:
| Anti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
| Attack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
| Accuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
| [math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
| DD & DE |
1.0
|
| CL, CLT, & CT |
0.82
|
| All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
|
|
|
| [edit]
|
Phase 3 - Boss
| STF
|
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 39 / 80 / 0 / 150
|
58 / 120 / 0 / 224
|
129 / 269 / 0 / 504
|
258 / 538 / 0 / 1008
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss X: 8
|
140 / 288 / ? / 524
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| Must be fast of have 3+ CL to avoid extra node Q.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
| CTF
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA
|
| Escort
|
1 CAV, 1 CL, 1 CLT, 3 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S2 V X
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 39 / 80 / 0 / 150
|
58 / 120 / 0 / 224
|
129 / 269 / 0 / 504
|
258 / 538 / 0 / 1008
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss X: 8
|
140 / 288 / ? / 524
|
158 / 209 / 230 / 281
|
|
| Fleet Notes
|
| Must be fast of have 3+ CL to avoid extra node Q.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
Having strong AACI is recommended to reach and face the boss.
The use of a Special Attack is highly recommended.
Smokes can help pass node V.
Gimmick 4 - Repair Node
To unlock the bonus Repair Node, the following steps have to be performed:
|
G |
K2 |
R |
U |
LBAS
|
| Hard |
S? |
A+ |
S? |
K2? |
AS x2
|
| Medium |
? |
? |
? |
? |
?
|
| Easy |
? |
? |
? |
? |
?
|
| Casual |
? |
? |
? |
? |
?
|
| LBAS |
AS
|
| Hard |
281
|
| Medium |
230
|
| Easy |
209
|
| Casual |
158
|
Gimmick 5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
|
B4 |
K2 |
G |
T |
U |
LBAS
|
| Hard |
A+ x2 |
A+ x2 |
A+ x2 |
A+ x2 |
A+ x2 |
AS x2
|
| Medium |
? |
? |
? |
? |
? |
?
|
| Easy |
? |
? |
? |
? |
? |
?
|
| Casual |
? |
? |
? |
? |
? |
?
|
| LBAS |
AS
|
| Hard |
281
|
| Medium |
230
|
| Easy |
209
|
| Casual |
158
|
Once on LD, the CG will change to the following:
YY's Guide