Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
| E-6 Branching Rules (Start Points) ▼/▲
|
| Nodes |
Rules
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
??
Jiga's Guide
Map Overview
E6 is a single and combined fleet, three-phase map consisting of three boss phases.
- 3 LBAS are available to sortie on this map
- This map uses 3 locks:
Operation Rei-go Unit, Starting point 1 (reused from E-4 and E-5)
4th Carrier Division, Starting point 2
2nd Strike Force, Starting point 3
- During phases 2 & 3, all 3 tags


can be mixed in all difficulties when starting from point 3.
- The tag being applied to new ships will still follow the above rules.
Do note that a Yamato-class is required for unlocking the shortcut.
- Yamato is "coincidentally" dropping on 2-1 right now.
Gimmick 1 - Unlock
To unlock the next part of the map, the following steps have to be performed:
|
F
|
| Hard |
S x3
|
| Medium |
A+ x3
|
| Easy |
A+ x3
|
| Casual |
A+ x3
|
| Node F Striking
|
| Fleet Info
|
| Single
|
Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A B C2 D F
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 75 / 67 / 61 / 54
|
112 / 100 / 91 / 80
|
252 / 224 / 204 / 180
|
504 / 448 / 408 / 360
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node F: 4
|
191 / 231 / 252 / 284
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
- Bringing some OASW and AACI is recommended.
|
| LBAS Notes
|
| All LBAS should be sent to node F.
|
| Node F STF
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD
|
| Escort
|
0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C D F
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 75 / 67 / 61 / 54
|
112 / 100 / 91 / 80
|
252 / 224 / 204 / 180
|
504 / 448 / 408 / 360
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node F: 4
|
191 / 231 / 252 / 284
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
| A stronger fleet that goes through 1 less node. It can notably utilize a Special Attack.
In order to avoid extra battle at E, the fleet must contain:
- 5 historical ships (hard only),
- At least 6 DD.
|
| LBAS Notes
|
| All LBAS should be sent to node F. One base may optionally be sent to node D to increase the pass rate.
|
- The use of
Smokes is recommended on node D.
Gimmick 2 - Unlock
To unlock the 1st boss, the following steps have to be performed:
|
I |
L |
M
|
| Hard |
S x2 |
S x2 |
S x2
|
| Medium |
A+ x2 |
A+ x2 |
S x2
|
| Easy |
A+ x2 |
A+ x2 |
S x2
|
| Casual |
A+ x2 |
A+ x2 |
A+ x2
|
| Node I
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 1 CV(B/L), 2 CA(V/, 1 CL
|
| Escort
|
1-2 CA(V)/AV, 1 CL, 3-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast+
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 G H C2 I
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 54 / 61 / 67 / 75
|
80 / 91 / 100 / 112
|
180 / 204 / 224 / 252
|
360 / 408 / 448 / 504
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node I: 7
|
182 / 224 / 245 / 276
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
If the fleet is not fast+, it will pass through extra node E, therefore requiring some additional OASW
- Bringing an AACI is recommended.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Node I Non Fast+
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 0-1 CV(B), 0-2 CVL, 1-2 CA(V), 1 CL
|
| Escort
|
1 AV 1 CA(V)/CLT, 1 CL, 3-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 G H E D C2 I
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 54 / 61 / 67 / 75
|
80 / 91 / 100 / 112
|
180 / 204 / 224 / 252
|
360 / 408 / 448 / 504
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node I: 7
|
182 / 224 / 245 / 276
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
If the fleet is not fast+, it will pass through extra node E, therefore requiring some additional OASW
- Bringing an AACI is recommended.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
| Node L
|
| Fleet Info
|
| Main
|
2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL
|
| Escort
|
0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 G J J2 K L
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node I: 7
|
0 / 0 / 0 / 18
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
?
- Bringing some OASW is recommended.
- The use of
Smokes is recommended on node J2.
|
| LBAS Notes
|
| All LBAS should be sent on the node.
|
- Node M
Phase 1 - Boss
| Short Route TCF
|
| Fleet Info
|
| Main
|
2 BBV, 4 DD
|
| Escort
|
1-2 CA(V), 1 CL, 3-4 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 G J J3 M N O
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss O: 3
|
0 / 0 / 0 / 0
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
| ?
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
If necessary, 1 LBAS can be sent on the submarine node.
|
| Long Route
|
| Fleet Info
|
| Main
|
?
|
| Escort
|
?
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 G J J2 K J3 M N O
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss O: 3
|
0 / 0 / 0 / 0
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
| ?
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
If necessary, 1 LBAS can be sent on the submarine node.
|
Special Attack can be used, preferably a Big Seven one, but are not required.
Bringing a Yamato-class will lengthen the route.
Once on LD, the CG will change to the following:
Phase 2 - Boss
From this phase onwards, all 3 tags 

can be mixed in all difficulties when starting from point 3.
| Start 2
|
| Fleet Info
|
| Main
|
1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD
|
| Escort
|
1 CL, 5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 G J J2 P R T V
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 74 / 116 / 127 / 144
|
111 / 174 / 191 / 216
|
249 / 390 / 428 / 486
|
498 / 780 / 856 / 972
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss V: 8
|
257 / 398 / 435 / 366
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
| Tags cannot be mixed on Hard mode.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
If necessary, 1 LBAS can be sent on the submarine node.
|
| Start 3
|
| Fleet Info
|
| Main
|
3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD
|
| Escort
|
0-1 CA(V), 1 CL, 4-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 J J1 J2 P R T V
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 74 / 116 / 127 / 144
|
111 / 174 / 191 / 216
|
249 / 390 / 428 / 486
|
498 / 780 / 856 / 972
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss V: 8
|
257 / 398 / 435 / 366
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
| Other tags can be mixed on all difficulties.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
If necessary, 1 LBAS can be sent on the submarine node.
|
The use of
Smokes is recommended on node J2.
The use of a Special Attack is highly recommended, preferably a Nelson-class one.
- The use of support fleets is recommended.
Bringing a Yamato-class will lengthen the route.
- On lower difficulties a mixed EO tag fleet


along with tags from the MO
will start at Starting Point 3.
- Additionally, you may end up in Starting Point 2 depending on which tag is the majority of the fleet composition


.
- As per tests a fleet composed mostly of ships tagged with
will start on Starting Point 2, while a fleet mostly made up of
will be on Starting Point 3.
Once on LD, the CG will change to the following:
Gimmick 3 - Shortcut
To unlock the shortcut, the following steps have to be performed:
|
O |
F |
I |
J1 |
P |
Q
|
| Hard |
A+ x2 |
S |
S |
AS |
AS |
AS
|
| Medium |
A+ x2 |
A+ |
A+ |
AS |
- |
-
|
| Easy |
A+ x2 |
A+ |
A+ |
AS |
- |
-
|
| Casual |
A+ |
A+ |
A+ |
- |
- |
-
|
| Node J1
|
| Fleet Info
|
| Main
|
1 Yamato-class, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD
|
| Escort
|
1 CL, 5 DD
|
| LoS
|
Any
|
| Speed
|
?
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 J J1
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 148 / 192 / 203 / 247
|
221 / 288 / 304 / 371
|
497 / 647 / 684 / 833
|
994 / 1294 / 1368 / 1666
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss J: 4
|
497 / 647 / 684 / 858
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
| Using an AACI is recommended.
|
| LBAS Notes
|
| ASW LBAS can be sent on the pre-node.
|
| Node Q
|
| Fleet Info
|
| Main
|
3 (F)BB(V), 1 CV(B), 1 CA, 1 DD
|
| Escort
|
1 CL, 5 DD
|
| LoS
|
Any
|
| Speed
|
?
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 J J2 K L Q
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 97 / 103 / 183 / 200
|
145 / 154 / 275 / 300
|
326 / 345 / 617 / 675
|
652 / 690 / 1234 / 1350
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss L: 7
|
332 / 351 / 623 / 707
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
Using an AACI is recommended.
- The use of
Smokes is recommended on node J2.
|
| LBAS Notes
|
| All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.
|
Phase 3 - Boss
| Short Route
|
| Fleet Info
|
| Main
|
3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD
|
| Escort
|
0-1 CA(V), 1 CL, 4-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 J J1 P R S X Z
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 100 / 114 / 114 / 133
|
150 / 171 / 171 / 199
|
336 / 383 / 383 / 447
|
672 / 766 / 766 / 894
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss Z: 9
|
344 / 390 / 390 / 515
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
Requires the shortcut to be opened.
- Using a "Fastest" fleet will also skip node P.
- 6 historical Rei-go ships are required in Hard.
- 3-6 DD are required (depending on the difficulty).
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
| Long Route Start 2
|
| Fleet Info
|
| Main
|
1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD
|
| Escort
|
0-1 CVL/CA(V), 1 CL, 4-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 G J J2 P R S X Z
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 100 / 114 / 114 / 133
|
150 / 171 / 171 / 199
|
336 / 383 / 383 / 447
|
672 / 766 / 766 / 894
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss Z: 9
|
344 / 390 / 390 / 515
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
?
- 6 historical Rei-go ships are required in Hard.
- 3-6 DD are required (depending on the difficulty).
The use of Smokes is recommended on node J2.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
| Long Route Start 3
|
| Fleet Info
|
| Main
|
3 (F)BB(V), 2 CA(V), 1 DD
|
| Escort
|
1 CL, 5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 J J1 P R S X Z
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 100 / 114 / 114 / 133
|
150 / 171 / 171 / 199
|
336 / 383 / 383 / 447
|
672 / 766 / 766 / 894
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss Z: 9
|
344 / 390 / 390 / 515
|
332 / 396 / 623 / 707
|
|
| Fleet Notes
|
?
- 6 historical Rei-go ships are required in Hard.
- 3-6 DD are required (depending on the difficulty).
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
- The use of a Special Attack is recommended but not necessary, preferably a Nelson-class one.
- The use of support fleets is recommended.
- The use of
Smokes is recommended on node X.
- The use of an AACI is recommended.
Bringing a Yamato-class will lengthen the route unless it is F++.
Gimmick 4 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
|
F |
O |
V |
I |
Q |
LBAS
|
| Hard |
S x2 |
S x2 |
A+ x2 |
S x2 |
AS x2 |
AS x2
|
| Medium |
S x2 |
A+ x2 |
A+ x2 |
S x2 |
- |
AS x2
|
| Easy |
- |
A+ x2 |
A+ x2 |
S x2 |
- |
AS
|
| Casual |
- |
A+ x2 |
A+ x2 |
A+ |
- |
-
|
| LBAS |
AS
|
| Hard |
707
|
| Medium |
623
|
| Easy |
396
|
| Casual |
332
|
Once on LD, the CG will change to the following:
YY's Guide