Submarine Supply Material

Item Card Submarine Supply Material.png

Submarine Supply Materials are consumed to trigger the special "Submarine Special Attack".

Description

旗葉潜水母艦によって指揮された洪水艦隊が潜水艦隊攻軸実施時に使用する補給物資です。
※同攻撃実施で消費します。

These supplies are used by submarine fleets commanded by a submarine tender as flagship during submarine attacks.
※ Consumed during the attack.

How to obtain

Shop

Purchasable in the Shop:

  • 500 DMM points for 3.

Limited

Events and Limited Quests can reward it. Due to the uncertainty of such rewards, please check the current event/quest page for up-to-date details.

From limited-time quest: 2301 B1 (choice), 2401 B1 (choice), 2405 B3 (choice), 2501 B1 (x3, choice), 2501 Cw1 (choice, choice), 2601 Cw1 (choice, x2 choice), 2603 G2 (x6, choice)

Event reward for:

  • Spring 2021 Event
    • E-1: Hard (x8), Medium (x5), Easy (x4), Casual (x2)
    • E-2: Hard (x4), Medium (x3), Easy (x2), Casual
    • E-4: Hard (x4), Medium (x3), Easy (x2), Casual
  • Summer 2021 Event E-2: Hard (x3), Medium (x3), Easy (x2)
  • Winter 2022 Event E-2: Hard (x2), Medium, Easy, Casual
  • Summer 2024 Event E-4: Hard (x6, choice), Medium (x5, choice), Easy (x4, choice), Casual (x3, choice)

Use

Submarine Touch

Submarine Supply Materials are essential for the Submarine Touch, a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • Two SS(V) will launch torpedo strikes.
  • The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower   stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo   stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

The number of attacks per Touch ranges from 2 to 4.

  • Each submarine will trough either 1 or 2 torpedo strikes.
    • Only Lv 75+ submarines can trigger 2 strikes,
    • If a Lv 75+ submarine does not carry any   Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
    • If a Lv 75+ submarine does carry any   Submarine Radar, it is guaranteed to roll 2 strikes.

One Submarine Supply Material  will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single   will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one   will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck   stat of the participating ships[1].

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
  • If all enemies sunk, then touch stops early.
The attack order is always (where among the attacking submarines, 1 is upper one and 2 is lower one):
  • 1-1-2-2 for 4 attacks,
  • 1-1-2 or 1-2-2 for 3 attacks,
  • 1-2 for 2 attacks.
    • If touch stops early, then attacks can be just 1-1
    • Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal

Equipment Upgrades

Upgrades require more than just Submarine Supply Material, notably fodder equipment.

Equipment Type #3
Sonar Type 3 Active Sonar Kai

See Also